- By Edmond Lau
- Highly Recommended 👍
- http://www.theeffectiveengineer.com/
- They are the people who get things done. Effective Engineers produce results.
#301 Redirects for .htaccess | |
#Redirect a single page: | |
Redirect 301 /pagename.php http://www.domain.com/pagename.html | |
#Redirect an entire site: | |
Redirect 301 / http://www.domain.com/ | |
#Redirect an entire site to a sub folder | |
Redirect 301 / http://www.domain.com/subfolder/ |
Bacon = require 'Bacon' | |
_ = require 'underscore' | |
$ = require 'jquery' | |
# Reference: http://unixpapa.com/js/key.html | |
# IE = IE keycodes (webkit, IE) | |
# MZ = Mozilla keycodes (gecko) | |
# Opera = Opera keycodes (opera) | |
# US locale specific. About as well as can be done without browser detection. |
# this will show current branch name of repository in shell prompt | |
# add this in ~/.bashrc | |
export PS1="\\[\033[1;55m\]\w\$(__git_ps1 ' [%s]') \$ " |
// call gameLoop in fixed intervals | |
interval = 1000/30; | |
timer = setInterval(gameLoop,interval); |
function gameLoop(){ | |
//draw ojects | |
clearCanvas(); | |
drawBall(); | |
placeBar(); | |
// collision detection | |
checkCollision(); |
// cross browser event listener for keyboard events | |
if(window.addEventListener){ | |
window.addEventListener('keypress',moveBar,false); | |
if($.browser.webkit){ | |
window.addEventListener('keydown',moveBar,false); | |
} | |
} | |
else if(window.attachEvent){ | |
window.attachEvent('keypress',moveBar,false); | |
} |
// get the canvas from options passed to costructor | |
canvas = $(options.canvas)[0]; | |
// check if the browser supports canvas and | |
// get the contect | |
if(canvas.getContext('2d')){ | |
ctx = canvas.getContext('2d'); | |
} |
// function to draw ball | |
function drawBall(){ | |
ctx.fillStyle = 'orange'; | |
ctx.beginPath(); | |
ctx.arc(ball.x, ball.y,radius,0, 2*PI,false); | |
ctx.fill(); | |
} |
// collission detection logic | |
function checkCollision(){ | |
if(ball.y+radius==C_HEIGHT && ( | |
(ball.x < bar.x) || (bar.x + barWidth) < ball.x ) ){ | |
stopGame(); | |
} | |
else if(ball.y+radius==C_HEIGHT ){ | |
updatePonits(); | |
} | |
} |