Created
August 10, 2013 06:06
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RelativeLayout with foreground like FrameLayout does.
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<?xml version="1.0" encoding="utf-8"?> | |
<resources> | |
<declare-styleable name="FRelativeLayout"> | |
<attr name="foreground" format="reference|color" /> | |
</declare-styleable> | |
</resources> |
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import android.content.Context; | |
import android.content.res.TypedArray; | |
import android.graphics.Canvas; | |
import android.graphics.Rect; | |
import android.graphics.drawable.Drawable; | |
import android.graphics.drawable.NinePatchDrawable; | |
import android.util.AttributeSet; | |
import android.widget.RelativeLayout; | |
public class FRelativeLayout extends RelativeLayout { | |
private Drawable mForegroundSelector; | |
private Rect mRectPadding; | |
private boolean mUseBackgroundPadding = false; | |
public FRelativeLayout(Context context) { | |
super(context); | |
} | |
public FRelativeLayout(Context context, AttributeSet attrs) { | |
this(context, attrs, 0); | |
} | |
public FRelativeLayout(Context context, AttributeSet attrs, int defStyle) { | |
super(context, attrs, defStyle); | |
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.FRelativeLayout, | |
defStyle, 0); | |
final Drawable d = a.getDrawable(R.styleable.FRelativeLayout_foreground); | |
if (d != null) { | |
setForeground(d); | |
} | |
a.recycle(); | |
if (this.getBackground() instanceof NinePatchDrawable) { | |
final NinePatchDrawable npd = (NinePatchDrawable) this.getBackground(); | |
if (npd != null) { | |
mRectPadding = new Rect(); | |
if (npd.getPadding(mRectPadding)) { | |
mUseBackgroundPadding = true; | |
} | |
} | |
} | |
} | |
@Override | |
protected void drawableStateChanged() { | |
super.drawableStateChanged(); | |
if (mForegroundSelector != null && mForegroundSelector.isStateful()) { | |
mForegroundSelector.setState(getDrawableState()); | |
} | |
} | |
@Override | |
protected void onSizeChanged(int w, int h, int oldw, int oldh) { | |
super.onSizeChanged(w, h, oldw, oldh); | |
if (mForegroundSelector != null) { | |
if (mUseBackgroundPadding) { | |
mForegroundSelector.setBounds(mRectPadding.left, mRectPadding.top, w - mRectPadding.right, h - mRectPadding.bottom); | |
} else { | |
mForegroundSelector.setBounds(0, 0, w, h); | |
} | |
} | |
} | |
@Override | |
protected void dispatchDraw(Canvas canvas) { | |
super.dispatchDraw(canvas); | |
if (mForegroundSelector != null) { | |
mForegroundSelector.draw(canvas); | |
} | |
} | |
@Override | |
protected boolean verifyDrawable(Drawable who) { | |
return super.verifyDrawable(who) || (who == mForegroundSelector); | |
} | |
@Override | |
public void jumpDrawablesToCurrentState() { | |
super.jumpDrawablesToCurrentState(); | |
if (mForegroundSelector != null) mForegroundSelector.jumpToCurrentState(); | |
} | |
public void setForeground(Drawable drawable) { | |
if (mForegroundSelector != drawable) { | |
if (mForegroundSelector != null) { | |
mForegroundSelector.setCallback(null); | |
unscheduleDrawable(mForegroundSelector); | |
} | |
mForegroundSelector = drawable; | |
if (drawable != null) { | |
setWillNotDraw(false); | |
drawable.setCallback(this); | |
if (drawable.isStateful()) { | |
drawable.setState(getDrawableState()); | |
} | |
} else { | |
setWillNotDraw(true); | |
} | |
requestLayout(); | |
invalidate(); | |
} | |
} | |
} |
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<?xml version="1.0" encoding="utf-8"?> | |
<selector xmlns:android="http://schemas.android.com/apk/res/android" | |
android:exitFadeDuration="200" > | |
<item android:drawable="@drawable/list_selector_pressed" android:state_pressed="true"/> <!-- pressed --> | |
<item android:drawable="@android:color/transparent"/> <!-- default --> | |
</selector> |
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<shape xmlns:android="http://schemas.android.com/apk/res/android" | |
android:shape="rectangle"> | |
<solid android:color="#7f0099cc" /> | |
</shape> |
To support Lollipop's ripples, you should add:
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
@Override
public void drawableHotspotChanged(float x, float y) {
super.drawableHotspotChanged(x, y);
if (mForegroundSelector != null) {
mForegroundSelector.setHotspot(x, y);
}
}
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Thank you for this useful code!!
Can you tell me which license is used for this source?
Happy coding! :)