Created
February 21, 2017 12:17
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Device scaling factorr, pixi / phaser..
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var configuration = { | |
'render' : Phaser.CANVAS, // Render type | |
'canvas_width_max' : 2048, // The maximum width of the canvas | |
'canvas_width' : 1000, // The width of the canvas | |
'canvas_height_max' : 2048, // The maximum height of the canvas | |
'canvas_height' : 650, // The height of the canvas | |
'scale_ratio' : 1, // Scaling factor | |
'aspect_ratio' : 1, // Aspect ratio | |
}; | |
// Calculate the scaling factor and the aspect ratio | |
configuration.canvas_width = window.screen.availWidth * window.devicePixelRatio; | |
configuration.canvas_height = window.screen.availHeight * window.devicePixelRatio; | |
configuration.aspect_ratio = configuration.canvas_width / configuration.canvas_height; | |
if (configuration.aspect_ratio < 1) configuration.scale_ratio = configuration.canvas_height / configuration.canvas_height_max; | |
else configuration.scale_ratio = configuration.canvas_width / configuration.canvas_width_max; | |
game = new Phaser.Game(configuration.canvas_width, configuration.canvas_height, configuration.render, 'gamewindow', { preload: preload, create: create, update: update, render: render }); | |
player = game.add.sprite(game.world.centerX, game.world.centerY, 'player'); | |
player.scale.set(configuration.scale_ratio); |
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