Created
January 30, 2013 23:02
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rotate uv 90 degs for front and left
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Mesh.prototype.faceVertexUv = function(i) { | |
var vs = [ | |
this.meshed.vertices[i*4+0], | |
this.meshed.vertices[i*4+1], | |
this.meshed.vertices[i*4+2], | |
this.meshed.vertices[i*4+3] | |
] | |
var spans = { | |
x0: vs[0][0] - vs[1][0], | |
x1: vs[1][0] - vs[2][0], | |
y0: vs[0][1] - vs[1][1], | |
y1: vs[1][1] - vs[2][1], | |
z0: vs[0][2] - vs[1][2], | |
z1: vs[1][2] - vs[2][2] | |
} | |
var size = { | |
x: Math.max(Math.abs(spans.x0), Math.abs(spans.x1)), | |
y: Math.max(Math.abs(spans.y0), Math.abs(spans.y1)), | |
z: Math.max(Math.abs(spans.z0), Math.abs(spans.z1)) | |
} | |
if (size.x === 0) { | |
if (spans.y0 > spans.y1) { | |
// left | |
var width = size.y | |
var height = size.z | |
} | |
else { | |
var width = size.z | |
var height = size.y | |
} | |
} | |
if (size.y === 0) { | |
if (spans.x0 > spans.x1) { | |
var width = size.x | |
var height = size.z | |
} | |
else { | |
var width = size.z | |
var height = size.x | |
} | |
} | |
if (size.z === 0) { | |
if (spans.x0 > spans.x1) { | |
var width = size.x | |
var height = size.y | |
} | |
else { | |
// front | |
var width = size.y | |
var height = size.x | |
} | |
} | |
if ((size.z === 0 && spans.x0 < spans.x1) || (size.x === 0 && spans.y0 > spans.y1)) { | |
return [ | |
new THREE.Vector2(width, 0), | |
new THREE.Vector2(0, 0), | |
new THREE.Vector2(0, height), | |
new THREE.Vector2(width, height) | |
] | |
} else { | |
return [ | |
new THREE.Vector2(0, 0), | |
new THREE.Vector2(0, height), | |
new THREE.Vector2(width, height), | |
new THREE.Vector2(width, 0) | |
] | |
} | |
} |
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