Created
November 16, 2016 19:20
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| varying vec3 f_normal; | |
| #ifdef VERTEX | |
| attribute vec3 VertexNormal; | |
| uniform mat4 u_view, u_model, u_projection; | |
| vec4 position(mat4 mvp, vec4 v_position) { | |
| f_normal = (u_model * vec4(VertexNormal, 1.0)).xyz; | |
| return u_projection * u_view * u_model * v_position; | |
| } | |
| #endif | |
| #ifdef PIXEL | |
| uniform vec3 u_light_direction; | |
| vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) { | |
| vec4 out_color = texture2D(texture, texture_coords); | |
| out_color.a = 1.0; | |
| out_color *= color; | |
| out_color *= dot(normalize(f_normal, u_light_direction)); | |
| return out_color; | |
| } | |
| #endif |
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