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May 13, 2022 21:56
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Fix Sprite references in Unity 2020.3
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## Copyright 2022 Marcin Swiderski | |
## | |
## The MIT Licence (MIT) | |
## | |
## Permission is hereby granted, free of charge, to any person obtaining a copy | |
## of this software and associated documentation files (the "Software"), to deal | |
## in the Software without restriction, including without limitation the rights | |
## to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
## copies of the Software, and to permit persons to whom the Software is | |
## furnished to do so, subject to the following conditions: | |
## | |
## The above copyright notice and this permission notice shall be included in all | |
## copies or substantial portions of the Software. | |
## THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
## IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
## FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
## AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
## LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
## OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
## SOFTWARE. | |
import os | |
import os.path | |
from multiprocessing import Pool | |
from unityparser import UnityDocument | |
from unityparser.constants import OrderedFlowDict | |
sprites_dump_path = r'sprite_fileids.dmp' | |
assets_root_path = r'..\Assets' | |
asset_exts = set(['.unity', '.asset', '.prefab', '.anim', '.playable', '.mat']) | |
asset_ignore_paths = [r'..\Assets\Packages', r'..\Assets\NuGet', r'..\Assets\TextMesh Pro'] | |
ref_keys = set(['fileID', 'guid', 'type']) | |
def find_metas(ext='', ignore_paths=[]): | |
metas_paths = [] | |
meta_ext = ext + '.meta' | |
for root, dirs, files in os.walk(assets_root_path): | |
if any(map(lambda ignore: root.startswith(ignore), ignore_paths)): | |
continue | |
for file in files: | |
if file.endswith(meta_ext): | |
metas_paths.append(os.path.join(root, file)) | |
return metas_paths | |
def find_assets(ignore_paths=[]): | |
assets_paths = [] | |
for root, dirs, files in os.walk(assets_root_path): | |
if any(map(lambda ignore: root.startswith(ignore), ignore_paths)): | |
continue | |
for file in files: | |
file_ext = os.path.splitext(file)[1] | |
if file_ext in asset_exts: | |
assets_paths.append(os.path.join(root, file)) | |
return assets_paths | |
def fix_and_list_sprites(filepath): | |
meta = UnityDocument.load_yaml(filepath) | |
guid = meta.entry['guid'] | |
texture_importer = meta.entry['TextureImporter'] | |
sprites = texture_importer['spriteSheet']['sprites'] | |
results = [(sprite.get('internalID', 0), sprite['name']) for sprite in sprites] | |
dirty = False | |
if 'internalIDToNameTable' in texture_importer: | |
internalID_to_name = texture_importer['internalIDToNameTable'] | |
for iid, name in results: | |
if iid != 0 and not any(entry['first'][213] == iid for entry in internalID_to_name): | |
internalID_to_name.append(OrderedFlowDict([('first', OrderedFlowDict([(213, iid)])), ('second', name)])) | |
dirty = True | |
if dirty: | |
meta.dump_yaml(filepath) | |
# Add some built-in file IDs | |
results.append((2800000, '')) | |
results.append((21300000, '')) | |
return (guid, results) | |
def fix_sprite_ref(ref, sprites, sprites_dump): | |
guid = ref['guid'] | |
fileID = ref['fileID'] | |
if guid in sprites: | |
if not any(fileID == sprite_fileID for sprite_fileID, _ in sprites[guid]): | |
name = next((dmp_name for dmp_fileID, dmp_name in sprites_dump[guid] if fileID == dmp_fileID), None) | |
fixed_fileID = next((sprite_fileID for sprite_fileID, sprite_name in sprites[guid] if name == sprite_name), None) | |
if fixed_fileID is not None: | |
ref['fileID'] = fixed_fileID | |
return True | |
return False | |
def fix_sprite_refs_in_value(value, sprites, sprites_dump): | |
dirty = False | |
if type(value) is OrderedFlowDict: | |
if set(value.keys()) == ref_keys: | |
dirty = fix_sprite_ref(value, sprites, sprites_dump) | dirty | |
else: | |
for v in value.values(): | |
dirty = fix_sprite_refs_in_value(v, sprites, sprites_dump) | dirty | |
elif type(value) is list: | |
for v in value: | |
dirty = fix_sprite_refs_in_value(v, sprites, sprites_dump) | dirty | |
return dirty | |
def fix_sprite_refs_in_asset(filepath, sprites, sprites_dump): | |
asset = UnityDocument.load_yaml(filepath) | |
dirty = False | |
for entry in asset.entries: | |
for key, value in entry.__dict__.items(): | |
dirty = fix_sprite_refs_in_value(value, sprites, sprites_dump) | dirty | |
if dirty: | |
asset.dump_yaml(filepath) | |
def main(): | |
with Pool(processes=24) as pool: | |
sprites_dump = dict() | |
with open(sprites_dump_path, 'rt', encoding='utf-16') as dmpin: | |
for guid, fileID, name in eval(dmpin.read()): | |
if guid not in sprites_dump: | |
sprites_dump[guid] = [] | |
sprites_dump[guid].append((fileID, name)) | |
sprites = dict() | |
png_metas_paths = find_metas('.png') | |
for guid, results in pool.imap_unordered(fix_and_list_sprites, png_metas_paths): | |
for iid, name in results: | |
if guid not in sprites: | |
sprites[guid] = [] | |
sprites[guid].append((iid, name)) | |
results = [pool.apply_async(fix_sprite_refs_in_asset, (asset_path, sprites, sprites_dump)) for asset_path in find_assets()] | |
for result in results: | |
result.get() | |
if __name__ == '__main__': | |
main() |
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Usage:
Now you should be able to update Unity to 2021.3 safely.