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using UnityEngine; | |
public class AutomaticShooter : MonoBehaviour | |
{ | |
public GameObject SpawnPrefab; | |
public float newSpawnDuration = 0.1f; | |
public float forceMultiplier = 2; | |
private Vector3 SpawnPos; | |
private Vector3 SpawnScreenPos; | |
private GameObject CurrentSpawn; | |
private bool SpawnReady = false; | |
private GameObject SpawnParent; | |
private void Start() | |
{ | |
SpawnPos = transform.position; | |
SpawnScreenPos = Camera.main.WorldToScreenPoint(SpawnPos); | |
SpawnParent = new GameObject("SpawnParent"); | |
SpawnNewObject(); | |
} | |
private void Update() | |
{ | |
if (Input.GetMouseButton(0)) | |
{ | |
AutoShoot(); | |
} | |
} | |
void AutoShoot() | |
{ | |
if (SpawnReady) | |
{ | |
Shoot(); | |
} | |
} | |
void SpawnNewObject() | |
{ | |
CurrentSpawn = Instantiate(SpawnPrefab, SpawnPos, Quaternion.identity, SpawnParent.transform); | |
SpawnReady = true; | |
} | |
void Shoot() | |
{ | |
Vector3 Force = Input.mousePosition - SpawnScreenPos; | |
CurrentSpawn.GetComponent<Rigidbody>().AddForce(new Vector3(Force.x,Force.y,Force.y) * forceMultiplier); | |
SpawnReady = false; | |
Invoke("SpawnNewObject", newSpawnDuration); | |
} | |
} |
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