I changed
from
RT.load("unity.repl");
to
RT.load("unity\\repl");
Also changed
from
loadPath += ":" + path;
to
loadPath += ";" + Path.Combine(System.Environment.CurrentDirectory, path);
For windows path format.
I changed
from
RT.load("unity.repl");
to
RT.load("unity\\repl");
Also changed
from
loadPath += ":" + path;
to
loadPath += ";" + Path.Combine(System.Environment.CurrentDirectory, path);
For windows path format.