- Problem-Solving Concepts
- Design Patterns
- Software Architecture Patterns
- Best Practices
- Code Quality Principles
- Big O Notation: Understanding time and space complexity
- Common Algorithms:
- Sorting (Quick Sort, Merge Sort, Heap Sort)
- Searching (Binary Search, DFS, BFS)
- Dynamic Programming
- Greedy Algorithms
- Divide and Conquer
- Linear Structures: Arrays, Linked Lists, Stacks, Queues
- Trees: Binary Trees, BST, AVL Trees, B-Trees
- Graphs: Directed, Undirected, Weighted
- Hash Tables: Understanding collision resolution
- Heaps: Min-heap, Max-heap
- Two Pointers: For array/string problems
- Sliding Window: For substring/subarray problems
- Fast & Slow Pointers: For cycle detection
- Merge Intervals: For overlapping ranges
- Top K Elements: Using heaps
- Backtracking: For combinatorial problems
- Memoization: Optimizing recursive solutions
-
Singleton Pattern
- Ensures only one instance of a class exists
- Use cases: Database connections, Logger
-
Factory Pattern
- Creates objects without specifying exact classes
- Use cases: UI element creation, Parser factories
-
Builder Pattern
- Constructs complex objects step by step
- Use cases: Configuration objects, SQL query builders
-
Prototype Pattern
- Creates objects by cloning existing instances
- Use cases: Object caching, Complex object initialization
-
Adapter Pattern
- Makes incompatible interfaces work together
- Use cases: Third-party library integration
-
Decorator Pattern
- Adds new functionality to objects dynamically
- Use cases: Adding features to UI components
-
Facade Pattern
- Provides simplified interface to complex subsystem
- Use cases: API wrappers, Library interfaces
-
Proxy Pattern
- Provides placeholder/surrogate for another object
- Use cases: Lazy loading, Access control
-
Observer Pattern
- Defines one-to-many dependency between objects
- Use cases: Event systems, Model-View patterns
-
Strategy Pattern
- Defines family of algorithms and makes them interchangeable
- Use cases: Payment processing, Sorting algorithms
-
Command Pattern
- Encapsulates requests as objects
- Use cases: Undo/Redo, Queuing operations
-
Iterator Pattern
- Provides way to access elements sequentially
- Use cases: Collection traversal
- Presentation Layer: UI components
- Business Layer: Business logic
- Data Access Layer: Database operations
- Database Layer: Data storage
- Service Independence: Each service owns its data
- API Gateway: Single entry point
- Service Discovery: Dynamic service location
- Circuit Breaker: Fault tolerance
- Event Producers: Generate events
- Event Routers: Message brokers (Kafka, RabbitMQ)
- Event Consumers: Process events
- Event Store: Event sourcing
- Entities: Business objects
- Use Cases: Application business rules
- Interface Adapters: Controllers, Presenters
- Frameworks & Drivers: External tools
- Separation of Concerns: Each module has single responsibility
- DRY (Don't Repeat Yourself): Avoid code duplication
- KISS (Keep It Simple, Stupid): Favor simplicity
- YAGNI (You Aren't Gonna Need It): Don't over-engineer
- Unit Testing: Test individual components
- Integration Testing: Test component interactions
- End-to-End Testing: Test complete workflows
- Test-Driven Development (TDD): Write tests first
- Meaningful Commit Messages: Clear, descriptive commits
- Feature Branches: Isolate development work
- Code Reviews: Peer review before merging
- Continuous Integration: Automated testing on commits
- RESTful Design: Use HTTP methods appropriately
- Versioning: Maintain backward compatibility
- Documentation: Clear API documentation
- Error Handling: Consistent error responses
- Input Validation: Validate all user inputs
- Authentication & Authorization: Secure access control
- Encryption: Protect sensitive data
- OWASP Top 10: Follow security guidelines
- Single Responsibility Principle
- Open/Closed Principle
- Liskov Substitution Principle
- Interface Segregation Principle
- Dependency Inversion Principle
- Meaningful Names: Variables, functions, classes
- Small Functions: Do one thing well
- Comments: Explain why, not what
- Formatting: Consistent code style
- Extract Method: Break down large methods
- Rename Variables: Improve clarity
- Remove Dead Code: Delete unused code
- Simplify Conditionals: Reduce complexity
- Profiling First: Measure before optimizing
- Caching: Store frequently used data
- Lazy Loading: Load resources on demand
- Database Optimization: Indexes, query optimization
- Code Documentation: JSDoc, JavaDoc, etc.
- README Files: Project setup and usage
- Architecture Diagrams: Visual system overview
- API Documentation: Swagger/OpenAPI
- Continuous Integration: Automated builds
- Continuous Deployment: Automated releases
- Infrastructure as Code: Terraform, CloudFormation
- Monitoring & Logging: Application observability
- Scrum: Sprints, Daily standups
- Kanban: Visual workflow management
- User Stories: Feature requirements
- Retrospectives: Continuous improvement
- Containerization: Docker, Kubernetes
- Serverless: Lambda functions
- Cloud Services: AWS, Azure, GCP
- Auto-scaling: Dynamic resource allocation
- "Clean Code" by Robert C. Martin
- "Design Patterns" by Gang of Four
- "The Pragmatic Programmer" by Hunt & Thomas
- "Refactoring" by Martin Fowler
- "Domain-Driven Design" by Eric Evans
- LeetCode for algorithm practice
- System Design Primer on GitHub
- Martin Fowler's blog
- OWASP security guidelines
- AWS Well-Architected Framework
Remember that mastering these concepts is a journey. Focus on:
- Understanding the fundamentals deeply
- Practicing implementation regularly
- Learning from real-world projects
- Staying updated with industry trends
- Contributing to open-source projects
Last Updated: June 2025