例文を組み込んだAlfred Workflowを作りました: Alfred Git Commit Message Example
以下転載:
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
// Modifications by David Leon. Copyright (c) 2017 Lince Works SL. MIT license (see license.txt) | |
Shader "ToonDeferredShading2017" { | |
Properties { | |
_LightTexture0 ("", any) = "" {} | |
_LightTextureB0 ("", 2D) = "" {} | |
_ShadowMapTexture ("", any) = "" {} | |
_SrcBlend ("", Float) = 1 | |
_DstBlend ("", Float) = 1 |
using UnityEngine; | |
using System.Collections; | |
public class LogTest : MonoBehaviour | |
{ | |
// ゲーム開始前に呼び出す | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] | |
static void Init () { | |
Debug.logger.logEnabled = false; // ←ログを止める | |
} |
以下転載: