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Given a 3D point cloud, get unstructured mesh using Ball Pivoting algorithm
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import open3d as o3d | |
import trimesh | |
import numpy as np | |
def ball_pivoting_reconstruction(xyz, radii=None): | |
"""Given a 3D point cloud, get unstructured mesh using ball pivoting algorithm | |
Based on this stack overflow code snippet: | |
https://stackoverflow.com/questions/56965268/how-do-i-convert-a-3d-point-cloud-ply-into-a-mesh-with-faces-and-vertices | |
Parameters | |
---------- | |
xyz: [n_points, 3] | |
input point cloud, numpy array | |
radii: [n_radii] | |
list of radiuses to use for the ball pivoting algorithm | |
Returns | |
------- | |
mesh: trimesh Mesh object with verts, faces and normals of the mesh | |
""" | |
# estimate normals first | |
pcd = o3d.geometry.PointCloud() | |
pcd.points = o3d.utility.Vector3dVector(xyz) | |
pcd.estimate_normals() | |
# heuristic to estimate the radius of a rolling ball | |
if radii is None: | |
distances = pcd.compute_nearest_neighbor_distance() | |
avg_dist = np.mean(distances) | |
radius = 1.5 * avg_dist | |
radii = [radius, radius * 2] | |
mesh = o3d.geometry.TriangleMesh.create_from_point_cloud_ball_pivoting(pcd, o3d.utility.DoubleVector(radii)) | |
mesh = trimesh.Trimesh(np.asarray(mesh.vertices), np.asarray(mesh.triangles), vertex_normals=np.asarray(mesh.vertex_normals)) | |
# try to fix normals with Trimesh | |
mesh.fix_normals() | |
# save mesh: | |
# mesh.export('../logs/mesh.obj') | |
return mesh |
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