Created
November 27, 2024 15:11
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rotating cube
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#include <TFT_eSPI.h> | |
#include <SPI.h> | |
TFT_eSPI tft = TFT_eSPI(); | |
// 3D coordinates for cube vertices | |
const float vertices[8][3] = { | |
{-1, -1, -1}, {1, -1, -1}, {1, 1, -1}, {-1, 1, -1}, | |
{-1, -1, 1}, {1, -1, 1}, {1, 1, 1}, {-1, 1, 1} | |
}; | |
// Edges connecting vertices | |
const uint8_t edges[12][2] = { | |
{0,1}, {1,2}, {2,3}, {3,0}, | |
{4,5}, {5,6}, {6,7}, {7,4}, | |
{0,4}, {1,5}, {2,6}, {3,7} | |
}; | |
// Display dimensions | |
const int centerX = 120; // Half of 240 | |
const int centerY = 135; // Half of 270 | |
const float scale = 40.0; | |
float angleX = 0; | |
float angleY = 0; | |
float angleZ = 0; | |
void setup() { | |
tft.init(); | |
tft.setRotation(0); | |
tft.fillScreen(TFT_BLACK); | |
} | |
// Rotate point around X axis | |
void rotateX(float& y, float& z, float angle) { | |
float y1 = y * cos(angle) - z * sin(angle); | |
float z1 = y * sin(angle) + z * cos(angle); | |
y = y1; | |
z = z1; | |
} | |
// Rotate point around Y axis | |
void rotateY(float& x, float& z, float angle) { | |
float x1 = x * cos(angle) - z * sin(angle); | |
float z1 = x * sin(angle) + z * cos(angle); | |
x = x1; | |
z = z1; | |
} | |
// Rotate point around Z axis | |
void rotateZ(float& x, float& y, float angle) { | |
float x1 = x * cos(angle) - y * sin(angle); | |
float y1 = x * sin(angle) + y * cos(angle); | |
x = x1; | |
y = y1; | |
} | |
void drawCube() { | |
float projected[8][2]; // 2D coordinates | |
// Project each vertex | |
for(int i = 0; i < 8; i++) { | |
float x = vertices[i][0]; | |
float y = vertices[i][1]; | |
float z = vertices[i][2]; | |
// Apply rotations | |
rotateX(y, z, angleX); | |
rotateY(x, z, angleY); | |
rotateZ(x, y, angleZ); | |
// Project 3D to 2D | |
float distance = 4; // Distance from viewer to screen | |
float z_factor = 1 / (distance - z); | |
// Scale and translate to screen coordinates | |
projected[i][0] = centerX + (x * z_factor * scale); | |
projected[i][1] = centerY + (y * z_factor * scale); | |
} | |
// Clear screen | |
tft.fillScreen(TFT_BLACK); | |
// Draw edges | |
for(int i = 0; i < 12; i++) { | |
tft.drawLine( | |
projected[edges[i][0]][0], projected[edges[i][0]][1], | |
projected[edges[i][1]][0], projected[edges[i][1]][1], | |
TFT_WHITE | |
); | |
} | |
} | |
void loop() { | |
// Update rotation angles | |
angleX += 0.03; | |
angleY += 0.02; | |
angleZ += 0.01; | |
drawCube(); | |
delay(30); // Control animation speed | |
} |
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