Created
June 29, 2016 03:32
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| using UnityEngine; | |
| using System.Linq; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| /// <summary> | |
| /// 調節用パラメータを表示 | |
| /// </summary> | |
| public class Indicator : MonoBehaviour { | |
| [SerializeField] bool indicate = true; //表示するか | |
| IParameterIndicator[] paramIndicator; | |
| Vector2 scrollPos; | |
| void Start() { | |
| //全てのIParameterIndicatorを取ってくる | |
| paramIndicator = GetAllInterfaces<IParameterIndicator>(); | |
| } | |
| void Update() { | |
| //表示/非表示切り替え | |
| if(Input.GetKeyDown(KeyCode.Escape)) indicate = !indicate; | |
| } | |
| void OnGUI() { | |
| if(!indicate) return; | |
| Rect scrollArea = new Rect(0f, 0f, Screen.width / 2, Screen.height); | |
| //背景 | |
| GUI.Box(scrollArea, ""); | |
| //ScrollViewの開始 | |
| GUILayout.BeginScrollView(scrollPos, GUILayout.Width(scrollArea.width), GUILayout.Height(scrollArea.height)); | |
| foreach(IParameterIndicator e in paramIndicator) { | |
| e.IndicateParameter(); | |
| } | |
| GUILayout.EndScrollView(); | |
| } | |
| /// <summary> | |
| /// 全てのGameObjectから特定のインタフェースを取得する | |
| /// </summary> | |
| private T[] GetAllInterfaces<T>() { | |
| List<T> list = new List<T>(); | |
| foreach (GameObject obj in UnityEngine.Object.FindObjectsOfType(typeof(GameObject))) { | |
| T[] interfaces = GetInterfaces<T>(obj); | |
| if(interfaces.Length > 0) list.AddRange(interfaces); | |
| } | |
| return list.ToArray(); | |
| } | |
| /// <summary> | |
| /// GameObjectから特定のインタフェースを取得する | |
| /// </summary> | |
| private T[] GetInterfaces<T>(GameObject gObj) { | |
| MonoBehaviour[] mObjs = gObj.GetComponents<MonoBehaviour>(); | |
| return (from a in mObjs where a.GetType().GetInterfaces().Any(k => k == typeof(T)) select (T)(object)a).ToArray(); | |
| } | |
| } |
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