Created
September 20, 2016 09:47
-
-
Save sebgeelen/516d404e2b57d007ce5a14ee986a3713 to your computer and use it in GitHub Desktop.
Add attachment dynamicaly into spine : Canvas + WebGL
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/// create an empty BitmapData of the desired Label size | |
_spinLabelData = new BitmapData(120, 60, true, 0x00000000); | |
/// create a Label of the same bounding size with the correct style and text | |
_spinLabel = new Label(_spinLabelData.width, _spinLabelData.height) | |
..text = spinTranslation | |
..style = getDefaultStyle() | |
..align = Align.center | |
..x = _spinLabelData.width/2 | |
..y = _spinLabelData.height/2; | |
/// create a "out of scope" container to render the label correctly | |
_spinLabelContainer = new Sprite(); | |
_spinLabelContainer.addChild(_spinLabel); | |
/// draw the container ( containing the label) in the bitmap data | |
_spinLabelData.draw(_spinLabelContainer); | |
/// name of the slot element in spine | |
/// + name of the new attachment we will create | |
String name = 'spin_texte'; | |
/// create new Attachment | |
/// scaleX and ScaleY = 1.5 are necessary to compensate the 2/3 scale of the SkeletonAnimation object | |
RegionAttachment attachment = new RegionAttachment(name, _spinLabelData) | |
..width = _spinLabelData.width | |
..height = _spinLabelData.height | |
..scaleX = 1.5 | |
..scaleY = 1.5 | |
..updateUVs() | |
..updateOffset(); | |
/// find index of the slot that will contain our attachment | |
int slotIndex = assets.skeleton.findSlotIndex(name); | |
/// add our attachment in the first skin of the spine | |
/// !! may not work if more than 1 skin | |
assets.skeleton | |
..findSlot(name).attachmentName = name | |
..skins.first.addAttachment(slotIndex, name, attachment); | |
/// create and addChild the skeleton animation | |
_spineAnim = new SkeletonAnimation(assets.skeleton) | |
..scaleX = 2 / 3 | |
..scaleY = 2 / 3; | |
addChild(_spineAnim); | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment