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https://adventofcode.com/2023/day/4#part2 |
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My solution to Part 1 was BOOOORING: just a bunch of regular |
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expressions. YAWN. |
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This one, I hope, is anything but. Usually with this sort of thing, I |
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recommend typing it in to see how it works, but you might not find it |
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that INSTRUCTIVE for this set of keystrokes, because a lot of the |
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commands don't do anything when you type them! (They only have effect |
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when playing back the macro, when the buffer has different contents.) |
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However, if you ARE interested in this sort of thing, I recommend trying |
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typing it in first to see if you can figure it out before reading on: |
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it's more fun that way! |
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yypD-2W |
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qamayiwjA <Esc>p |
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okJDJDciw +1<C-V><Esc><CR>3BJDJDdiw<Esc> |
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`a*++y$@0`awq |
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:2d |
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:%norm!I1<Space> |
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ggP+ |
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qbq |
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qqqqq |
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"dyiw |
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kC<C-R>=<C-R>-+<C-R>d<CR><Esc> |
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jo0<Esc>-3W10@a |
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+C<C-R>=<C-R>-<CR>@b`a<Esc>Ima<Esc> |
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:.g/^ma0/norm!D |
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0y$ddk@0 |
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kJD+ |
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@qq |
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10u |
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qb+ciw<C-R>=<C-R>-+<C-R>d<CR><Esc>q |
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uggO0<Esc>+@q |
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Not sure if I'll ever get around to writing up a fully annotated |
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explanation of how this one works, but a rough description that |
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reasonably experienced Vimmers should be able to follow is below. |
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Before I realised how many scratchcards we were going to end up with I |
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wrote a version that actually made new lines for each copied card. I'm |
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pretty sure this version works, but I'm way less certain that it will |
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complete before the HEAT DEATH OF THE UNIVERSE. (I set it running |
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yesterday and it's still going: 670k scratchcards and counting.) |
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So the basic concept for this MARGINALLY more efficient version is to |
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only keep a single line for each card, and add a counter at the start of |
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that line to keep track of how many copies of that card we have. It also |
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adds a running total at the top of how many scratchcards we currently |
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have stuffed into our pockets, drawers, every room in the house, the |
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garage, the other houses in the village, etc. |
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We do the calculations with three macro recordings. The macro in "q |
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does all the work. Those in "a and "b are little helpers. Like |
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little macro elves. |
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Macro a: Check for Matches |
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-------------------------- |
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This macro is to be run with the cursor over one of the winning numbers. |
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If it is a matching number, then it writes the text "+1" into the line |
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below. This task is a LITTLE bit tricky when you're not allowed to use |
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any functions or Vimscript so it works like this: |
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First it sets the 'a mark to the current location, then it copies |
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the current number into the line below. Next it writes two more lines of |
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apparent GIBBERISH into the next two lines below that. Then it jumps |
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back to the 'a mark to return to the current number and searches for |
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the number with the * command. This will leave the cursor either on |
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the matching number, if there is one, or on the copy we just made in the |
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line below, if not. |
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Next it moves two lines down, placing the cursor on one of the two lines |
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we wrote before. Then it yanks that line - putting it in the yank register |
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"0 - and immediately executes it as a macro with @0. |
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The two lines we wrote contain the normal mode editing commands to |
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either remove the number we added (for no match) or replace it with "+1" |
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(for a match). |
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Finally, macro "a moves the cursor one word forwards to the next |
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winning number. |
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We will run this macro 10 times: once for each winning number. |
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Macro b: Make Copies for 1 Scratchcard |
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--------------------------------------- |
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Let's say you have 12 copies of scratchcard A, and it has two matching |
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numbers. This macro moves down a line, and then adds 12 copies to the |
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scratchcard the cursor is currently over. When processing scratchcard A. |
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We'll run it twice: once for each winning number. |
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It's not super complicated: it expects the number of copies to be stored |
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in register "d and it adds that to the number the cursor is over |
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by using the expression register. |
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Recursive Macro q: Process All The Scratchcards |
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----------------------------------------------- |
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So now we have our "a and "b macros stuffed in our utility belt, |
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doing the rest of the calculations will surely be TRIVIAL. Right? |
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...Right? |
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Macro "q starts with the cursor on the copies-counter for the |
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current scratchcard, which is near the top of the buffer on line 2. |
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First, it yanks the count into register "d. Then it moves up a line (to |
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the total and adds the current scratchcard's count with the expression |
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register. |
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Next it calculates how many winning numbers there are on this |
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scratchcard. It does this by writing a 0 into the line below and then |
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running macro "a once for each winning number. |
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So now the line below contains a sum (0 +1 +1 +1 ...) that adds up to |
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the number of winning numbers. The macro calculates the sum by plugging |
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it into the expression register and then adds the text "@b`a" after the |
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sum and "ma" before it, so the line looks something like: |
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ma12@b`a |
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It's a macro that runs macro "b once for each winning number, and |
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then moves the cursor back where it started! |
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Before macro "q yanks and runs it, though, it needs to handle the |
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case where there weren't any winning numbers, because the command |
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"0@b" won't run a macro zero times: it will run it once. Using a |
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:global command to delete the line if it starts "ma0" solves this |
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problem. |
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With that out of the way, macro "q yanks the macro, runs it, and |
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then finishes off by deleting the current scratchcard line and recursing |
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by running itself. |
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Et voila! |
Impressive! 🚀
I feel like Day 2, Part 1 is missing a
q
macro :)Something like
"=
I assume?