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Hierarchy上の選択したGameObjectの名前を一括で変更する
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| #if UNITY_EDITOR | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Linq; | |
| using System.Text.RegularExpressions; | |
| namespace Seiro.Utils | |
| { | |
| public class RegexWindow : EditorWindow | |
| { | |
| [SerializeField] | |
| string _pattern = ""; | |
| [SerializeField] | |
| string _replacement = ""; | |
| [SerializeField] | |
| bool _serialNumber = false; | |
| void DoRename() | |
| { | |
| // 選択している中からGameObjectでMainなもの(PrefabのRootなど)だけとりだし | |
| var targets = Selection.gameObjects.Where(t => !AssetDatabase.IsMainAsset(t)).ToArray(); | |
| Undo.RecordObjects(targets, "Regex Rename"); | |
| // 連番を振る場合、SelectionがHierarchy上の見かけの順番と異なる場合があるので、ソートした方がよい。 | |
| if (_serialNumber) | |
| { | |
| SortWithSibling(targets); | |
| } | |
| for (int i = 0, n = targets.Length; i < n; ++i) | |
| { | |
| var t = targets[i]; | |
| var rep = ""; | |
| if (_serialNumber) | |
| { | |
| rep = string.Format(_replacement, i); | |
| } | |
| else | |
| { | |
| rep = _replacement; | |
| } | |
| t.name = Regex.Replace(t.name, _pattern, rep); | |
| } | |
| } | |
| void SortWithSibling(GameObject[] src) | |
| { | |
| System.Array.Sort(src, (a, b) => a.transform.GetSiblingIndex() - b.transform.GetSiblingIndex()); | |
| } | |
| void OnGUI() | |
| { | |
| _pattern = EditorGUILayout.TextField("Pattern", _pattern); | |
| _replacement = EditorGUILayout.TextField("Replacement", _replacement); | |
| _serialNumber = EditorGUILayout.Toggle("Serial Number", _serialNumber); | |
| EditorGUI.BeginDisabledGroup(Selection.gameObjects.Length == 0); | |
| if (GUILayout.Button("Do Rename")) | |
| { | |
| DoRename(); | |
| } | |
| EditorGUI.EndDisabledGroup(); | |
| } | |
| [MenuItem("Window/Seiro/Regex")] | |
| public static void Open() | |
| { | |
| GetWindow<RegexWindow>(); | |
| } | |
| } | |
| } | |
| #endif |
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