Created
August 8, 2013 08:58
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using UnityEngine; | |
using UnityEditor; | |
/** | |
* originally by buffonomics | |
* originally posted on: http://forum.unity3d.com/threads/77444-How-to-create-new-GameObject-as-child-in-hierarchy | |
*/ | |
public class SmartCreate : MonoBehaviour { | |
[MenuItem("GameObject/Create Empty Parent #&e")] | |
static void createEmptyParent() { | |
GameObject go = new GameObject("GameObject"); | |
if (Selection.activeTransform != null) { | |
go.transform.parent = Selection.activeTransform.parent; | |
go.transform.Translate(Selection.activeTransform.position); | |
go.transform.localPosition = new Vector3(0, 0, 0); | |
go.transform.localScale = new Vector3(1, 1, 1); | |
go.transform.localRotation = new Quaternion(0, 0, 0, 1); | |
Selection.activeTransform.parent = go.transform; | |
} | |
} | |
[MenuItem("GameObject/Create Empty Duplicate #&d")] | |
static void createEmptyDuplicate() { | |
GameObject go = new GameObject("GameObject"); | |
if (Selection.activeTransform != null) { | |
go.transform.parent = Selection.activeTransform.parent; | |
go.transform.Translate(Selection.activeTransform.position); | |
} | |
} | |
[MenuItem("GameObject/Create Empty Child #&c")] | |
static void createEmptyChild() { | |
GameObject go = new GameObject("GameObject"); | |
if (Selection.activeTransform != null) { | |
go.transform.parent = Selection.activeTransform; | |
go.transform.Translate(Selection.activeTransform.position); | |
go.transform.localPosition = new Vector3(0, 0, 0); | |
go.transform.localScale = new Vector3(1, 1, 1); | |
go.transform.localRotation = new Quaternion(0, 0, 0, 1); | |
} | |
} | |
} |
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