Created
January 9, 2018 21:03
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DCSS CAO rcfile
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# TEAMCAPTAIN apparentbliss | |
# include all HDA except HDAtravel | |
include += HilariousDeathArtist.rc | |
msg_condense_repeats=true | |
easy_eat_chunks=true | |
auto_eat_chunks=true | |
rest_wait_both=true | |
rest_wait_percent=100 | |
# caster automagic settings | |
# use a when autofighting, stop at 20% MP, don't melee automatically | |
automagic_enable=true | |
automagic_slot=a | |
automagic_stop=20 | |
automagic_fight=false | |
# personal version of HDA travel with bug fixes for trunk | |
################## | |
# solHDAtravel # | |
################## | |
-- Rests up to at least 75% hp (or missing at least 30hp) and 50% mp (or missing at least 20mp) | |
-- Eats chunks automatically, handled by auto_eat_chunks interface option | |
-- Travels to the nearest corpse if we have no chunks and are at Very Hungry or Hungry or using Gourmand and at Full | |
-- Automatically chops valid corpses if we are standing on them and we have no chunks | |
-- Will stop autotravel at Near Starving | |
-- Channels MP if you have staff of energy or worship Sif when you have extra chunks | |
-- Casts regen out of combat if you have spare chunks and are missing hp | |
-- TODO: better detection of non-edible corpses before standing on them | |
-- TODO: Fix up for Vampire, Ghoul, and possibly Spriggan/Mummy | |
-- NOTE: If you don't have rP you will still chop poisonous corpses, but not pick up their chunks | |
: function solHDAtravel() | |
: local mp, max_mp = you.mp() | |
: local hp, max_hp = you.hp() | |
: local first_monster = next(getMonsterList()) | |
: local already_checked = (no_results() or dont_know_how_to_get_there()) | |
: local you_are_barbed = (have_barbs() and not removed_barbs()) | |
: local is_safe = (first_monster == nil) | |
: local missing_mp = (mp < max_mp) | |
: local missing_hp = (hp < max_hp) | |
: local you_are_mummy = string.find(you.race(), "Mummy") | |
: local you_are_vampire = string.find(you.race(), "Vampire") | |
: local you_are_bloodless = you.hunger_name() == "bloodless" | |
: local you_are_ghoul = string.find(you.race(), "Ghoul") | |
: local have_no_chunks = number_of_chunks() == 0 | |
: local have_no_blood = number_of_potions_of_blood() == 0 | |
: local you_do_not_eat = string.find(you.race(), "Spriggan") or you_are_mummy or you_are_vampire | |
: local need_to_recover = should_rest(hp, mp, max_hp, max_mp) | |
: local you_are_sif = string.find(you.god(), "Sif") | |
: local you_are_yred = string.find(you.god(), "Yred") | |
: local you_are_zin = string.find(you.god(), "Zin") | |
: local you_are_fedhas = string.find(you.god(), "Fedhas") | |
: local you_are_good = string.find(you.god(), "Shining") or string.find(you.god(), "Elyvilon") or you_are_zin | |
: local sacrifice_god = you_worship_sacrifice_god() | |
: local lichform = string.find(you.transform(), "lich") | |
: local bladehands = string.find(you.transform(), "blade") | |
: local dragonform = string.find(you.transform(), "dragon") | |
: local melded_weapon = (bladehands or dragonform) | |
: local you_are_regen = you.regenerating() | |
: local you_know_sublimation = known_spells["Sublimation of Blood"] and (spells.fail("Sublimation of Blood") < 20) and (mp>3) | |
: local you_know_animate_skeleton = known_spells["Animate Skeleton"] and (spells.fail("Animate Skeleton") < 20) and (mp>1) | |
: local you_know_animate_dead = known_spells["Animate Dead"] and (spells.fail("Animate Dead") < 20) and (mp>4) | |
: local chunks_are_equipped = is_weapon("chunk") | |
: local distort_weapon = is_weapon("distort") | |
: local vamp_weapon = is_weapon("vamp") and not chunks_are_equipped | |
: local have_a_weapon = weapon_in_inventory() | |
: local gourmand_and_hungry = you_are_gourmand() and not (you_are_very_full() or you_are_engorged() or you_are_ghoul) | |
: local ghoul_missing_hp = you_are_ghoul and ((hp < (max_hp - 5)) or you.rot() > 0) | |
: local want_to_eat = (you_are_hungry() or gourmand_and_hungry or ghoul_missing_hp) and not you_do_not_eat | |
: local have_spare_chunks = not have_no_chunks and not you_are_hungry() | |
: local you_have_staff_of_energy = is_in_inventory("staff of energy") | |
: local have_potion_of_blood = is_in_inventory("potion of blood") or is_in_inventory("potions of blood") | |
: local staff_of_energy_is_equipped = is_weapon("staff of energy") | |
: local staff_of_power_is_equipped = is_weapon("staff of power") | |
: local staff_of_energy_letter = find_item_letter("staff of energy") | |
: local chunks_letter = find_item_letter("chunk") | |
: local you_are_hungerless = you_are_mummy or lichform | |
: local no_food_issues = (you_are_hungerless or have_spare_chunks) | |
: local should_channel_mp = ((max_mp - mp) > 5) and no_food_issues | |
: local can_cast_regen = known_spells["Regeneration"] and (mp>3) and (spells.fail("Regeneration") < 20) | |
: local you_have_regen_ring = is_in_inventory("regeneration") | |
: local regen_ring_letter = find_item_letter("regeneration") | |
: local regen_ring_is_equipped = is_ring("regeneration") | |
: local should_regen_hp = (not (you_are_good or you_are_regen or lichform)) and ((hp/max_hp) < 0.80) and (you_have_regen_ring or can_cast_regen) and not you_are_bloodless | |
: local should_sublimate = (not (you_are_good or lichform)) and ((mp/max_mp) < 0.60) and you_know_sublimation and mp>2 and ((hp/max_hp) > 0.95) | |
: local should_animate_skeleton = (not (you_are_good or you_are_fedhas)) and you_know_animate_skeleton and mp>1 and (not can_not_animate()) | |
: local should_animate_dead = (not (you_are_good or you_are_fedhas)) and you_know_animate_dead and mp>4 and (not can_not_animate()) | |
: local you_want_spare_chunks = (not (have_spare_chunks or you_do_not_eat)) and (can_cast_regen or you_have_staff_of_energy or you_are_sif) | |
: local you_want_chunks = (not you_are_hungerless and have_no_chunks and (want_to_eat or you_want_spare_chunks)) or (you_are_vampire and number_of_potions_of_blood() < 5) or (you_are_ghoul and number_of_chunks() < 6) | |
: --crawl.mpr(string.format("you_are_fedhas is: %s", you_are_fedhas and "True" or "False")) | |
: --crawl.mpr(string.format("should_animate_skeleton is: %s", should_animate_skeleton and "True" or "False")) | |
: --crawl.mpr(string.format("need_to_recover is: %s", need_to_recover and "True" or "False")) | |
: --crawl.mpr(string.format("you_want_chunks is: %s", you_want_chunks and "True" or "False")) | |
: --crawl.mpr(string.format("want_to_eat is: %s", want_to_eat and "True" or "False")) | |
: --crawl.mpr(string.format("number_of_potions_of_blood is: %s", number_of_potions_of_blood())) | |
: --crawl.mpr(string.format("number_of_chunks is: %s", number_of_chunks())) | |
: --crawl.mpr(string.format("ghoul_missing_hp is: %s", ghoul_missing_hp and "True" or "False")) | |
: --crawl.mpr(string.format("you.hunger_name() is: %s", you.hunger_name())) | |
: --crawl.mpr(string.format("have_spare_chunks is: %s", have_spare_chunks and "True" or "False")) | |
: --crawl.mpr(string.format("can_cast_regen is: %s", can_cast_regen and "True" or "False")) | |
: --crawl.mpr(string.format("you_are_not_ghoul is: %s", you_are_not_ghoul and "True" or "False")) | |
: --crawl.mpr(string.format("you_want_spare_chunks is: %s", you_want_spare_chunks and "True" or "False")) | |
: --crawl.mpr(string.format("you_are_hungerless is: %s", you_are_hungerless and "True" or "False")) | |
: --crawl.mpr(string.format("have_no_chunks is: %s", have_no_chunks and "True" or "False")) | |
: if (is_safe) then | |
: if you_are_barbed then | |
: rest() | |
: elseif should_sublimate and not (you_are_vampire or lichform) then | |
: crawl.mpr("<lightcyan>Autocasting Sublimation of Blood.</lightcyan>") | |
: sendkeys('zm') | |
: elseif should_channel_mp and you_are_sif and (you.piety_rank() > 0) then | |
: crawl.mpr("<lightcyan>Autochanneling using Sif.</lightcyan>") | |
: sendkeys('aa') | |
: elseif should_regen_hp and can_cast_regen then | |
: crawl.mpr("<green>Autocasting Regen.</green>") | |
: --This assumes casting regen is bound to zr | |
: sendkeys('zr') | |
: elseif (not melded_weapon) and (should_channel_mp and you_have_staff_of_energy and no_food_issues) and (not (distort_weapon or vamp_weapon)) and you_are_not_felid() then | |
: if not staff_of_energy_is_equipped then | |
: crawl.mpr("<cyan>Switching to staff of energy.</cyan>") | |
: sendkeys('w1') | |
: end | |
: crawl.mpr("<lightcyan>Autochanneling using staff of energy.</lightcyan>") | |
: sendkeys('v') | |
: elseif (weapon_in_slot_a() or uses_unarmed()) and (no_weapon() and have_a_weapon) or (staff_of_energy_is_equipped and (not (staff_of_energy_letter == 'a')) or (chunks_are_equipped and (not (chunks_letter == 'a')))) then | |
: if uses_unarmed() then | |
: crawl.mpr("<cyan>Switching to unarmed.</cyan>") | |
: sendkeys('w-') | |
: else | |
: crawl.mpr("<cyan>Switching to main weapon.</cyan>") | |
: sendkeys('wa') | |
: end | |
: elseif want_to_eat and number_of_chunks() > 0 then | |
: crawl.mpr("<cyan>Autoeating chunks.</cyan>") | |
: sendkeys('e') | |
: elseif you_want_chunks and on_corpses() and not on_chunks() and (not can_not_butcher()) then | |
: if should_animate_skeleton then | |
: crawl.mpr("<cyan>Autocasting Animate Skeleton for chunks.</cyan>") | |
: sendkeys('zA') | |
: else | |
: crawl.mpr("<cyan>Autochopping corpse.</cyan>") | |
: sendkeys('c') | |
: end | |
: elseif you_want_chunks and (not (you_are_zin or need_to_recover or on_chunks() or on_corpses() or already_checked)) then | |
: crawl.mpr("<yellow>You may need something to eat soon, looking for food.</yellow>") | |
: find_corpses() | |
: elseif you_are_starving_or_near() and have_no_chunks and (not (on_chunks() or on_corpses())) then | |
: local have_bread = is_in_inventory("bread ration") | |
: local have_meat = is_in_inventory("meat ration") | |
: if have_bread or have_meat then | |
: local result = crawl.yesnoquit("<cyan>Eat a ration?</cyan>", true, 'e') | |
: if result == 1 and have_bread then | |
: sendkeys('e1') | |
: elseif result == 1 then | |
: sendkeys('e2') | |
: elseif result == 0 then | |
: autoexplore() | |
: end | |
: if not (is_in_inventory("bread ration") or is_in_inventory("meat ration")) then | |
: crawl.mpr("<lightred>That was your last ration! You should go get more.</lightred>") | |
: end | |
: else | |
: crawl.mpr("<red>No rations left! You should look for food.</red>") | |
: end | |
: elseif need_to_recover and not you_are_starving() then | |
: if you_are_bloodless and have_potion_of_blood then | |
: crawl.mpr("<cyan>Autoquaffing potion of blood.</cyan>") | |
: sendkeys('q1') | |
: else | |
: rest() | |
: end | |
: elseif you_are_yred and (you.piety_rank() >= 3) and (item_in_view("corpse") or item_in_view("skeleton") or on_corpses()) and not recently_mass_animated() then | |
: crawl.mpr("<cyan>Autocasting Mass Animate Remains.</cyan>") | |
: sendkeys('aa') | |
: elseif (not sacrifice_god) and (item_in_view("corpse") or item_in_view("skeleton") or on_corpses()) and should_animate_dead and not already_animated() then | |
: crawl.mpr("<cyan>Autocasting Animate Dead.</cyan>") | |
: sendkeys('zA') | |
: elseif (not sacrifice_god) and on_corpses() and should_animate_skeleton then | |
: crawl.mpr("<cyan>Autocasting Animate Skeleton.</cyan>") | |
: sendkeys('zA') | |
: elseif you_are_yred and (you.piety_rank() >= 1) and on_corpses() then | |
: crawl.mpr("<cyan>Autocasting Animate Remains.</cyan>") | |
: sendkeys('aa') | |
: else | |
: --This does the general travelling | |
: autoexplore() | |
: end | |
: else | |
: --This will provide the "foo is nearby" message | |
: autoexplore() | |
: end | |
: end | |
< | |
function sendkeys(command) | |
crawl.flush_input() | |
crawl.sendkeys(command) | |
coroutine.yield(true) | |
crawl.flush_input() | |
end | |
function should_rest(hp, mp, max_hp, max_mp) | |
local you_are_mummy = string.find(you.race(), "Mummy") | |
local you_are_deep_dwarf = string.find(you.race(), "Deep Dwarf") | |
local bloodless_vampire = (number_of_potions_of_blood() == 0) and (you.hunger_name() == "bloodless") | |
local can_not_regen = you_are_deep_dwarf or bloodless_vampire | |
local missing_hp = (hp < (max_hp*0.80)) or ((max_hp-hp) > 30) | |
local missing_mp = (mp < (max_mp*0.80)) or ((max_mp-mp) > 20) | |
return missing_mp | |
or (missing_hp and not can_not_regen) | |
or you.slowed() | |
or you.poisoned() | |
or you.confused() | |
or you.exhausted() | |
or (((hp < max_hp) or (mp < max_mp)) and you_are_mummy) | |
end | |
-- Hungry, Very Hungry, Near Starving, Starving | |
function you_are_hungry() | |
return not you_are_not_hungry() and ((string.find(you.hunger_name(), "hungry")) or you_are_starving_or_near()) | |
end | |
-- Normal Satiation | |
function you_are_not_hungry() | |
return (string.find(you.hunger_name(), "not hungry")) | |
end | |
-- Engorged | |
function you_are_engorged() | |
return (string.find(you.hunger_name(), "completely stuffed")) | |
end | |
-- Very full | |
function you_are_very_full() | |
return (string.find(you.hunger_name(), "very full")) | |
end | |
-- Near Starving | |
function you_are_near_starving() | |
return (string.find(you.hunger_name(), "near starving")) | |
end | |
-- Near Starving, Starving | |
function you_are_starving_or_near() | |
return (string.find(you.hunger_name(), "starving")) | |
end | |
-- Starving | |
function you_are_starving() | |
return you_are_starving_or_near() and not you_are_near_starving() | |
end | |
function autoexplore() | |
sendkeys('o') | |
end | |
function have_barbs() | |
return string.find(crawl.messages(10), escape("The barbed spikes become lodged in your body")) | |
or string.find(crawl.messages(10), escape("The barbed spikes dig painfully into your body as you move")) | |
end | |
function already_animated() | |
return string.find(crawl.messages(20), escape("Autocasting Animate Dead")) | |
end | |
function removed_barbs() | |
return string.find(crawl.messages(10), escape("You carefully extract the manticore spikes from your body")) | |
or string.find(crawl.messages(10), escape("The manticore spikes snap loose")) | |
end | |
function no_results() | |
return string.find(crawl.messages(10), escape("Can't find anything matching that")) | |
or string.find(crawl.messages(10), escape("You may need something to eat soon")) | |
end | |
function dont_know_how_to_get_there() | |
return string.find(crawl.messages(10), escape("know how to get there")) | |
or string.find(crawl.messages(10), escape("Have to go through")) | |
end | |
function can_not_animate() | |
return string.find(crawl.messages(10), escape("There is nothing here that can be animated")) | |
end | |
function can_not_bottle() | |
return string.find(crawl.messages(10), escape("There isn't anything to bottle here")) | |
end | |
function recently_mass_animated() | |
return string.find(crawl.messages(10), escape("Autocasting Mass Animate Remains")) | |
end | |
function can_not_butcher() | |
return string.find(crawl.messages(10), escape("anything suitable to butcher here")) | |
end | |
function can_not_eat_that() | |
return string.find(crawl.messages(10), escape("You can't eat that")) | |
--These strings don't seem to show up in messages | |
--or string.find(crawl.messages(10), escape("Not only inedible but also greatly harmful")) | |
--or string.find(crawl.messages(10), escape("It is caustic")) | |
end | |
function rest() | |
sendkeys('5') | |
end | |
function you_are_gourmand() | |
return you.gourmand() or (not you_are_not_ghoul()) or (not you_are_not_felid()) or (not you_are_not_troll()) or (string.find(you.race(), "Kobold")) | |
end | |
function have_rotten_chunks() | |
for it in inventory() do | |
if string.find(it.name(), "chunk") and string.find(it.name(), "rott") then | |
return false | |
end | |
end | |
return true | |
end | |
function number_of_chunks() | |
for it in inventory() do | |
if string.find(it.name(), "chunk") and string.find(it.name(), "flesh") and not food.dangerous(it) then | |
return it.quantity | |
end | |
end | |
return 0 | |
end | |
function number_of_potions_of_blood() | |
for it in inventory() do | |
if string.find(it.name(), "potion") and string.find(it.name(), "blood") then | |
return it.quantity | |
end | |
end | |
return 0 | |
end | |
function is_in_inventory(str) | |
for it in inventory() do | |
if string.find(it.name(), str) then | |
return true | |
end | |
end | |
return false | |
end | |
function weapon_in_inventory() | |
for it in inventory() do | |
if string.find(it.class(true), "weapon") then | |
return true | |
end | |
end | |
return false | |
end | |
function weapon_in_slot_a() | |
local it = items.inslot(0) | |
if it then | |
return string.find(it.class(true), "weapon") | |
else | |
return false | |
end | |
end | |
function find_item_letter(str) | |
for i = 0,51 do | |
it = items.inslot(i) | |
if it then | |
if string.find(it.name(), str) then | |
return items.index_to_letter(i) | |
end | |
end | |
end | |
return false | |
end | |
function you_worship_sacrifice_god() | |
return string.find(you.god(), "Trog") | |
--or string.find(you.god(), "Oka") | |
--or string.find(you.god(), "Makhleb") | |
or string.find(you.god(), "Beogh") | |
or string.find(you.god(), "Lugonu") | |
--or string.find(you.god(), "Nemelex") | |
end | |
function on_corpses() | |
local fl = you.floor_items() | |
for it in iter.invent_iterator:new(fl) do | |
if string.find(it.name(), "corpse") | |
and not string.find(it.name(), "rotting") | |
and not string.find(it.name(), "plague") | |
and not string.find(it.name(), "kobold") then | |
return true | |
end | |
end | |
return false | |
end | |
function on_chunks() | |
for it in floor_items() do | |
if string.find(it.name(), "chunk") then | |
return true | |
else | |
return false | |
end | |
end | |
end | |
function you_are_carnivore() | |
return you.saprovorous() | |
end | |
function you_are_not_ghoul() | |
return not (string.find(you.race(), "Ghoul")) | |
end | |
function you_are_not_troll() | |
return not (string.find(you.race(), "Troll")) | |
end | |
function you_are_not_felid() | |
return not (string.find(you.race(), "Felid")) | |
end | |
function you_are_not_octopode() | |
return not (string.find(you.race(), "Octopode")) | |
end | |
function find_corpses() | |
local race = you.race() | |
local god = you.god() | |
local exclude_this = "" | |
if string.find(god, "Shining") then | |
exlude_this = race | |
end | |
sendkeys(string.char(6) .. "@corpse&&!!rott&&!!kobold&&!!skel&&!!sky&&!!necrop&&!!ugly&&!!vampire&&!!corpse rot&&!!&&!!botono" .. exclude_this .. "\ra\r") | |
end | |
function inventory() | |
return iter.invent_iterator:new(items.inventory()) | |
end | |
function floor_items() | |
return iter.invent_iterator:new(you.floor_items()) | |
end | |
function no_weapon() | |
return (items.equipped_at("Weapon") == nil) and not uses_unarmed() | |
end | |
function uses_unarmed() | |
return not you_are_not_ghoul() | |
or not you_are_not_troll() | |
or not you_are_not_felid() | |
or (you.skill("Unarmed Combat") >= 3) | |
end | |
function is_weapon(str) | |
local weapon = items.equipped_at("Weapon") | |
if weapon then | |
return string.find(weapon.name(), str) | |
else | |
return false | |
end | |
end | |
function is_ring(str) | |
local ring1 = items.equipped_at("Left Ring") | |
local ring2 = items.equipped_at("Right Ring") | |
if ring1 and ring2 then | |
return string.find(ring1.name(), str) or string.find(ring2.name(), str) | |
elseif ring1 then | |
return string.find(ring1.name(), str) | |
elseif ring2 then | |
return string.find(ring2.name(), str) | |
else | |
return false | |
end | |
end | |
function item_in_view(str) | |
local x,y | |
for x = -7,7 do | |
for y = -7,7 do | |
if not (x == 0 and y == 0) then | |
local pile = items.get_items_at(x,y) | |
if pile ~= nil then | |
for it in iter.invent_iterator:new(pile) do | |
if string.find(it.name(), str) and you.see_cell_no_trans(x,y) then | |
return true | |
end | |
end | |
end | |
end | |
end | |
end | |
return false | |
end | |
-- Returns a table where the key is the monster description and value is the total number of that mob in your vision | |
function getMonsterList() | |
local monsters = {} | |
for x = -7,7 do | |
for y = -7,7 do | |
m = monster.get_monster_at(x, y) | |
local attitude_hostile = 0 | |
if m and (m:attitude() == attitude_hostile) and not (m:is_firewood()) then | |
desc = m:desc() | |
if (monsters[desc] == nil) then | |
monsters[desc] = 1 | |
else | |
monsters[desc] = monsters[desc] + 1 | |
end | |
end | |
end | |
end | |
return monsters | |
end | |
--Escapes the special characters in a string for pattern matching | |
function escape(str) | |
--Escapes parens and dash "()-" | |
local escaped = str:gsub('[%(%)%-]','%\%1') | |
--Removes any coloration parts of the string | |
return (escaped:gsub('<[^<]*>','')) | |
end | |
local function init_spells() | |
local spell_list = {} | |
for _, spell_name in ipairs(you.spells()) do | |
spell_list[spell_name] = true | |
end | |
return spell_list | |
end | |
known_spells = init_spells() | |
> |
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