Created
April 21, 2015 15:22
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「ゲームオブジェクトひとつだけで作るアナログ時計」 (http://tasogare-games.hatenablog.jp/entry/20150422/1429632127)
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using UnityEngine; | |
using System; | |
using System.Collections; | |
public class Main : MonoBehaviour | |
{ | |
private Transform hours, minutes, seconds; | |
private const float | |
hoursToDeg = -360f / 12f, | |
minutesToDeg = -360f / 60f, | |
secondsToDeg = -360f / 60f; | |
void Start() | |
{ | |
CreateCamera(0f, 0f, -5f); | |
CreateLight(0f, 0f, -5f); | |
var tex1 = CreateTextureByColor(Color.blue); | |
var tex2 = CreateTextureByColor(Color.red); | |
var tex3 = CreateTextureByColor(Color.green); | |
hours = CreateHand(0f, 1.0f, 1f, 0.5f, 2.0f, tex1); | |
minutes = CreateHand(0f, 1.5f, 0.9f, 0.25f, 3.0f, tex2); | |
seconds = CreateHand(0f, 2.0f, 0.8f, 0.1f, 4.0f, tex3); | |
} | |
void Update() | |
{ | |
var now = DateTime.Now; | |
hours.localRotation = Quaternion.Euler(0f, 0f, now.Hour * hoursToDeg); | |
minutes.localRotation = Quaternion.Euler(0f, 0f, now.Minute * minutesToDeg); | |
seconds.localRotation = Quaternion.Euler(0f, 0f, now.Second * secondsToDeg); | |
} | |
private Camera CreateCamera(float x, float y, float z) | |
{ | |
var cam = new GameObject().AddComponent<Camera>(); | |
cam.name = "Camera"; | |
cam.clearFlags = CameraClearFlags.SolidColor; | |
cam.backgroundColor = Color.gray; | |
cam.nearClipPlane = 0f; | |
cam.farClipPlane = 10f; | |
cam.orthographic = true; | |
cam.orthographicSize = 5f; | |
cam.useOcclusionCulling = true; | |
return cam; | |
} | |
private Light CreateLight(float x, float y, float z) | |
{ | |
var light = new GameObject().AddComponent<Light>(); | |
light.name = "Light"; | |
light.type = LightType.Directional; | |
light.transform.position = new Vector3(x, y, z); | |
return light; | |
} | |
private Texture2D CreateTextureByColor(Color c) | |
{ | |
var tex = new Texture2D(1, 1, TextureFormat.ARGB32, false); | |
tex.SetPixel(0, 0, c); | |
tex.Apply(); | |
return tex; | |
} | |
private Transform CreateHand(float x, float y, float z, float w, float h, Texture2D tex) | |
{ | |
var cubeTrans = GameObject.CreatePrimitive(PrimitiveType.Cube).transform; | |
cubeTrans.localPosition = new Vector3(x, y, z); | |
cubeTrans.localScale = new Vector3(w, h, 0.01f); | |
var mr = cubeTrans.GetComponent<MeshRenderer>(); | |
mr.material.mainTexture = tex; | |
var container = new GameObject(); | |
container.name = "Hand"; | |
cubeTrans.parent = container.transform; | |
return container.transform; | |
} | |
} |
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