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April 6, 2015 10:49
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| (ns farm.platformer | |
| (:use hard.core hard.input hard.physics hard.edit) | |
| (:require [tween.core :as tween]) | |
| (:import [UnityEngine])) | |
| (def player (atom nil)) | |
| (def grounded (atom false)) | |
| (def mouse (atom [0 0 0])) | |
| (def >die (tween/scale (->v3 0 0 0) 0.01 #(destroy! %))) | |
| (defcomponent living [^System.Double hp ^System.Double max]) | |
| (defn jump [] | |
| (when @grounded | |
| (force! (->rigidbody @player) 0 2000 0))) | |
| (defn walk [axis] | |
| (when true ;@grounded | |
| (let [[x y z] (->vec (inverse-transform-point (->transform @player) | |
| (V+ (->v3 @player)(->v3 axis 0 0))))] | |
| (force! (->rigidbody @player) (float (* x 100)) y z)))) | |
| (defn set-text [go s] | |
| (set! (.* go>TextMesh.text) s)) | |
| (defn euler-flop [n] | |
| (? (> n 180) (- 360 n) | |
| (< n -180) (+ 360 n) | |
| :else n)) | |
| (defn update-actor [go] | |
| (let [vel (->velocity go) | |
| avel (.* go>Rigidbody.angularVelocity) | |
| balance (map euler-flop (v- (->v3 0 0 0) (v+ (rotation go) (V* avel 40))))] | |
| (apply torque! (cons (->rigidbody go) (->vec balance ))))) | |
| (defn update-player [player] | |
| (let [[arm debug hand] (child-named player "arm" "debug" "hand")] | |
| (look-at! arm @mouse [0 1 0]) | |
| (set-text debug (str "player")) | |
| (mapv update-actor (objects-named "player")) | |
| (when (mouse-down?) | |
| (let [tar (V- (->v3 hand)(->v3 arm)) | |
| bullet (clone! :levels:bullet (->v3 hand)) | |
| >bdie (assoc >die :duration 1)] | |
| (>bdie bullet) | |
| (! (->rigidbody bullet) velocity (V* tar 20)) )))) | |
| (defn game-update [d] | |
| (route key? | |
| "a" (walk -1) | |
| "d" (walk 1)) | |
| (route key-down? | |
| "space" (jump)) | |
| (update-player @player) | |
| (when-let [hit (first (vec (ray-hits (mouse-ray) 5000)))] | |
| (let [[x y z] (->vec (.point hit))] | |
| (position! (find-name "mousepoint") [x y 0]) | |
| (reset! mouse [x y 0]) ))) | |
| (defn game-start [_] | |
| (clear-cloned) | |
| (clone! :levels:01) | |
| (clone! :levels:camera) | |
| (clone! :levels:mousepoint) | |
| (reset! player (clone! :levels:player)) | |
| (clone! :levels:player [4 0 -4])) | |
| (defn ground-enter [this c] (reset! grounded true)) | |
| (defn ground-exit [this c] (reset! grounded false)) | |
| (defn damage [go n] | |
| (when-let [c (.* go>living)] | |
| (! c hp (- (.hp c) n)))) | |
| (defn bullet-hit [this c] | |
| (let [hit (.gameObject c) | |
| contacts (.contacts c) | |
| >pdie (assoc >die :duration 1.0)] | |
| (damage hit 10.0) | |
| (>pdie (clone! :levels:sparks (.point (first contacts)))) | |
| (>die this))) | |
| (game-start nil) |
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