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Controlando a pokebola
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TEMPLATE = app | |
CONFIG += console c++11 | |
CONFIG -= app_bundle | |
CONFIG -= qt | |
LIBS += -lsfml-graphics -lsfml-window -lsfml-system -lsfml-audio | |
SOURCES += main.cpp |
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#include <iostream> | |
#include <SFML/Graphics.hpp> | |
#include <SFML/Audio.hpp> | |
#include <cstdlib> | |
using namespace std; | |
int main() | |
{ | |
//sf::Music puki; | |
//puki.openFromFile("../bubassauro/puk.ogg"); | |
//lvalue = rvalue | |
float raio = 50.0; | |
sf::CircleShape circulo(raio); | |
float xa = 100.0, ya = 100.0; | |
float vya = 0; | |
float vxa = 0; | |
sf::Color cor = sf::Color::Red; | |
float largura = 800; | |
float altura = 600; | |
float forca = 0.002; | |
float grav = 0.001; | |
circulo.setPosition(sf::Vector2f(xa, ya)); | |
circulo.setFillColor(sf::Color::Magenta); | |
sf::RenderWindow janela(sf::VideoMode(largura, altura), "Super"); | |
while(janela.isOpen()){ | |
sf::Event evento; | |
while(janela.pollEvent(evento)){ | |
if(evento.type == sf::Event::Closed){ | |
janela.close(); | |
} | |
if(evento.type == sf::Event::KeyPressed){ | |
if(evento.key.code == sf::Keyboard::Space){ | |
vxa = 0; | |
vya = 0; | |
} | |
} | |
} | |
vya = vya + grav; | |
ya = ya + vya; | |
xa = xa + vxa; | |
// se up pressionada | |
// puxe para cima | |
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up)){ | |
vya = vya - forca; | |
} | |
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down)){ | |
vya = vya + forca; | |
} | |
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)){ | |
vxa = vxa + forca; | |
} | |
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)){ | |
vxa = vxa - forca; | |
} | |
if(ya > (altura - 2 * raio)){ | |
vya = -vya; | |
ya = altura - 2 * raio; //reposicionar | |
cor = sf::Color(rand() % 255, rand() % 255, rand() % 255); | |
//puki.play(); | |
} | |
if(ya < 0){//se a posicao y da bola passar do limite | |
vya = -vya;//inverto a velocidade | |
ya = 0;//reposiciono a bola | |
cor = sf::Color(rand() % 255, rand() % 255, rand() % 255); | |
} | |
if(xa < 0){ | |
vxa = -vxa; | |
xa = 0; | |
cor = sf::Color(rand() % 255, rand() % 255, rand() % 255); | |
} | |
if(xa > (largura - 2 * raio)){ | |
vxa = -vxa; | |
xa = largura - 2 * raio; | |
cor = sf::Color(rand() % 255, rand() % 255, rand() % 255); | |
} | |
//limpar a janela | |
janela.clear(); | |
//configurar pokebola | |
circulo.setRadius(raio); | |
circulo.setPosition(sf::Vector2f(xa, ya)); | |
circulo.setFillColor(cor); | |
//pintar pokebola | |
janela.draw(circulo); | |
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up)){ | |
circulo.setRadius(raio/2); | |
float xf = xa + raio - raio/2; | |
float yf = ya - raio; | |
circulo.setPosition(sf::Vector2f(xf, yf)); | |
circulo.setFillColor(sf::Color::White); | |
janela.draw(circulo); | |
} | |
janela.display(); | |
} | |
return 0; | |
} |
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