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@sgodycki
Created October 22, 2021 15:50
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global img
def drawLevel1():
global circleY, circleDirection, startTime, position
image(img,0,0)
fill(50,150,200)
rect(position,200, 50,50)
# move for a little while, then stop
if millis() > startTime and millis() < startTime + 2000:
position = position + 1
# wait a little while, then reset the startTime variable,
# so the above timing starts over:
if millis() > startTime + 4000:
startTime = millis()
global rectY
fill(200,50,150)
rect(200,rectY,50,50)
global rectDirection
rectY= rectY + rectDirection
if rectY > width:
rectDirection = -1
fill(102,51,0)
ellipse(300,circleY, 50,50)
circleY = circleY + circleDirection
if circleY > width:
circleDirection = -1
if circleY < 0:
circleDirection = 1
if keyPressed:
if key == 'j':
circleDirection = -1
if key == 'l':
circleDirection =1
def drawLevel2():
global img, circleY, circleDirection, startTime, position
image(img,0,0)
fill(50,150,200)
rect(position,200, 50,50)
# move for a little while, then stop
if millis() > startTime and millis() < startTime + 1000:
position = position + 1
# wait a little while, then reset the startTime variable,
# so the above timing starts over:
if millis() > startTime + 3000:
startTime = millis()
global rectY
fill(150,50,200)
rect(200,rectY,50,50)
global rectDirection
rectY= rectY + rectDirection
if rectY > width:
rectDirection = -1
fill(102,51,0)
ellipse(300,circleY, 50,50)
circleY = circleY + circleDirection
if circleY > width:
circleDirection = -1
if circleY < 0:
circleDirection = 1
if keyPressed:
if key == 'j':
circleDirection = -1
if key == 'l':
circleDirection =1
from Level_1 import*
from Level_2 import*
level = 1
circleY = 300
circleDirection = 1
position = 0
startTime = 0
rectY = 200
rectDirection =1
global img
def setup():
size(576,720)
img = loadImage("grass background.png")
stroke(50,50,150)
def draw():
if level == 1:
drawLevel1()
elif level ==2:
drawLevel2()
image(img,0,0)
global img, circleY, circleDirection, startTime, position
fill(50,150,200)
rect(position,200, 50,50)
# move for a little while, then stop
if millis() > startTime and millis() < startTime + 2000:
position = position + 1
# wait a little while, then reset the startTime variable,
# so the above timing starts over:
if millis() > startTime + 4000:
startTime = millis()
global rectY
fill(200,50,150)
rect(200,rectY,50,50)
global rectDirection
rectY= rectY + rectDirection
if rectY > width:
rectDirection = -1
fill(102,51,0)
ellipse(300,circleY, 50,50)
circleY = circleY + circleDirection
if circleY > width:
circleDirection = -1
if circleY < 0:
circleDirection = 1
if keyPressed:
if key == 'j':
circleDirection = -1
if key == 'l':
circleDirection =1
mode=Python
mode.id=jycessing.mode.PythonMode
@rors
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rors commented Oct 22, 2021

Hi @sgodycki. I forked your code so that I could make edits, and added some comments. Just to make sure you can see that, you can find it here:
https://gist.github.com/rors/daeff74a5904b435c594ff9d1ba96c80
Let me know if that helps.

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