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Addressables analysis rule that raises warnings for textures that aren't marked as addressables, given certain conditions
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEditor.AddressableAssets.Build; | |
using UnityEditor.AddressableAssets.Build.AnalyzeRules; | |
using UnityEditor.AddressableAssets.Settings; | |
using UnityEngine; | |
public class UnusedHDTexturesRule : AnalyzeRule | |
{ | |
[InitializeOnLoadMethod] | |
private static void RegisterRule() | |
{ | |
AnalyzeSystem.RegisterNewRule<UnusedHDTexturesRule>(); | |
} | |
public override bool CanFix => false; | |
// implement this to run logic to fix whatever issues this rule has | |
//public override void FixIssues(AddressableAssetSettings settings) | |
//{ | |
// base.FixIssues(settings); | |
//} | |
public override List<AnalyzeResult> RefreshAnalysis(AddressableAssetSettings settings) | |
{ | |
ClearAnalysis(); | |
// get a list of all the GUIDs of all adddressable assets that have the label "HD" | |
var addressableAssets = settings.groups | |
.Where(x => x != null) | |
.SelectMany(x => x.entries) | |
.Where(x => x.labels.Contains("HD")) | |
.Select(x => new GUID(x.guid)); | |
string[] scenePaths = EditorBuildSettings.scenes.Select(x => x.path).ToArray(); | |
var results = scenePaths | |
// for each scene, get its dependencies | |
.SelectMany(AssetDatabase.GetDependencies) | |
// look for the character texture dependencies | |
.Where(x => x.StartsWith("Assets/Textures/Characters") && | |
!x.Contains("_256") && | |
AssetDatabase.GetMainAssetTypeAtPath(x) == typeof(Texture2D)) | |
// get the guid of the texture | |
.Select(x => new GUID(AssetDatabase.AssetPathToGUID(x))) | |
// check whether the texture is set as an addressable asset | |
.Except(addressableAssets) | |
// return a list of all HD character textures that aren't marked as addressables | |
.Select(x => new AnalyzeResult | |
{ | |
resultName = AssetDatabase.GUIDToAssetPath(x.ToString()) + kDelimiter + x, | |
severity = MessageType.Warning | |
}) | |
.ToList(); | |
if (results.Count == 0) | |
results.Add(new AnalyzeResult { resultName = ruleName + " - No issues found." }); | |
return results; | |
} | |
} |
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