Created
December 20, 2019 06:28
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extension to canvas replacement bitsy hack which adds an `isTextBox` helper for keeping text legible with shader effects
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import bitsy from 'bitsy'; | |
import { inject } from '@bitsy/hecks/src/helpers/kitsy-script-toolkit'; | |
import { | |
hackOptions as canvasReplacement | |
} from '@bitsy/hecks/src/canvas replacement'; | |
canvasReplacement.glazyOptions.fragment = ` | |
precision mediump float; | |
uniform sampler2D tex0; | |
uniform sampler2D tex1; | |
uniform float time; | |
uniform vec2 resolution; | |
uniform vec4 textboxInfo; | |
float inside(float v, float start, float end) { | |
return step(start,v) * step(v,end); | |
} | |
float isTextBox(vec2 uv) { | |
return 1.0 | |
* inside(uv.x, textboxInfo.x, textboxInfo.x + textboxInfo.z) | |
* inside(uv.y, textboxInfo.y, textboxInfo.y + textboxInfo.w); | |
} | |
void main(){ | |
vec2 coord = gl_FragCoord.xy; | |
vec2 uv = coord.xy / resolution.xy; | |
vec3 col = texture2D(tex0,uv).rgb; | |
vec3 org = col; | |
// real shader stuff goes here | |
col.rg = uv.xy; | |
col = mix(col, org, isTextBox(uv)); | |
gl_FragColor = vec4(col, 1.0); | |
} | |
`; | |
canvasReplacement.init = function (glazy) { | |
glazy.glLocations.textboxInfo = glazy.gl.getUniformLocation(glazy.shader.program, 'textboxInfo'); | |
}; | |
canvasReplacement.update = function (glazy) { | |
// update textbox info | |
if (!dialogBuffer.IsActive()) { | |
glazy.gl.uniform4f(glazy.glLocations.textboxInfo, 0, 0, 0, 0); | |
return; | |
} | |
var textboxInfo = bitsy.dialogRenderer.textboxInfo; | |
var y; | |
if (bitsy.dialogRenderer.getCentered()) { | |
y = bitsy.height/2 - textboxInfo.height/2; | |
} else if(player.y < bitsy.mapsize/2) { | |
y = textboxInfo.bottom; | |
} else { | |
y = bitsy.height - textboxInfo.top - textboxInfo.height; | |
} | |
glazy.gl.uniform4f( | |
glazy.glLocations.textboxInfo, | |
textboxInfo.left / 128, | |
y / 128, | |
textboxInfo.width / 128, | |
textboxInfo.height / 128, | |
); | |
}; | |
// expose textboxInfo | |
inject(/(this\.SetCentered = function\(centered\) {)/, 'this.getCentered = function(){ return isCentered; };$1'); | |
inject(/(var textboxInfo = ){/, '$1 this.textboxInfo = {'); |
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