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convert fragment shader to gif and mp4 file
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#!/bin/sh | |
GIF_DIR="gif" | |
VIDEO_DIR="video" | |
convert_glsl2gif_mp4() | |
{ | |
if [ ! -e ${OUTPUT_DIR}/${GIF_DIR}/${FILE_NAME}.gif ]; then | |
echo "exporting gif file to '${OUTPUT_DIR}/${GIF_DIR}/${FILE_NAME}.gif'" | |
glsl2gif $INPUT_FILE_DIR.frag -o ${OUTPUT_DIR}/${GIF_DIR}/${FILE_NAME}.gif -s 512x512 -r 30 -l 5 | |
fi | |
if [ ! -e ${OUTPUT_DIR}/${VIDEO_DIR}/${FILE_NAME}.mp4 ]; then | |
echo "exporting mp4 file to '${OUTPUT_DIR}/${VIDEO_DIR}/${FILE_NAME}.mp4'" | |
ffmpeg -i ${OUTPUT_DIR}/${GIF_DIR}/${FILE_NAME}.gif -movflags faststart -pix_fmt yuv420p -vf "scale=trunc(iw/2)*2:trunc(ih/2)*2" ${OUTPUT_DIR}/${VIDEO_DIR}/${FILE_NAME}.mp4 | |
fi | |
} | |
CMDNAME=`basename $0` | |
while getopts i:o: OPT | |
do | |
case $OPT in | |
"i" ) FLG_I="TRUE" ; INPUT_FILE_DIR="${OPTARG}" ;; | |
"o" ) FLG_O="TRUE" ; OUTPUT_DIR="${OPTARG%/}" ;; | |
* ) echo "Usage: $CMDNAME [-i input file] [-o output directory]" 1>&2 | |
exit 1 ;; | |
esac | |
done | |
if [ "$FLG_I" != "TRUE" ]; then echo "Usage: '${CMDNAME}' [-i input file] [-o output directory]"; exit 1; fi | |
if [ "$FLG_O" != "TRUE" ]; then echo "Usage: '${CMDNAME}' [-i input file] [-o output directory]"; exit 1; fi | |
if [ ! -d $OUTPUT_DIR/${GIF_DIR} ]; then mkdir -p $OUTPUT_DIR/${GIF_DIR}; fi | |
if [ ! -d $OUTPUT_DIR/${VIDEO_DIR} ]; then mkdir -p $OUTPUT_DIR/${VIDEO_DIR}; fi | |
BASE_NAME=`basename $INPUT_FILE_DIR` | |
INPUT_FILE_DIR=${INPUT_FILE_DIR%.*} | |
FILE_NAME=${BASE_NAME%.*} | |
### convert frag file to gif and mp4 | |
convert_glsl2gif_mp4 $INPUT_FILE_DIR $OUTPUT_DIR |
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