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Jack investigation
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Top moves: | |
2: i11 high, +1 block, +9 hit, 10 dmg, followup (NC): (1) mid, -2 block, +3 hit, NC = 22 dmg | |
f2: i10 high, -12 block, +5 hit, 17 dmg, CH followups: ff1 = 40 dmg, ff3 = 48 dmg, f3+4 = 42 dmg | |
f1: i14 mid, -6 block, +5 hit, 15 dmg, followup (NC): (1) high, -7 block, NC = 40 dmg | |
df1: i14 mid, -4 block, +3 hit, 12 dmg, followups (CH NC): (2,1) delayable high,high, launch, (1) mid, -12 block. CH NC = 55 dmg | |
db1: i12 low, -12 block, +2 hit, 13 dmg | |
df2: i15 mid, -14 block (safe tip range), launch | |
f1+2: i15 mid, -19 block (pushback), wall bounce | |
db,d,df1: i24 low, high crush, -37 block, 30 dmg | |
FC db1: i12 low, high crush, -8 block, +6 hit, 15 dmg | |
FC df1+2: i24 low, high crush, -18 block, followup (NC): 1+2 mid. -17 block (pushback). Launch. NC = 37 dmg. Guaranteed crouch cancel (u) df1+2 on hit = 41 dmg. If opponent does spring kick = 37 dmg, but can float for full combo. | |
d4: i16 low, high crush, -9 block, +2 hit, 10 dmg | |
df4: i12 mid, -4 block, +7 hit, 15 dmg | |
1+2: i15 mid,mid, homing, -13 block, launch | |
db2: i22 low, high crush, -18 block, +3 hit, 24 dmg, CH followup: dash db2 = 47 dmg | |
b2: i19 mid, +5 block, 27 dmg (hold = 55 dmg + more range) | |
b4,4: i16 mid, first hit very unsafe. Always followup. Second hit ground hit. -8 block. CH NC = 35 dmg | |
d1+2: i27 mid, high crush, -18 block (pushback), launch | |
uf2: i24 mid, low crush, +4 block, +7 hit, 25 dmg | |
ub1+2: i20 high, power crush, homing, -9 block, 25 dmg | |
ff1: i15+ mid, -6 block, followups: db2=44 (-back), ff1=45 (-stay), ff4=60 (-rolls/stay), ff3=41 (-toe, back/stand=+5, kick=launch) | |
ff3: i26 mid, +4 block, +9 hit, ground hit | |
ff4: i16+ mid, power crush, -14 block, wall splat, followup (tight): dash db2 = 54 dmg | |
ws1: i15 mid, -13 block, launch | |
ws2: i14 mid, -7 block, +4 hit, followup: (1) mid, -14 block, CH launch, db4 guaranteed on hit = 38 dmg | |
ws4: i11 mid, -6 block, +5 hit, 20 dmg | |
ss2: i17 high, +9 block, followups: ff1 = 40 dmg, ff3 = 48 dmg, f3+4 = 42 dmg | |
Move ranges (vs Hei): | |
ff4: 3.7 | |
db,d,df1: 3.6 | |
ff1: 3.4 | |
b2 hold: 3.4 | |
FC df1+2: 3.4 | |
ss2: 3.2 | |
ub1+2: 3.2 | |
ff3: 3.0 | |
f1+2: 2.9 | |
d1+2: 2.8 | |
f2: 2.7 | |
df1: 2.7 | |
ws2: 2.7 | |
df2: 2.6 | |
d4: 2.6 | |
ws1: 2.6 | |
f1: 2.5 | |
db2: 2.5 | |
b2: 2.5 | |
2: 2.4 | |
db1: 2.4 | |
1+2: 2.4 | |
uf2: 2.4 | |
b4: 2.4 | |
df4: 2.3 | |
ws4: 2.3 | |
FC db1: 1.9 | |
Stepping (-1 standing / -2 crouch): | |
f1: - | |
f1+2: - | |
1+2: - | |
db,d,df1: - | |
FC df1+2: - | |
2: SSR, SWR | |
2,1: SWR | |
ff1: SWR | |
df2: SSR, SWR | |
f2: SSR, SWR | |
d4: SSR, SWR (both inconsistent) | |
df1: SWL | |
db1: SWL | |
b4: SWR, SSL, SWL | |
uf2: SWR, SSL, SWL | |
d1+2: SSR, SWR, SWL | |
b1: SSR, SWR, SSL, SWL | |
df4: SSR, SWR, SSL, SWL | |
b2: SSR, SWR, SSL, SWL | |
Juggle: | |
df2/ws1: 4, b1, df1,1, dash, b3,2,2 | |
low parry / slide: ws4, b1, df1,1, dash, b3,2,2 | |
1+2: dash, 4, b1, b3,2,2 | |
df1,2,1: df1, df1,1, dash, b3,2,2 | |
2,1,2: ws3,2, 4, b3,2,2 | |
ff2: dash, u1+2, u1+2, df1,1, dash, b3,2,2 | |
CH ws2,1: b1, df1,1, dash, b3,2,2 | |
Wall: | |
b3,2, df3+4 | |
Oki: | |
ff3: ground hit +5 mid | |
db2: ground hit low | |
db4: ground hit low | |
b4,4: mid,mid second hit ground hit | |
Weak side tracking: | |
df2 | |
d4 | |
Punish: | |
i10: f2 | |
i11: 2,1 | |
i14: f1,1 | |
i15: df2 | |
Punish crouch: | |
i11: ws4 | |
i14: ws2,1 -> db4 | |
i15: ws1 | |
Throws: | |
df2+4: 2 break, launch. Easy juggle: b1, df1,1, dash, b3,2,2 = 53 dmg | |
uf1+2, d,df2: 1+2 break. Wall splat = 67 dmg | |
qcf1: 1 break = 40 dmg | |
df1+3, 1+2: unbreakable. Opponent can backdash or crouch block (but not low parry or crush). Gets free ground hit. 35 dmg | |
Character specific: | |
Against DJ u4: b1 to float all fly options. Screw with df1,1. If no fly: b1,2, db2 = 53 damage NC. |
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