Created
January 6, 2015 18:43
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#include "keymap_common.h" | |
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |
/* Classic | |
http://www.keyboard-layout-editor.com/#/layouts/46aa7b0762cb7a535eaaf1e49644398f | |
*/ | |
/* 0: main layer */ | |
/* XXX Not sure about what goes in the top left and bottom left position: placing ESC and RSFT there for now. */ | |
KEYMAP( ESC, Q, W, E, R, T, Y, U, I, O, P, TAB, \ | |
LCTL, A, S, D, F, G, H, J, K, L, SCLN, BSPC, \ | |
LALT, Z, X, C, V, B, N, M, COM, DOT, SLSH, ENT, \ | |
RSFT, LCTL, LGUI, LSFT, FN0, SPC, FN1, LEFT, DOWN, UP, RGHT), | |
/*1: fn lower layer */ | |
KEYMAP( POWER, PSCR, SLCK, PAUS, NLCK, EXECUTE,MENU,APP, P7, P8, P9, PSLS, \ | |
TRNS, VOLD, VOLU, MUTE, CAPS, CANCEL,UNDO,AGAIN,P4, P5, P6, PAST, \ | |
TRNS, INS, CUT, COPY, PASTE,FN14, FN15, FN16, P1, P2, P3, PMNS, \ | |
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, P0, PDOT, PENT, PPLS ), | |
/* 2: fn raise layer */ | |
KEYMAP( F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, \ | |
TRNS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL, \ | |
TRNS, GRV, MINS, EQL, QUOT, FN10, FN11, FN12, LBRC, RBRC, BSLASH,TRNS, \ | |
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END ), | |
}; | |
const uint16_t PROGMEM fn_actions[] = { | |
[0] = ACTION_LAYER_MOMENTARY(1), | |
[1] = ACTION_LAYER_MOMENTARY(2), | |
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT), | |
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), | |
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), | |
}; |
I think i'm feeling this classic layout a little bit more...
I think i've messed up my keymap_common.h somehow because it gives me endless errors about every key mapping when i try to compile this
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The "classic" layout for planck in tmk_keyboard code base. See layout here. I don't think this'll be my layout ultimately, but I wanted to give it a shot and try something very different and that it is.