Created
February 15, 2014 16:02
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Adds a bumpmap-like effect to images (works best on low-res [~16x16] textures).
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#!/usr/bin/env python | |
import sys | |
from PIL import Image | |
FCT = 8 | |
def diff2(a, b): | |
return abs(a-b) | |
def avg3(a, b, c, d=0): | |
return (a + b + c) / 3.0 | |
def pxlmlower(ar, x, y, n): | |
v = list(ar[x, y]) | |
v[0] = int((v[0] / 256.0) * float(256-n)) | |
v[1] = int((v[1] / 256.0) * float(256-n)) | |
v[2] = int((v[2] / 256.0) * float(256-n)) | |
ar[x, y] = tuple(v) | |
if len(sys.argv) <= 2: | |
print("Usage: %s <input> <output>" % sys.argv[0]) | |
else: | |
im = Image.open(sys.argv[1]) | |
#if im.mode == 'P': | |
# im = im.convert(im.palette.mode) | |
#if not im.mode.startswith("RGB"): | |
im = im.convert("RGBA") | |
ims = im.size | |
imp = im.load() | |
out = im.resize((ims[0]*FCT, ims[1]*FCT)) | |
outp = out.load() | |
for x in range(ims[0]): | |
for y in range(ims[1]): | |
pxl = imp[x, y] | |
if x > 0: | |
opx = imp[x-1, y] | |
n = diff2(avg3(*pxl), avg3(*opx)) | |
xx = x*FCT | |
for yy in range(y*FCT, y*FCT+FCT): | |
pxlmlower(outp, xx, yy, n) | |
if y > 0: | |
opx = imp[x, y-1] | |
n = diff2(avg3(*pxl), avg3(*opx)) | |
yy = y*FCT | |
for xx in range(x*FCT, x*FCT+FCT): | |
pxlmlower(outp, xx, yy, n) | |
if x < ims[0]-1: | |
opx = imp[x+1, y] | |
n = diff2(avg3(*pxl), avg3(*opx)) | |
xx = x*FCT+FCT | |
for yy in range(y*FCT, y*FCT+FCT): | |
pxlmlower(outp, xx, yy, n) | |
if y < ims[1]-1: | |
opx = imp[x, y+1] | |
n = diff2(avg3(*pxl), avg3(*opx)) | |
yy = y*FCT+FCT | |
for xx in range(x*FCT, x*FCT+FCT): | |
pxlmlower(outp, xx, yy, n) | |
out.save(sys.argv[2]) |
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