Created
November 17, 2018 14:52
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function getGOL(size) { | |
return function(matrix) { | |
const result = []; | |
for (let x = 0; x < matrix.length; x++) { | |
result[x] = []; | |
for (let y = 0; y < matrix.length; y++) { | |
const count = countNeighbours(matrix, x, y); | |
const alive = matrix[x][y]; | |
if (!alive) { | |
if (count === 3) result[x][y] = true; | |
} else { | |
if (count === 1 || count === 0) result[x][y] = false; | |
if (count === 2 || count === 3) result[x][y] = true; | |
if (count > 3) result[x][y] = false; | |
} | |
} | |
} | |
return result; | |
} | |
} | |
function countNeighbours(matrix, x, y) { | |
let count = 0; | |
let size = matrix.length; | |
let left = (x == 0) ? size-1 : x - 1; | |
let right = (x == size-1) ? 0 : x + 1; | |
let top = (y == size-1) ? 0 : y + 1; | |
let bottom = (y == 0) ? size-1 : y - 1; | |
console.log(x, y) | |
console.log(left, right, top, bottom); | |
if (matrix[left][y]) count++; | |
if (matrix[left][top]) count++; | |
if (matrix[x][top]) count++; | |
if (matrix[right][top]) count++; | |
if (matrix[right][y]) count++; | |
if (matrix[right][bottom]) count++; | |
if (matrix[x][bottom]) count++; | |
if (matrix[left][bottom]) count++; | |
return count; | |
} | |
module.exports = getGOL; |
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