Created
July 16, 2017 11:28
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replicating Glass Bubbles (Texscreen)
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[gd_scene load_steps=4 format=1] | |
[ext_resource path="res://bubble_shader.tres" type="Shader" id=1] | |
[ext_resource path="res://bubble.png" type="Texture" id=2] | |
[sub_resource type="CanvasItemMaterial" id=1] | |
shader/shader = ExtResource( 1 ) | |
shader/shading_mode = 0 | |
[node name="BackBufferCopy" type="BackBufferCopy"] | |
transform/pos = Vector2( 482.908, 346.807 ) | |
copy_mode = 1 | |
rect = Rect2( -100, -100, 200, 200 ) | |
[node name="Sprite" type="Sprite" parent="."] | |
material/material = SubResource( 1 ) | |
transform/pos = Vector2( 1.6427, -2.90363 ) | |
texture = ExtResource( 2 ) | |
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[gd_resource type="CanvasItemShader" format=1] | |
[resource] | |
_code = { | |
"fragment": "vec4 normal = tex(TEXTURE,UV); | |
vec2 offset = normal.xy * 2.0 - vec2(1.0); | |
COLOR.rgb=texscreen(SCREEN_UV+offset*0.03); | |
COLOR.a=normal.a; | |
COLOR.rgb*=vec3(1.0,0.8,0.7); | |
", | |
"fragment_ofs": 0, | |
"light": "", | |
"light_ofs": 0, | |
"vertex": "", | |
"vertex_ofs": 0 | |
} | |
[gd_scene load_steps=3 format=1] | |
[ext_resource path="res://Controxl.gd" type="Script" id=1] | |
[ext_resource path="res://burano.png" type="Texture" id=2] | |
[node name="Control" type="Control"] | |
focus/ignore_mouse = false | |
focus/stop_mouse = true | |
size_flags/horizontal = 2 | |
size_flags/vertical = 2 | |
margin/left = 0.0 | |
margin/top = 0.0 | |
margin/right = 40.0 | |
margin/bottom = 40.0 | |
script/script = ExtResource( 1 ) | |
[node name="TextureFrame" type="TextureFrame" parent="."] | |
focus/ignore_mouse = true | |
focus/stop_mouse = true | |
size_flags/horizontal = 2 | |
size_flags/vertical = 2 | |
margin/left = 0.0 | |
margin/top = 0.0 | |
margin/right = 40.0 | |
margin/bottom = 40.0 | |
texture = ExtResource( 2 ) | |
stretch_mode = 0 | |
extends Control | |
# class member variables go here, for example: | |
# var a = 2 | |
# var b = "textvar" | |
var b | |
func _ready(): | |
b = preload( "BackBufferCopy.tscn" ).instance() | |
add_child( b ) | |
set_process( true ) | |
pass | |
func _process(delta): | |
b.set_pos( get_global_mouse_pos() ) | |
[application] | |
name="lowrezjam_test_shader" | |
main_scene="res://Control.tscn" | |
icon="res://icon.png" | |
[display] | |
width=800 | |
height=600 | |
stretch_mode="2d" | |
stretch_aspect="keep" | |
gen_mipmaps=false | |
[gd_scene load_steps=4 format=1] | |
[ext_resource path="res://bubble_shader.tres" type="Shader" id=1] | |
[ext_resource path="res://bubble.png" type="Texture" id=2] | |
[sub_resource type="CanvasItemMaterial" id=1] | |
shader/shader = ExtResource( 1 ) | |
shader/shading_mode = 0 | |
[node name="BackBufferCopy" type="BackBufferCopy"] | |
transform/pos = Vector2( 482.908, 346.807 ) | |
copy_mode = 1 | |
rect = Rect2( -100, -100, 200, 200 ) | |
[node name="Sprite" type="Sprite" parent="."] | |
material/material = SubResource( 1 ) | |
transform/pos = Vector2( 1.6427, -2.90363 ) | |
texture = ExtResource( 2 ) | |
[gd_resource type="CanvasItemShader" format=1] | |
[resource] | |
_code = { | |
"fragment": "vec4 normal = tex(TEXTURE,UV); | |
vec2 offset = normal.xy * 2.0 - vec2(1.0); | |
COLOR.rgb=texscreen(SCREEN_UV+offset*0.03); | |
COLOR.a=normal.a; | |
COLOR.rgb*=vec3(1.0,0.8,0.7); | |
", | |
"fragment_ofs": 0, | |
"light": "", | |
"light_ofs": 0, | |
"vertex": "", | |
"vertex_ofs": 0 | |
} | |
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[gd_scene load_steps=3 format=1] | |
[ext_resource path="res://Controxl.gd" type="Script" id=1] | |
[ext_resource path="res://burano.png" type="Texture" id=2] | |
[node name="Control" type="Control"] | |
focus/ignore_mouse = false | |
focus/stop_mouse = true | |
size_flags/horizontal = 2 | |
size_flags/vertical = 2 | |
margin/left = 0.0 | |
margin/top = 0.0 | |
margin/right = 40.0 | |
margin/bottom = 40.0 | |
script/script = ExtResource( 1 ) | |
[node name="TextureFrame" type="TextureFrame" parent="."] | |
focus/ignore_mouse = true | |
focus/stop_mouse = true | |
size_flags/horizontal = 2 | |
size_flags/vertical = 2 | |
margin/left = 0.0 | |
margin/top = 0.0 | |
margin/right = 40.0 | |
margin/bottom = 40.0 | |
texture = ExtResource( 2 ) | |
stretch_mode = 0 | |
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extends Control | |
# class member variables go here, for example: | |
# var a = 2 | |
# var b = "textvar" | |
var b | |
func _ready(): | |
b = preload( "BackBufferCopy.tscn" ).instance() | |
add_child( b ) | |
set_process( true ) | |
pass | |
func _process(delta): | |
b.set_pos( get_global_mouse_pos() ) |
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[application] | |
name="lowrezjam_test_shader" | |
main_scene="res://Control.tscn" | |
icon="res://icon.png" | |
[display] | |
width=800 | |
height=600 | |
stretch_mode="2d" | |
stretch_aspect="keep" |
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gen_mipmaps=false |
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