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@sebbdk
Created September 2, 2013 22:33
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Game mechanics/effects
Sneak
Stad still when looked at
Crouch / walk slow
Stay out of the light
Alarms
Distractions
Throw rock
Activate alarm
Puzzle
Portals
Stay in the light
Change gravity of certain objects
Change gravity of everything
Sliding slime/areas
Jumping slime/areas
Direct light or moving objects
Super Nintendo type cheats
Solve in correct order
Time limit or correct usage
Pathfinding
Change from top-down to side-scroller perspective
Chess like, plan all moves before level and see it unfold against AI or other player
Action
Shooting
Throwing in a arch
Hitting
Teleportation
Dash
Slide
Run
Jumps at the right spot
Timed Jumps to jump say a flower coming up a pipe
Moving platforms
Control enemy behaviour
Other
Hidden bonuses
Easter eggs
Effects
Red'out
Screen-shake
Blindness
Light masks
Particle effects
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