A System-Based Approach for Deriving the Closed-Form Expressions of Arithmetic Series from First Principles
Source: GitHub Gist
This note presents a self-contained, constructive algebraic proof for the sum of the first
Source: GitHub Gist
This note presents a self-contained, constructive algebraic proof for the sum of the first
| <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | |
| <CodeBlocksConfig version="1"> | |
| <editor> | |
| <colour_sets> | |
| <ACTIVE_COLOUR_SET> | |
| <str> | |
| <![CDATA[modnokai night shift v2]]> | |
| </str> | |
| </ACTIVE_COLOUR_SET> | |
| <ACTIVE_LANG> |
| This archive contains the following programs: | |
| bfc The compiler for the 'brainfuck' language (240 bytes!) | |
| bfc.asm Source for the compiler | |
| bfi The interpreter for the 'brainfuck' language | |
| bfi.c Source for the interpreter (portable) | |
| src/ Some example programs in 'brainfuck' | |
| src/atoi.b Reads a number from stdin | |
| src/div10.b Divides the number under the pointer by 10 | |
| src/hello.b The ubiquitous "Hello World!" |
This is a living document. Everything in this document is made in good faith of being accurate, but like I just said; we don't yet know everything about what's going on.
Update: I've disabled comments as of 2025-01-26 to avoid everyone having notifications for something a year on if someone wants to suggest a correction. Folks are free to email to suggest corrections still, of course.
People
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π³ :flushed: |
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π :stuck_out_tongue_winking_eye: |
π :stuck_out_tongue_closed_eyes: |
π :grinning: |
π :kissing: |
π :kissing_smiling_eyes: |
π :stuck_out_tongue: |
| # Based on https://gist.github.com/kmatt/71603170556ef8ffd14984af77ff10c5 | |
| # prompt ">" indicates Powershell commands | |
| # prompt "$" are Linux shell commands | |
| # https://docs.microsoft.com/en-us/windows/wsl/install-win10 | |
| > dism.exe /online /enable-feature /featurename:Microsoft-Windows-Subsystem-Linux /all /norestart | |
| > dism.exe /online /enable-feature /featurename:VirtualMachinePlatform /all /norestart | |
| # install https://wslstorestorage.blob.core.windows.net/wslblob/wsl_update_x64.msi |
| // example how to set up D3D11 rendering on Windows in C | |
| #define COBJMACROS | |
| #define WIN32_LEAN_AND_MEAN | |
| #include <windows.h> | |
| #include <d3d11.h> | |
| #include <dxgi1_3.h> | |
| #include <d3dcompiler.h> | |
| #include <dxgidebug.h> |
This downloads standalone MSVC compiler, linker & other tools, also headers/libraries from Windows SDK into portable folder, without installing Visual Studio. Has bare minimum components - no UWP/Store/WindowsRT stuff, just files & tools for native desktop app development.
Run py.exe portable-msvc.py and it will download output into msvc folder. By default it will download latest available MSVC & Windows SDK from newest Visual Studio.
You can list available versions with py.exe portable-msvc.py --show-versions and then pass versions you want with --msvc-version and --sdk-version arguments.
To use cl.exe/link.exe first run setup_TARGET.bat - after that PATH/INCLUDE/LIB env variables will be updated to use all the tools as usual. You can also use clang-cl.exe with these includes & libraries.
To use clang-cl.exe without running setup.bat, pass extra /winsysroot msvc argument (msvc is folder name where output is stored).
Synchronized output is merely implementing the feature as inspired by iTerm2 synchronized output,
except that it's not using the rare DCS but rather the well known SM ? and RM ?. iTerm2 has now also adopted to use the new syntax instead of using DCS.
When rendering the screen of the terminal, the Emulator usually iterates through each visible grid cell and renders its current state. With applications updating the screen a at higher frequency this can cause tearing.
This mode attempts to mitigate that.