Created
December 12, 2012 10:24
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second shader
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Shader "Custom/testShader2" { | |
Properties { | |
_Color("Main Color",Color) = (1,1,1,1) | |
_SpecColor("Spec Color", Color) = (1,1,1,1) | |
_Emission("Emmisive Color", Color) = (0,0,0,0) | |
_Shininess("Shininess", Range(0.01, 1)) = 0.7 | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
} | |
SubShader { | |
//Tags { "RenderType"="Opaque" } | |
//LOD 200 | |
// | |
//CGPROGRAM | |
//#pragma surface surf Lambert | |
// | |
//sampler2D _MainTex; | |
// | |
//struct Input { | |
// float2 uv_MainTex; | |
//}; | |
// | |
//void surf (Input IN, inout SurfaceOutput o) { | |
// half4 c = tex2D (_MainTex, IN.uv_MainTex); | |
// o.Albedo = c.rgb; | |
// o.Alpha = c.a; | |
//} | |
//ENDCG | |
Pass{ | |
Material{ | |
Diffuse[_Color] | |
Ambient[_Color] | |
Shininess[_Shininess] | |
Specular[_SpecColor] | |
Emission[_Emission] | |
} | |
Lighting On | |
SeparateSpecular On | |
SetTexture[_MainTex]{ | |
Combine texture *primary DOUBLE | |
} | |
} | |
} | |
//FallBack "Diffuse" | |
} |
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