Created
October 3, 2016 17:41
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Calculate optimal configuration for Screeps creeps
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import math | |
def roundUp(x,y): | |
return int(math.ceil(float(x)/y)) | |
d = input('Distance: ') #10 #distance of path betweem source and controller | |
SPAWN_ENERGY_CAPACITY = 300 | |
CONTROLLER_STRUCTURES = { "extension": { 3: 10 } } | |
STRUCTURE_EXTENSION = "extension" | |
EXTENSION_ENERGY_CAPACITY = { 3: 50 } | |
BODYPART_COST = { "work": 100, "carry": 50, "move": 50 } | |
WORK = "work" | |
CARRY = "carry" | |
MOVE = "move" | |
CARRY_CAPACITY = 50 | |
HARVEST_POWER = 2 | |
#SOURCE_ENERGY_CAPACITY = 3000 | |
energyCapacity = SPAWN_ENERGY_CAPACITY + CONTROLLER_STRUCTURES[STRUCTURE_EXTENSION][3]*EXTENSION_ENERGY_CAPACITY[3] #Game.creeps['asdf'].room.energyCapacityAvailable | |
best = (0, 0, 0, 0) | |
for w in range(1, ((energyCapacity - 1*BODYPART_COST[CARRY] - 1*BODYPART_COST[MOVE]) / BODYPART_COST[WORK])+1): #+1 b/c python range exclusive | |
for c in range(1, ((energyCapacity - w*BODYPART_COST[WORK] - 1*BODYPART_COST[MOVE]) / BODYPART_COST[CARRY])+1): | |
m = (energyCapacity - w*BODYPART_COST[WORK] - c*BODYPART_COST[CARRY])/BODYPART_COST[MOVE] | |
#print w, c, m | |
timeToGetThere = roundUp(w,m) * d | |
timeToMine = roundUp(c*CARRY_CAPACITY, w*HARVEST_POWER) | |
timeToGetBack = roundUp(w+c,m) * d | |
#print w, c, m, timeToGetThere, timeToMine, timeToGetBack | |
totalTime = timeToGetThere + timeToMine + timeToGetBack | |
energyMined = c*CARRY_CAPACITY | |
efficiency = float(energyMined) / totalTime | |
#print w, c, m, totalTime, energyMined, efficiency | |
if efficiency > best[0]: | |
best = (efficiency, w,c,m) | |
print best | |
# remove unneeded move parts in energyToSpawn cost and printout |
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