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LeetCode 622. Design Circular Queue
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//https://leetcode.com/problems/design-circular-queue/ | |
//Passed | |
//Runtime: 104 ms, faster than 78.33% of Swift online submissions for Design Circular Queue. | |
//Memory Usage: 21.7 MB, less than 100.00% of Swift online submissions for Design Circular Queue. | |
class Item { | |
let value: Int | |
var next: Item? | |
var prev: Item? | |
init(value: Int) { | |
self.value = value | |
} | |
} | |
class MyCircularQueue { | |
let max: Int | |
var count = 0 | |
var startItem: Item? | |
var endItem: Item? | |
/** Initialize your data structure here. Set the size of the queue to be k. */ | |
init(_ k: Int) { | |
self.max = k // Number of keys | |
} | |
/** Insert an element into the circular queue. Return true if the operation is successful. */ | |
func enQueue(_ value: Int) -> Bool { | |
//guard !isFull() else { return false } | |
let newItem = Item(value: value) | |
if startItem == nil && endItem == nil { | |
startItem = newItem | |
endItem = newItem | |
startItem?.next = endItem | |
startItem?.prev = endItem | |
endItem?.next = startItem | |
endItem?.prev = startItem | |
count = 1 | |
return true | |
} | |
guard !isFull() else { return false } | |
endItem?.next = newItem | |
newItem.prev = endItem | |
endItem = newItem | |
if count < max { | |
count += 1 | |
} | |
return true | |
} | |
/** Delete an element from the circular queue. Return true if the operation is successful. */ | |
func deQueue() -> Bool { | |
guard !isEmpty() else { return false } | |
endItem?.next = startItem?.next | |
endItem?.next?.prev = endItem | |
startItem = endItem?.next | |
count -= 1 | |
if count == 0 { | |
endItem = nil | |
startItem = nil | |
} | |
return true | |
} | |
/** Get the front item from the queue. */ | |
func Front() -> Int { | |
guard !isEmpty() else { return -1 } | |
return startItem?.value ?? -1 | |
} | |
/** Get the last item from the queue. */ | |
func Rear() -> Int { | |
guard !isEmpty() else { return -1 } | |
return endItem?.value ?? -1 | |
} | |
/** Checks whether the circular queue is empty or not. */ | |
func isEmpty() -> Bool { | |
return count == 0 | |
} | |
/** Checks whether the circular queue is full or not. */ | |
func isFull() -> Bool { | |
return count == max | |
} | |
} | |
/** | |
* Your MyCircularQueue object will be instantiated and called as such: | |
* let obj = MyCircularQueue(k) | |
* let ret_1: Bool = obj.enQueue(value) | |
* let ret_2: Bool = obj.deQueue() | |
* let ret_3: Int = obj.Front() | |
* let ret_4: Int = obj.Rear() | |
* let ret_5: Bool = obj.isEmpty() | |
* let ret_6: Bool = obj.isFull() | |
*/ |
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