Created
September 2, 2013 22:33
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Game mechanics/effects
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| Sneak | |
| Stad still when looked at | |
| Crouch / walk slow | |
| Stay out of the light | |
| Alarms | |
| Distractions | |
| Throw rock | |
| Activate alarm | |
| Puzzle | |
| Portals | |
| Stay in the light | |
| Change gravity of certain objects | |
| Change gravity of everything | |
| Sliding slime/areas | |
| Jumping slime/areas | |
| Direct light or moving objects | |
| Super Nintendo type cheats | |
| Solve in correct order | |
| Time limit or correct usage | |
| Pathfinding | |
| Change from top-down to side-scroller perspective | |
| Chess like, plan all moves before level and see it unfold against AI or other player | |
| Action | |
| Shooting | |
| Throwing in a arch | |
| Hitting | |
| Teleportation | |
| Dash | |
| Slide | |
| Run | |
| Jumps at the right spot | |
| Timed Jumps to jump say a flower coming up a pipe | |
| Moving platforms | |
| Control enemy behaviour | |
| Other | |
| Hidden bonuses | |
| Easter eggs | |
| Effects | |
| Red'out | |
| Screen-shake | |
| Blindness | |
| Light masks | |
| Particle effects | |
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