Skip to content

Instantly share code, notes, and snippets.

@shamrin
Forked from tomerd/gauge.js
Last active August 29, 2015 14:00
Show Gist options
  • Save shamrin/11173492 to your computer and use it in GitHub Desktop.
Save shamrin/11173492 to your computer and use it in GitHub Desktop.
this is my go at recreating google's guage using d3.js.
google's version can be found at http://code.google.com/apis/chart/interactive/docs/gallery/gauge.html
function Gauge(placeholderName, configuration)
{
this.placeholderName = placeholderName;
var self = this; // for internal d3 functions
this.configure = function(configuration)
{
this.config = configuration;
this.config.size = this.config.size * 0.9;
this.config.raduis = this.config.size * 0.97 / 2;
this.config.cx = this.config.size / 2;
this.config.cy = this.config.size / 2;
this.config.min = undefined != configuration.min ? configuration.min : 0;
this.config.max = undefined != configuration.max ? configuration.max : 100;
this.config.range = this.config.max - this.config.min;
this.config.majorTicks = configuration.majorTicks || 5;
this.config.minorTicks = configuration.minorTicks || 2;
this.config.greenColor = configuration.greenColor || "#109618";
this.config.yellowColor = configuration.yellowColor || "#FF9900";
this.config.redColor = configuration.redColor || "#DC3912";
this.config.transitionDuration = configuration.transitionDuration || 500;
}
this.render = function()
{
this.body = d3.select("#" + this.placeholderName)
.append("svg:svg")
.attr("class", "gauge")
.attr("width", this.config.size)
.attr("height", this.config.size);
this.body.append("svg:circle")
.attr("cx", this.config.cx)
.attr("cy", this.config.cy)
.attr("r", this.config.raduis)
.style("fill", "#ccc")
.style("stroke", "#000")
.style("stroke-width", "0.5px");
this.body.append("svg:circle")
.attr("cx", this.config.cx)
.attr("cy", this.config.cy)
.attr("r", 0.9 * this.config.raduis)
.style("fill", "#fff")
.style("stroke", "#e0e0e0")
.style("stroke-width", "2px");
for (var index in this.config.greenZones)
{
this.drawBand(this.config.greenZones[index].from, this.config.greenZones[index].to, self.config.greenColor);
}
for (var index in this.config.yellowZones)
{
this.drawBand(this.config.yellowZones[index].from, this.config.yellowZones[index].to, self.config.yellowColor);
}
for (var index in this.config.redZones)
{
this.drawBand(this.config.redZones[index].from, this.config.redZones[index].to, self.config.redColor);
}
if (undefined != this.config.label)
{
var fontSize = Math.round(this.config.size / 9);
this.body.append("svg:text")
.attr("x", this.config.cx)
.attr("y", this.config.cy / 2 + fontSize / 2)
.attr("dy", fontSize / 2)
.attr("text-anchor", "middle")
.text(this.config.label)
.style("font-size", fontSize + "px")
.style("fill", "#333")
.style("stroke-width", "0px");
}
var fontSize = Math.round(this.config.size / 16);
var majorDelta = this.config.range / (this.config.majorTicks - 1);
for (var major = this.config.min; major <= this.config.max; major += majorDelta)
{
var minorDelta = majorDelta / this.config.minorTicks;
for (var minor = major + minorDelta; minor < Math.min(major + majorDelta, this.config.max); minor += minorDelta)
{
var point1 = this.valueToPoint(minor, 0.75);
var point2 = this.valueToPoint(minor, 0.85);
this.body.append("svg:line")
.attr("x1", point1.x)
.attr("y1", point1.y)
.attr("x2", point2.x)
.attr("y2", point2.y)
.style("stroke", "#666")
.style("stroke-width", "1px");
}
var point1 = this.valueToPoint(major, 0.7);
var point2 = this.valueToPoint(major, 0.85);
this.body.append("svg:line")
.attr("x1", point1.x)
.attr("y1", point1.y)
.attr("x2", point2.x)
.attr("y2", point2.y)
.style("stroke", "#333")
.style("stroke-width", "2px");
if (major == this.config.min || major == this.config.max)
{
var point = this.valueToPoint(major, 0.63);
this.body.append("svg:text")
.attr("x", point.x)
.attr("y", point.y)
.attr("dy", fontSize / 3)
.attr("text-anchor", major == this.config.min ? "start" : "end")
.text(major)
.style("font-size", fontSize + "px")
.style("fill", "#333")
.style("stroke-width", "0px");
}
}
var pointerContainer = this.body.append("svg:g").attr("class", "pointerContainer");
var midValue = (this.config.min + this.config.max) / 2;
var pointerPath = this.buildPointerPath(midValue);
var pointerLine = d3.svg.line()
.x(function(d) { return d.x })
.y(function(d) { return d.y })
.interpolate("basis");
pointerContainer.selectAll("path")
.data([pointerPath])
.enter()
.append("svg:path")
.attr("d", pointerLine)
.style("fill", "#dc3912")
.style("stroke", "#c63310")
.style("fill-opacity", 0.7)
pointerContainer.append("svg:circle")
.attr("cx", this.config.cx)
.attr("cy", this.config.cy)
.attr("r", 0.12 * this.config.raduis)
.style("fill", "#4684EE")
.style("stroke", "#666")
.style("opacity", 1);
var fontSize = Math.round(this.config.size / 10);
pointerContainer.selectAll("text")
.data([midValue])
.enter()
.append("svg:text")
.attr("x", this.config.cx)
.attr("y", this.config.size - this.config.cy / 4 - fontSize)
.attr("dy", fontSize / 2)
.attr("text-anchor", "middle")
.style("font-size", fontSize + "px")
.style("fill", "#000")
.style("stroke-width", "0px");
this.redraw(this.config.min, 0);
}
this.buildPointerPath = function(value)
{
var delta = this.config.range / 13;
var head = valueToPoint(value, 0.85);
var head1 = valueToPoint(value - delta, 0.12);
var head2 = valueToPoint(value + delta, 0.12);
var tailValue = value - (this.config.range * (1/(270/360)) / 2);
var tail = valueToPoint(tailValue, 0.28);
var tail1 = valueToPoint(tailValue - delta, 0.12);
var tail2 = valueToPoint(tailValue + delta, 0.12);
return [head, head1, tail2, tail, tail1, head2, head];
function valueToPoint(value, factor)
{
var point = self.valueToPoint(value, factor);
point.x -= self.config.cx;
point.y -= self.config.cy;
return point;
}
}
this.drawBand = function(start, end, color)
{
if (0 >= end - start) return;
this.body.append("svg:path")
.style("fill", color)
.attr("d", d3.svg.arc()
.startAngle(this.valueToRadians(start))
.endAngle(this.valueToRadians(end))
.innerRadius(0.65 * this.config.raduis)
.outerRadius(0.85 * this.config.raduis))
.attr("transform", function() { return "translate(" + self.config.cx + ", " + self.config.cy + ") rotate(270)" });
}
this.redraw = function(value, transitionDuration)
{
var pointerContainer = this.body.select(".pointerContainer");
pointerContainer.selectAll("text").text(Math.round(value));
var pointer = pointerContainer.selectAll("path");
pointer.transition()
.duration(undefined != transitionDuration ? transitionDuration : this.config.transitionDuration)
//.delay(0)
//.ease("linear")
//.attr("transform", function(d)
.attrTween("transform", function()
{
var pointerValue = value;
if (value > self.config.max) pointerValue = self.config.max + 0.02*self.config.range;
else if (value < self.config.min) pointerValue = self.config.min - 0.02*self.config.range;
var targetRotation = (self.valueToDegrees(pointerValue) - 90);
var currentRotation = self._currentRotation || targetRotation;
self._currentRotation = targetRotation;
return function(step)
{
var rotation = currentRotation + (targetRotation-currentRotation)*step;
return "translate(" + self.config.cx + ", " + self.config.cy + ") rotate(" + rotation + ")";
}
});
}
this.valueToDegrees = function(value)
{
// thanks @closealert
//return value / this.config.range * 270 - 45;
return value / this.config.range * 270 - (this.config.min / this.config.range * 270 + 45);
}
this.valueToRadians = function(value)
{
return this.valueToDegrees(value) * Math.PI / 180;
}
this.valueToPoint = function(value, factor)
{
return { x: this.config.cx - this.config.raduis * factor * Math.cos(this.valueToRadians(value)),
y: this.config.cy - this.config.raduis * factor * Math.sin(this.valueToRadians(value)) };
}
// initialization
this.configure(configuration);
}
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html;charset=utf-8">
<title>d3.js gauges</title>
<style>
body
{
font: 10px arial;
}
</style>
<script type="text/javascript" src="http://mbostock.github.com/d3/d3.js"></script>
<script type="text/javascript" src="gauge.js"></script>
<script>
var gauges = [];
function createGauge(name, label, min, max)
{
var config =
{
size: 120,
label: label,
min: undefined != min ? min : 0,
max: undefined != max ? max : 100,
minorTicks: 5
}
var range = config.max - config.min;
config.yellowZones = [{ from: config.min + range*0.75, to: config.min + range*0.9 }];
config.redZones = [{ from: config.min + range*0.9, to: config.max }];
gauges[name] = new Gauge(name + "GaugeContainer", config);
gauges[name].render();
}
function createGauges()
{
createGauge("memory", "Memory");
createGauge("cpu", "CPU");
createGauge("network", "Network");
//createGauge("test", "Test", -50, 50 );
}
function updateGauges()
{
for (var key in gauges)
{
var value = getRandomValue(gauges[key])
gauges[key].redraw(value);
}
}
function getRandomValue(gauge)
{
var overflow = 0; //10;
return gauge.config.min - overflow + (gauge.config.max - gauge.config.min + overflow*2) * Math.random();
}
function initialize()
{
createGauges();
setInterval(updateGauges, 1000);
}
</script>
</head>
<body onload="initialize()">
<span id="memoryGaugeContainer"></span>
<span id="cpuGaugeContainer"></span>
<span id="networkGaugeContainer"></span>
<span id="testGaugeContainer"></span>
</body>
</html>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment