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(102092 Mar 26 1994 official.answers.thru.12.3) | |
<-------------------------------------------------------------------------------> | |
N O T I C E ! ! ! ! ! ! ! ! ! ! ! | |
This is NOT the FAQ list. This is a compilation of other answers from the | |
Snark (David Howell) and other persons of note, and are more of less official. | |
Use at you own risk. | |
Darrell Budic | |
([email protected]) | |
Network Archivist for | |
Wizards of the Coast, Inc. | |
<-------------------------------------------------------------------------------> | |
Date: Wed, 15 Sep 93 16:25:36 -0700 | |
From: David Howell <[email protected]> | |
to avalent: | |
The FAQ makes no mention of the Black Vise in any form. It does | |
indeed apply to all players except the owner. | |
>Also, there's my still-unanswered question about, if I have a creature | |
>(such as frozen shade) which gains toughness for mana that I pump in, | |
>and that creature is currently tapped, and my opponent does damage to | |
>the creature in some manner, can I still pump mana into the creature | |
>so that it can survive the damage, even if it is tapped? | |
Yes. | |
Anytime you clear unused mana from your pool, you take a point of | |
damage. | |
>I had a good chuckle when this reminded me of something. I heard of a | |
>really inventive/unusual technique for defending against the Chaos Orb. | |
>BLOW it back onto the 'dropper's' cards....which ain't against the rules | |
>either. | |
I'm afraid it is. This will be in the next FAQ. | |
>Does the use of a card that allows you to draw extra cards invalidate | |
>the conditions on the "Island Sanctuary" card? | |
Yes. | |
What follows is the text of a reply of one of our expert playtesters | |
to phadrus's questions. | |
============================================================== | |
>>cast Instill Energy on the resulting artifact creature, and use | |
>>that extra untap to untap the Time Vault in the middle of each turn, | |
>>do I really get infinite turns? [Ouch.] | |
Yes. Now they are on to Joel. | |
>>When a multi-land (Tundra, etc.) is altered by Phantasmal Terrain, | |
>>Gaea's Liege, etc., is the entire card affected (so it changes from a | |
>>multi-land into a regular single land), or is only one "aspect" of the | |
>>card affected (and if so, who determines which aspect)? [Entire card | |
>>is affected.] If the latter, then if both aspects of the card are | |
>>changed into the same land type (for example, if Gaea's Liege changes a | |
>>Tundra to forest/forest over the course of two turns), does it count as | |
>>one or two lands of that type for the purposes of cards whose effect | |
>>varies with the number of lands of that type in play? [Counts as one.] | |
I know that the original intention was to have phantasmal terrain, | |
etc. turn just one half of the land, but I'm not sure the current | |
wording on the card does that. In ICE AGE, we are planning to fix | |
the wording to make it clear that you could turn a Tropical Island | |
into a Forest and mountain card, for example. I think he is right | |
that a forest/forest card just counts as one forest, just as a | |
forest/swamp card still just counts as one land in play. | |
>>If a Rock Hydra is Animated, does it get a new set of counters? [No | |
idea.] | |
>>(In general, what happens if a variable-cost creature is Animated?) | |
>>[No idea.] | |
I believe that if a Rock Hydra is animated, it immediately dies since | |
it starts off as a 0/0 creature that you pay to put extra counters on | |
for more toughness and power. Cards in the graveyard have no memory, | |
so you don't remember how many counters the Rock Hydra had on it. In | |
general, variable cost creatures start off as if the X was 0. | |
>>For Sacrifice, what happens if you sacrifice a creature with an "X" | |
>>casting cost? Do you get back the mana that was actually spent for "X" | |
>>(and what if no one remembers what "X" is?), or just the base casting | |
>>cost (1 for a 1X creature)? [No idea.] | |
I'm not sure on this one, but I think you need to remember what X was. | |
>>Are Basilisk's and Cockatrice's stoning abilities considered | |
>>"damage" for the purposes of Fog? [No.] | |
I'm sure the intention was that the Basilisk and Cockatrice would NOT | |
kill other creatures after Fog, but I'm not sure what the card exactly | |
reads, so I'm not sure what the wording actually does. If it doesn't | |
prevent, I think we'll change it for Ice Age. | |
>>Do multiple Raging Rivers have any additional effect? (If you have | |
>>two Raging Rivers in play, for example, does the defender ave to divide | |
>>his blockers into three or four groups instead of two?) [No idea.] | |
I think the Raging Rivers spell says specifically, "Divide into two" so | |
multiple Raging Rivers wouldn't have any effect. | |
>>Does spending one R negate all head losses from damage to Hydra, or | |
>>does one R have to be spent for each R that would have been lost? | |
>>[No idea.] | |
I haven't seen the actual card recently, but I believe it says "R to | |
regenerate a head" meaning you would have to pay R for each damage. | |
>>Does using Circle of Protection once against a source in a particular | |
turn | |
>>mandate that you use it again (and thus pay the cost) if the source tries | |
>>to damage you again, as the "must" in "you must pay 1 mana each time" | |
>>might imply? [No.] | |
I'm not sure about the exact nature of the question, so I'll answer: 1) | |
If you want to block the second use of the source you DO have to pay | |
again. 2) You are NOT REQUIRED to block the second use of the source. | |
When I first read the question, I thought he was asking about 1) but a | |
second reading seemed to suggest 2). | |
>>Does Clockwork Beast have to pay 1 counter for each _creature_ it | |
>>blocks, or just once for each _time_ it blocks? (In other words, if | |
>>Blaze of Glory is used to let a Beast block three creatures, does it | |
>>lose three counters or one?) [No idea.] | |
I believe it is each TIME he blocks. i.e. if he blocks a band with 100 | |
creatures in it, he still loses 1 counter. Same with blaze of glory. | |
>>If Jade Statue is activated for an attack, can it be activated | |
>>again for a block before the player's next turn, or does the artifact | |
>>stay "tapped" the way a creature would? [Can be activated again.] | |
The artifact is definitely tapped by the attack and unless it is | |
untapped by some mechanism such as twiddle, it can not defend. First, | |
you can't use a tapped artifact, so you can't turn it into a creature. | |
Second, even if you could turn it into a creature, it would be tapped, | |
so it couldn't block. | |
>>Can a player choose in what order to perform tasks during the untap | |
>>and upkeep phases? For example, a player entering the upkeep phase with | |
>>1 life point has a Warped Artifact, which costs 1 life point, and a | |
>>Living Artifact, from which 1 life point can be retrieved. Does the | |
>>player get to retrieve the point from the Living Artifact before paying | |
>>for the Warped one? [Player whose turn it is chooses.] | |
This is a very good question. Many of the actions are simultaneous | |
(i.e. all lands untap together), but in confusing questions like this, I | |
think it should be player chooses, and I think that should be in the | |
rules explicitly. | |
>>What is Gaea's Liege's power and toughness when it is neither | |
>>attacking nor defending~~~ [The number of forests its owner has in play.] | |
Bleah! Obviously the Gaea's Liege wording shoudl change to: Power and | |
toughness are equal to number of forests opponent has in play when the | |
Gaea's Liege attacks, and equal to the number of forests you have in | |
play at all other times. | |
>>If Creature Bond is played on Gaea's Liege, then an effect is played | |
>>that destroys Gaea's Liege as well as some forests in play, how does | |
>>this affect the damage the controller takes from the Creature Bond? | |
>>(Which number of forests in play is used, the one before or the one | |
>>after the effect? [No idea.] And do non-forests changed into forests | |
>>by Gaea's Liege count as forests for determining the damage done | |
>>by the Bond? [No idea.] And what if Gaea's Liege has Aspect of Wolf | |
>>cast on it as well? [I go out and shoot myself. :) ] ) | |
If it is the same effect (say a magical hacked volcanic eruption), then | |
the damage done to opponent would reflect the stats of the Gaea's Liege | |
before anything was destroyed. Aspect of the Wolf would definitely | |
increase the stats of Gaea's liege, so would also count towards the | |
damage. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 15 Sep 93 23:12:53 -0700 | |
From: David Howell <[email protected]> | |
>> > Say I use the Llanowood elves to get a green mana early in the round | |
(or | |
>> > I tap Geia's Liege to make a Forest), and my opponent later plays | |
Siren Song | |
>> > which forces all units to attack, or are destroyed | |
>> | |
>> > Are both pieces destroyed? Can the Nettling Imp nettle a creature | |
after | |
>> > it has already been tapped to do something else? (I know about the | |
case | |
>> > of the Tapping for special after a character is Nettled) | |
Both would be destroyed by Siren's Call. The Nettling Imp can nettle | |
a tapped creature. Ick! | |
>From: Jim Geldmacher <[email protected]> <jamesg/daemon> | |
>Once my opponent has declared that they are tapping my Time Vault, | |
couldn't | |
>I say I want to tap it. Tapping an artifact is a fast effect isn't it? | |
>Therefore as the one declaring later, I can say that I tapped it first. Or | |
>have I misunderstood the timing rules again? | |
You've misunderstood the timing rules, but you've found the right | |
result. You using the Vault, causing it to tap, and your opponent | |
tapping it, are not contradictory. You both twist the card at the | |
same time, and you get to use it. There's no paradox, so the timing | |
rules don't apply. | |
>On a related note can I use Twiddle to untap the Vault without skipping | |
the | |
>turn? | |
You bet. | |
-------------------------------------------------------------------------------- | |
Date: Sun, 19 Sep 93 07:27:10 -0700 | |
From: David Howell <[email protected]> | |
>From: Peter Sarrett <[email protected]> <peter/daemon> | |
> | |
>We'd like an official answer from David for these questions: | |
> | |
>1) If two Paralyze spells are cast on the same creature, must 8 | |
>mana be spent to untap that creature? | |
Yes. | |
>2) If I have Pestilence in play and am attacked by, say, a Juggernaut, can | |
>I tap 4 black mana and cause 4 points of Pestilence damage to everyone, | |
>killing the Juggernaut before it can do its damage? | |
Yes. Ick. | |
>3) In Team Magic, if my teammate dies, what happens to the creatures which | |
>I've moved in front of him? Do they immediately come back to me | |
Yes. | |
>4) If I have more than seven cards in my hand and have the Library of Leng | |
>in play, can I still choose to discard down to seven? | |
No. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 22 Sep 93 20:23:43 -0700 | |
From: David Howell <[email protected]> | |
>From: [email protected] <diplomacy-3/daemon> | |
> | |
>5) Do the Zombie Master, Lord of Atlantis, Goblin King, etc, count as | |
their | |
>type (Zombie, Merman and Goblin respectively) for use of the powers that | |
they | |
>bestow? | |
Nope. Life is odd. | |
>From: [email protected] (Nathan J Pfluger) <npfluger/daemon> | |
> | |
>[Correctly states banding rules] | |
> | |
>On a side note, do the cards that transform lands count as enchantments | |
(this | |
>is for Disenchant, Consecrate Land and Tranquility). IE if the Tomb turns | |
>a land into a swamp and later Tranquility is played, is the land reverted | |
>to its original state? | |
No. You have to Disenchant or Shatter the artifact. | |
>From: [email protected] (David Katleman) <david.katleman/daemon> | |
> | |
>Question about the tapping ability of the Icy Manipulator: | |
> | |
>I understand that if I were to tap one of my opponent's | |
>lands, he/she will have one point of mana to use and will | |
>lose a life point if the mana can't be used. | |
This is not correct. Tapping their land won't give them any mana. | |
-------------------------------------------------------------------------------- | |
Date: Thu, 30 Sep 93 17:54:22 -0700 | |
From: David Howell <[email protected]> | |
>What the #*%&^ does it mean to PHYSICALLY INTEFERE WITH CASTING A | |
>SPELL?? "No you con't do thot, I will not allow it you small man." | |
It means you can't blow on the Chaos Orb, or rearrange your cards | |
after it comes into play. I don't know if you can rearrange them | |
before, either, but clearly, now, you can't after. There may be other | |
cards in the future that use this. | |
>"This restriction only applies when the enchantment is first played on | |
>the card" ??? What?? What restriction? What does this mean?? | |
The restriction that you must play an enchant creature on a creature. | |
This means that the rules specifically state if the creature becomes | |
an artifact (because Animate Artifact was removed, for example), then | |
people don't stand around wondering what to do about the enchantment | |
that appears to now be illegal. | |
>You need to say WHO is the controller of the enchantment. | |
>The caster. | |
Not necessarily. One day we may see "control enchantment." | |
>"Toughness is how much damage a creature can take before it is removed | |
>from play." Why "removed from play"? Why not just dies, or better | |
>yet is destroyed. Remove from play vs. remove from the game. | |
What about Swords to Plowshares? That's not 'die,' and it's not | |
'destroyed.' | |
-------------------------------------------------------------------------------- | |
Date: Fri, 8 Oct 93 19:24:29 -0700 | |
From: David Howell <[email protected]> | |
>Here's the story: A red/black deck player throws a disintigrate at a | |
>black/white/blue player who simulacrums the 11 points to a Bog Wrath with | |
>Red Ward on it. | |
> | |
>Here's the problem: The r/b player tried to convince us that after | |
bouncing | |
>though the simulactrum, the damage was now colorless. We (the b/w/u player | |
>& I) were convinced that the damage still retained its red coloration. | |
The damage was red. The r/b player gets shafted. | |
>ps: another question: if you use fork to duplicate a spell, do you still | |
>have to provide mana to power the newly duplicated spell, or is it | |
IT's amazingly cheap. You don't buy the new spell, you just pay the | |
fork. | |
------------------------------ | |
>From: [email protected] (Paul Melville) <pbm/daemon> | |
>1) My spell was met with "power sink" (which says that I cannot | |
choose to | |
>let it "be sunk" and must spend all mana from lands and my mana pool). | |
Can I | |
>hold back mana that is available (but not yet in my mana pool) from an | |
artifact | |
>such as Mana Vault or Sol Ring? | |
You sure can. | |
>2) Creature Bond refers to the toughness of a creature. The Rules | |
seem to | |
>indicate that this does *NOT* include any enchantments or enhancement. | |
No, no. Rules, bad. FAQ, good. Unless specifically told otherwise, | |
toughness is always *current* toughness. | |
>Now, | |
>about Drain Life---it also refers to creatures toughness---but I get the | |
feeling | |
>that I *AM* allowed to drain life of a creature up to the amount of its | |
>_enhanced_ toughness....Comments? | |
------------------ | |
>From: "MR. AL M.D." <[email protected]> <aamaral/daemon> | |
> | |
> When something has a landwalking ability, like forestwalk, if | |
their | |
>land of that color is destroyed yet their opponet still has the land type | |
>is the creature able to use his landwalking ability? In the rules it | |
states | |
>that your opponet needs the land type not the caster. That is why I | |
believe | |
>that it would be possable. My friend states that if you do not have the | |
>land type then you do not have a starting place to do this ability from. | |
>So would the creature be able to use it's landwalking abilities even | |
though | |
>it does not have the land needed to do it from yet the opponed does. I | |
think | |
>so since the rules state it's ok , but please help explain this to him. | |
You don't need a land to start from. | |
--------------------------- | |
From: [email protected] (Geoffrey Speare) <geoff/daemon> | |
2nd ed rules question... | |
No, you should not be using 2nd ed. rules to play. First of all, | |
they're in fifth draft, where things like "Yes, you can regenerate a | |
tapped creature." are spelled out, and 2nd, because they're dependent | |
on things like the new def. of destroy and the tap symbol. 1st ed. | |
and FAQ are the way to go for now. | |
---------------------- | |
Intuitive rules from Tim. | |
Yes, the idea was if you imagined two wizards on mountains with | |
creatures between them, that should usually work. However, some of | |
the ways the rules interact will specifically contradict this image. | |
You have been warned. :) | |
================================= | |
Jeremy York: | |
>So generalizations of this question would be, could I interrupt a | |
>Tim in the middle of his poke, with a red elemental blast, and | |
>destroy him before the poke goes off? Could I cast a blue elemental | |
>blast on a Firebreathing enchantment during the fast effects phase, | |
>interrupting the powering-up of the enchantment by my opponent, | |
>eliminating the card *and* resulting in the creature *not* being | |
>pumped up? | |
Yes. That's an interrupt. | |
>More elemental question -- is tapping a creature to use a special | |
>ability an interrupt (like tapping land)? | |
Nononono. The special ability is an instant unless other wise stated. | |
Drawing mana from land is like an interrupt. After these unrelated | |
actions, in both cases you tap the card to indicate you've used the | |
card's ability. You don't tap to use the ability, you use the ability | |
and tap to show it. | |
-------------------------------------------------------------------------------- | |
Date: Mon, 11 Oct 93 08:57:21 -0700 | |
From: Dave Howell <[email protected]> | |
Power sink only requires you tap land. I think I said this already, | |
but I'll say it again. | |
This business of what people do is fascinating. Around here, we also | |
do the "tap" and tap card when we use mana, and "untap untap untap | |
untap" during that phase, sometimes. Also, "Poke" when we do a single | |
point of damage, and "ow" to acknowledge damage. I'm in the habit of | |
counting off damage that way, "ow ow ow" is three points. | |
By the way, the "text" of a card is indeed *only* the part enclosed | |
in the box on the lower half. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 12 Oct 93 22:54:15 -0700 | |
From: Dave Howell <[email protected]> | |
>Question for the WOTC people: Does using the NI or the blue spell "Siren | |
Call" | |
>force a player to do an attack that turn, or may the player just let the | |
>affected creatures die without attacking? (I believe that you are forced | |
to | |
>attack if any of the affect creature is able to.) | |
You have to attack unless you can prevent the ensorceled creatures | |
from attacking, like perhaps tapping or killing them. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 12 Oct 93 22:38:35 -0700 | |
From: Dave Howell <[email protected]> | |
>A friend of mine has noticed that some of the new cards have (gasp!) new | |
>casting costs. Does that mean that the earlier versions of the cards | |
(which | |
>had lower costs) are now more useful to have in your deck? :-) Or are | |
they | |
>supposed to be treated as having the same casting cost as the new ones? | |
>Some examples are: | |
> Orcish Oriflamme | |
> was: 1R, now 3R | |
>and | |
> Orcish Artillery | |
> was: 1R, now 1RR | |
> | |
>I also heard the new Elvish Archers are 2/1 instead of 1/2, but I haven't | |
>actually seen a new one yet. | |
Oh, dear. We did that? I didn't know we changed the Artillery. Well, | |
in a perfect world, you'd play the old cards as they were new, but I | |
can't see any possible way to enforce that. For now, play cards as | |
written. We may Officially Change Our Minds, but do that for now. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 12 Oct 93 22:47:32 -0700 | |
From: Dave Howell <[email protected]> | |
>Ok, on one side you have someone with a Nettling Imp, and on the other, | |
>you have someone with a Prodigal Sorcerer. The guy with the PS begins his | |
>turn, and when he untaps the PS, the guy with the NI uses the NI to tap | |
>the PS and do damage to the owner. | |
Excuse me? The Imp forces a creature to attack. Sometime during the | |
turn, the Sorcerer must march over at attack, with 1/1, the opponent. | |
Attack is specifically defined, and does not involve the use of | |
special abilities. | |
>Ok. Right after the NI guy says that, | |
>the PS guy says he'll use the PS to attack the NI before the NI guy can | |
>use it to do damage to him. | |
> | |
>What happens. | |
If the Imp zaps Tim, Tim can either respond by poking the Imp or it's | |
owner, which taps him, which prevents him from attacking this turn, | |
so he dies at the end of the turn, or he doesn't, so he has to march | |
into battle before the end of the turn, hopefully accompanied by | |
friends or wearing good armor. | |
It's not a paradox/timing issue. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 12 Oct 93 23:01:48 -0700 | |
From: Dave Howell <[email protected]> | |
It's an Infrequently Asked Question! | |
>When you summon a Clone, it takes on all the characteristics of the | |
>creature you're copying, minus all enchantments. So, if you have a | |
>Sera Angel, and I weakness it and then clone it, you've got a 2/3 Sera | |
>Angel and I've got a 4/4 one. This all seems clear and makes sense. | |
> | |
>Let's say I'm fighting a black opponant and they've got "Animate | |
>Dead". This is an "Enchant Dead Creature" spell. If you cast it on a | |
>dead Sera Angel, you get a 3/4 creature that's the animated corpse of | |
>a Sera Angel. What happens if I try to clone this? Do I get a 3/4 | |
>Angel? A 4/4 Angel? A dead Clone? | |
A dead Clone. If you dispell the Enchantment, the creature dies. | |
>Now let's say you've got a nice Artifact that I like. Then you | |
>Animate it. The resulting creature is only a creature as long as it's | |
>got an enchantment on it. But the Clone can only copy the attributes | |
>of a creature without the enchantments. What happens if I try to | |
>Clone your artifact, or shift my Doppleganger over to match it? | |
Officially, you can't. For a while the designer was letting clones | |
turn into artifacts, but it's just too hard to explain on the card. | |
>Now let's say my Clone was killed. My foe Animates it, bringing it | |
>out of my graveyard. What characteristics are had by the animated | |
>corpse of a Clone? Is it still a copy of the creature originally | |
>copied, | |
Cards back from the graveyard NEVER have any knowledge of their past | |
lives. | |
>or does he get to re-declare it? This bears some similarity | |
>to Unsummoning a Clone. | |
Re-declare. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 19 Oct 93 00:57:34 -0700 | |
From: Dave Howell <[email protected]> | |
>From: CARL OR KAREN CRAVENS <[email protected]> <dafuzz/daemon> | |
> | |
>probably more powerful. Some of these rare cards aren't really worth | |
>rare status, in my opinion. | |
You misunderstand. Cards were under stringent requirements to qualify | |
as COMMON cards. Well-balanced, not devastating in quantity, yet not | |
a waste of space. Cards that could not meet these criteria were | |
relegated to the ghettos of rarity. Rare cards may be too powerful, | |
or too stupid, or just not as good as some other card. Rarity is not | |
an honor, it's a punishment. | |
>From: Robert DeLoura <[email protected]> <deloura/daemon> | |
>Subject: Q: Trample vs Banding? | |
> | |
>Situation: One 7/7 Flying Trample monster (gee I wonder what that is :) ) | |
>is attacking. Defender blocks with 2 1/1 Banding Flying creatures and a | |
>3/3 Flying creature. | |
> | |
>Defender says 'Since I'm banded, I allocate all 7 points to this creature | |
>(one of the 1/1 creatures)', and removes it from play. | |
> | |
>Attacker (me) growls and says Trample doesn't work that way, even if you | |
>*are* a banded group. | |
> | |
>Who's right? I assumed that since he allocated all 7 points of Trample | |
>damage to the same 1/1 creature, that the other 6 points would overrun and | |
>hurt *him*. | |
> | |
You're right. The 1/1 creature is trampled for 7, which means 1 to it | |
and 6 to its controller. | |
-------------------------------------------------------------------------------- | |
Date: Thu, 21 Oct 93 02:30:47 -0700 | |
From: Dave Howell <[email protected]> | |
>From: [email protected] <bethmo/daemon> | |
> | |
>* "When the Kormus Bell is in play, can a swamp be tapped for mana the | |
> same turn that it is played?" | |
> | |
>If the swamps are really creatures, then they can't be tapped the turn | |
>that they are played. If they're land/creatures, similar to animated | |
>artifacts being artifact/creatures, then they could be. | |
They're land creatures, not much like artifact creatures. | |
>* "Player A is playing a Summon spell. He taps the lands for it, and | |
> tthen before he can lay down the creature player B plays Mana Short to | |
> drain all his mana and abort the spell. Does this work?" | |
> | |
>I ruled that it didn't, since Mana Short is an Instant, not an Interrupt. | |
> | |
>Some players lay down the creature and then tap, others tap and then lay | |
>down the creature. Player B thought that as long as the creature hadn't | |
>hit the table yet, the spell wasn't being interrupted. My judgement was | |
>that the spell was in the process of being cast, rggardless, and so it | |
>would have required an Interrupt to stop him. Otherwise this becomes a | |
>who-yells-first situation. | |
Theoretically, they could be interrupted. Practically speaking, since | |
a player *could* have dropped the spell card, then tapped, I always | |
play as if they *did*, even if they actually play in the other order, | |
since to insist that they tap after playing is just being anal. | |
>And here's one that came up before the tournament, and I forgot to ask | |
>the list. How does Trample interact with a Veteran Bodyguard? I had | |
>originally thought that when damage was passed from a player to the | |
>Or does trample not count in this case since the Bodyguard isn't actually | |
>blocking? | |
The bodyguard intercepts all the damage coming to you. He gets | |
trampled in your place. | |
>And another that didn't actually come up in the tournament but we've been | |
>wondering about: | |
> | |
>"Does a creature with Red Ward still get the +1 from Orcish Oriflamme? | |
>Does it matter whether the Oriflamme was cast before the Ward or not?" | |
No. The Oriflamme doesn't target any specific creature, so Red Ward | |
doesn't stop its effects. 2nd Ed. rules. | |
>P.S. We also wondered how much mana it takes to summon an Ace of Spades. | |
:-) | |
Lots. Lots and lots. | |
>=============================== | |
> | |
>> Given that, however, I'm still fuzzy on what should happen if you | |
>> lightning bolt a regenerating grizzly before dammage dealing phase. | |
> | |
>Hopefully this helps, since you are most emphatically *not* "given that". | |
> | |
>Dave? Would you be so kind as to help us all out with this one? | |
Yes. If a creature regenerates, it is unavailable for further action | |
during an attack. It's recuperating, if you will. Any creatures | |
blocked by it do not attack the wizard, they just stand around bored | |
for that attack. | |
>From: CARL OR KAREN CRAVENS <[email protected]> <dafuzz/daemon> | |
> | |
>We nail that 1/1 creature with 7 (non-g for now) damage. | |
> | |
>1) How much damage did that creature take, 1 or 7? After the damage | |
>dealing phase, can I heal the creature for 1 point of damage to save | |
>him, or must I heal the creature for 7? (We're talking after-the-fact | |
>healing here, not preventing damage, which must come before the damage | |
>dealing phase.) | |
I believe we don't have any spells which heal after the fact. They | |
all "prevent." You'd have to prevent 7 to save the creature. | |
>3) Now what if that 7 damage is Trampling? In this case, it's obvious | |
>that 6 of the 7 isn't applied to the creature, but to the player. If | |
>the answer to #1 is "heal for 7" what is the answer in this case? | |
Any less than 7 and the creature still dies, and excess is applied to | |
you. | |
>It says "in play." I assume the graveyard doesn't mean "in play," | |
>right? This means that although Swamps are treated as creatures, I | |
>can't use Raise Dead or Animate Dead on one in my graveyard, right? | |
Exactamundo. | |
-------------------------------------------------------------------------------- | |
Date: Sat, 23 Oct 93 06:57:30 -0700 | |
From: Dave Howell <[email protected]> | |
>From: CARL OR KAREN CRAVENS <[email protected]> <dafuzz/daemon> | |
> | |
>The descriptions of Instant and Interrupt both state that these spells | |
>can be cast "at any time." Reading this literally, this means that I | |
>can cast spells during the Untap, Upkeep, and Draw phases, correct? | |
That's correct. | |
>Another point of semantics and "timing" so to speak... It is my | |
>opponent's turn. If I Twiddle one of his creatures _before_ he | |
>declares that he is attacking, he can't use that creature to attack, | |
>correct? | |
Right. | |
>From: [email protected] <bethmo/daemon> | |
> | |
>Now, what happens if you Clone or Doppelgang a non-creature artifact that | |
>had an Animate Artifact on it? The clone/doppel doesn't inherit any | |
>enchantments. I would have ruled that it becomes an inanimate copy of | |
>the artifact, behaving like a Copy Artifact spell. But I believe that | |
>Snark ruled in a past message that all you get is a dead Clone. This | |
>seems illogical, but if it's the official ruling then it takes precedence. | |
Well, the designer originally thought that you could indeed clone an | |
animated artifact, and get an artifact of your own. I don't think | |
that's any more or less illogical than not, since how can a clone | |
turn into an inanimate object? Anyway, when we tried to clarify this | |
on the cards, it wasn't possible to say so clearly in the room we've | |
got. We did have room to say "you can't," so that's what we went | |
with. It's not as if it comes up very often anyway... | |
>From: [email protected] (Bill Ingram) <magic/daemon> | |
> | |
>1. The Library says "If a card forces you to discard, you may choose | |
>to discard to the top of your library." | |
> | |
>2. The rule booklet says killed creatures "are destroyed and placed in the | |
>graveyard." | |
> | |
>3. The rule booklet says, "If an enchanted card is put out of play, the | |
>enchantments cast upon it are discarded." | |
> | |
>4. The Disenchant spell says, "Target enchantment or Artifact must be | |
>discarded." | |
> | |
>We can conclude from these written rules that, | |
...the Library of Leng is very poorly worded. The intent is only to | |
allow cards discarded from the player's hand to be returned to the | |
top of the library. Note: not the Library, but the library, the stack | |
that you draw from. | |
>From: [email protected] (Robert Watkins) <robertw/daemon> | |
> | |
>If I have a Black Lotus out and someone uses either a twiddle or | |
>Icy Manipulator to tap it, does the Black Lotus remain in play | |
>since it wasn't tapped for mana and merely changed orientation? | |
If you read the card, it's the adding of 3 mana to your pool that | |
causes the card to be discarded. | |
>From: Scott Nicholson <grundy/daemon> | |
> | |
>What are the rules covering placement of cards? Can you place | |
>cards as far apart as you wish, or what???? | |
Officially, now, yes, you can arrange your cards in any pattern, | |
until the Chaos Orb is put into play. At that time, moving cards | |
farther apart would be interfering with the Orb, and is illegal. | |
Practically speaking, I had a Sphere of Annihilation in my | |
gamma-edition playtest deck (the Orb's former name), and one player, | |
after he heard the card existed and even before he knew I had it, | |
started putting cards all over the table and on nearby surfaces. I | |
promptly quit playing him, since I wasn't about to chase all over the | |
room just to find out what he had in play. | |
>From: [email protected] <cheshere/daemon> | |
> | |
>Can you fork someone else's spell? The card easily implies this, but my | |
group | |
>would feel better with a ruling. | |
Yes you can, and you have full control over the copy. | |
-------------------------------------------------------------------------------- | |
Date: Sun, 24 Oct 93 22:34:06 -0700 | |
From: Dave Howell <[email protected]> | |
>From: [email protected] <p.timm/daemon> | |
> | |
>A) Can you play "Cyclopean Tomb" against an opponents land? | |
Sure. | |
>B) When using Zombie Master, can you regenerate ALL zombies in play for | |
>just one black mana, or does it require one mana EACH? | |
Each. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 26 Oct 93 08:06:03 -0700 | |
From: Dave Howell <[email protected]> | |
> Someone is spreading the rumor around the game store where we | |
> get our Magic stuff that WotC are giving away new, previously unreleased | |
> cards at conferences or tournaments which will not be available | |
elsewhere. | |
> This sounds totally contrary to everything I know so far. | |
As someone has pointed out, we now have poker decks with Magic backs | |
for promotional purposes. No, you can't order them. :) Now, we DO | |
intend eventually to have cards that are only available from us at | |
conventions, perhaps included in the program packet or something like | |
that, but we haven't done it yet. | |
> Okay! That's a new phrase, "Lace cards affect the target | |
permanently, and | |
>are discarded after use." Does this mean that, (1) Lace cannot be | |
>disenchanted, tranquilitied, or (in a later turn) spell blasted, and that | |
(2) | |
>you could bring it back into your hand later with a spell that lets you | |
take | |
>a card from your discard? | |
Ya, sure, you betcha' | |
> Some other questions... Two Raging Rivers... Must the opponent divide | |
>into three or four? (We've suggested that when the player puts down a | |
>second raging river, he has to decide which side the river is on, thus | |
it's | |
>three with a middle channel. It being 'magic' however, it could be played | |
>as four. Any official comment? | |
Officially, two Raging Rivers make one extra long river. No three- or | |
four-sided rivers. | |
> Mana Flare: If I have multilands (which I tend to have a bunch of) | |
and | |
>a Mana Flare comes out, what kind of Mana can I tap for? I have been | |
>playing, admittedly to my disadvantage, that if I pick a mana type to tap | |
>it for, I get two of those. It seems the most straightforward, but if the | |
>official ruling is to pick, I certainly won't mind! *grin* | |
Two of whatver you choose. | |
[ Darrell's note: I think he means "Two of WHICHever you chose", ie, two of ] | |
[ one, or two of the other, not one of each. My reading, YMMV... ] | |
> Winter Orb: (I think...) You are only allowed to untap one land per | |
>turn. Creatures are not affected... What if Living Lands is in play, and | |
>my forests are 1/1 critters. Can I untap them, or not? The living lands | |
>sounds like it makes Llanowar Elves out of all the land, basically. We | |
>treated them as critters initially, and untapped all forests as normal, | |
but | |
>only one non-forest. | |
That's what I think, but we're discussing an official ruling now... | |
> Living lands: How does it affect multi-lands? The obvious choice is | |
that | |
>I would have, for example, a Taiga that I can either use as a 1/1 critter, | |
>tap for green mana, or tap for red mana... | |
I agree. | |
> Can you sacrifice the Lord of the Pit to himself, to keep him from | |
doing | |
>you damage? | |
No, he's just not that stupid. :) | |
> Does anybody else have the problem of playing Magic for many many | |
hours, | |
>then reaching for a soda and calling back over your shoulder, "Okay, who | |
>wants to tap some White Mana (Diet Coke) and who wants Red Mana?" Some | |
folks | |
>are now calling Mountain Dew as Green Mana, Coffee is Black Mana, and this | |
>disgusting local brand of grape soda is Blue Mana. (Most people play with | |
>only one color of liquid mana around here...) | |
You people are really strange. ;) | |
> Must you untap EVERYTHING which can be untapped (not taking into | |
account | |
>things like paralyze, etc.), and must you draw a card every turn? (The | |
>primary focus of these two questions are the Hordes and the Vise.) | |
Yes. | |
> Could you be more explicit about 'Until End Of Turn', or should I | |
REALLY | |
>just wait for the second edition of the rules? (For example, my Scryb | |
Sprites | |
>have +3/+3 from Giant Growth until end of turn. I attack with them. My | |
>turn completes, it becomes his turn. Do 'Until End Of Turn' enchantments | |
>get discarded then? | |
Yes, that's when. | |
> If someone has two Personal Incarnations out at once, and Wrath of God | |
>is played (I think that's the one), is that an instant kill? (*shiver!*) | |
>I would unfortunately guess that it is, since the damage from both is | |
>applied at once... | |
yes. | |
>[regeneration] | |
If a creature regenerates, it may not continue to participate in an | |
attack. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 27 Oct 93 10:31:14 -0700 | |
From: Dave Howell <[email protected]> | |
[ can Lan'o'war elves use their manna to power a Regenerate on themselves?] | |
Regenerating elves can indeed tap themselves to save their own bacon. | |
For now. | |
[ Lightning Bolt. Fork Lightning Bolt. If the Lightning Bolt is Countered, | |
does] | |
[ the fork | |
fail? ] | |
Fork only works on a spell that has been cast. If the spell is not | |
cast, which is by definition "successfully cast," then Fork will | |
fail. Counterspell the original, and Fork won't work. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 27 Oct 93 10:40:31 -0700 | |
From: Dave Howell <[email protected]> | |
[ My opponent plays Animate Dead on a creature in my graveyard, I Unsummon | |
] | |
[ the creature. Does he go to my hand (unsummon) or my graveyard (animate | |
] | |
[ dead)? | |
] | |
If you Unsummon a creature your opponent has Animate Dead'ed, it | |
goes into your hand. The text on Animate Dead is simply stating the | |
obvious of what happens if you disenchant, and wasn't meant to | |
override Unsummon. Oops. | |
[ Can a regenerated creature do damage again after it was rengenerates? ] | |
Any time a creature is regenerated, it may no longer participate in a | |
battle from which it has been removed. | |
And, yes, my secret is out, I'm not perfect. :o | |
"Enchant Non-Creature Artifact" indeed. Bleh. | |
>Sleight of Mind states that you can replace one color word with | |
another. | |
>Can you replace the word "colorless"? Make a Sol Ring provide 2 blue | |
mana? | |
No. Colorless is not a color. :) | |
>Swords to Plowshares states that creature controller gains life equal to | |
>creatures power. Can I boost 12 red mana into my Dragon Whelp and then | |
>StP him and get 14 lives? The whelp dies if more than 3 mana is put into | |
him, | |
>which takes effect first? | |
The card says "at end of turn." can you StP it before then? Sure. | |
>How about a goblin with firebreath kicked way up? | |
Yes. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 3 Nov 93 19:43:48 -0800 | |
From: Dave Howell <[email protected]> | |
New rules, since the old ones are broken. Sigh. | |
Untap: no fast effects or spells of any kind until the untap phase | |
is finished. | |
Paralyze: A typo. Untapping a paralyzed creature occurs during | |
upkeep. | |
-------------------------------------------------------------------------------- | |
Date: Mon, 8 Nov 93 00:43:34 -0800 | |
From: Dave Howell <[email protected]> | |
>>The text of Animate Artifact reads: | |
>>"Target artifact is now a creature with both power and toughness equal | |
>>to its casting cost; target retains all its original abilities as well. | |
>>This will destroy artifacts with 0 casting cost." | |
>> | |
>>Therefore, unless you have a way of changing the casting cost of the Mox | |
( | |
>>do not believe it exists) animate artifact will -always- destroy the Mox. | |
>>Giant Growth doesn't keep it alive. | |
> | |
>Hrm. I was thinking that since Giant Growth is an instant it would save | |
>the mox before it was destroyed. So, are there any cards that will make | |
>an artifact into a 1/1 (or better) creature? | |
Sigh. The card is simply pointing out what might not be obvious. If | |
"will destroy artifacts w/0 casting cost" weren't on there, then | |
we'd have a "What happens when..." question in the FAQ. I think using | |
the instant Giant Growth to prevent the death until a permanent | |
enchantment can hit the poor creature is brilliant. Just as Weakness | |
kills skeletons, the Holy Strength would save the Mox Monster. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 10 Nov 93 21:25:40 -0800 | |
From: Dave Howell <[email protected]> | |
>bethmo says: | |
> | |
>I don't think so, unless Paralyze is another that changed wording when | |
>I wasn't looking. :-) Mine says | |
> | |
> Target creature is not untapped as normal during untap phase | |
> unless 4 mana are spent. Tap target creature when Paralyze is | |
> cast. | |
> | |
>And Meekstone: | |
> | |
> Any creature with power greater than 2 may not be untapped as | |
> normal during the untap phase. | |
> | |
>Paralyze doesn't say "spend 4 mana to untap" -- if it did, you could | |
>untap any time, not just during untap phase. Spending 4 mana gives | |
>it the potential to untap, but doesn't actually untap it. Meekstone | |
>then steps in there and says "Whoa, no big creatures allowed!" | |
> | |
>At least, that's how I would read the combination. | |
> | |
>But if the Omnipotent and Omnibenevolent Snark rules otherwise, I will | |
>grovel at his feet and marvel at the greatness of his wisdom. :-) | |
Oops. Darn. It was so cool to have Paralyze, under certain esoteric | |
conditions, be a card you'd play on yourself. Actually, since one of | |
the conditions was to move Paralyze to Upkeep, it's not untapping as | |
normal anyway, anymore. Oh, dear, how complicated. | |
>-------------- | |
>From: Scott Nicholson <daemon> | |
> | |
> I purchased two starter decks from a comic shop in | |
> Oklahoma. The two decks had the exact same composition. | |
> Since these were the last two decks left in the area, I | |
> was understandibly angered. | |
This is an odd artifact of the manufacturing process. You don't get | |
random cards, you get a sequence of cards, and where the cards start | |
in the sequence is random. You had three pairs start in identical | |
places. What a drag. | |
>------------------- | |
>From: "Jeremy C. York" <[email protected]> <jeremy/daemon> | |
> | |
>Also, this "fix" of untapping a paralyzed creature during upkeep | |
>doesn't seem right to me -- if I a Meekstone is in play and my | |
>Craw Wurm has a Paralyze on it, it seems ridiculous to me that | |
>the Wurm should be able to untap *because* of the paralyze. | |
>*I* don't think this is "Cool!" | |
> | |
>How about "No fast effects that require casting a spell or | |
>tapping a permanent (other than land) during upkeep" | |
> | |
>So you can tap land in order to feed Paralyze, you can tap land | |
>to power a CoP...and not much else! | |
Complicated. | |
I know, this Un-Double-Poke fix causes other problems, but they're | |
all smaller than the original flaw. With a game this complicated, | |
there will always be problems, and we're working to clear as many as | |
possible for the 2nd ed. In the meantime, we all just get to glare at | |
each other a lot. Sigh. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 10 Nov 93 22:15:11 -0800 | |
From: Dave Howell <[email protected]> | |
>From: John Charles Fiala <[email protected]> <jf2z+/daemon> | |
> | |
>The Blue Elemental Blast says, 'Cast to counter a red spell being cast | |
>or to destroy any red spell in play." | |
> | |
>Now, If I cast a blue elemental blast on a troll *in play*, I think the | |
>troll should die. My erstwile opponent doesn't. My argument, is that | |
>the card is destroyed, and the intent was that regenerating creatures | |
>would be killed. His argument is that the card only says 'destoryed' | |
>and not 'destroyed w/o possiblity of regeneration', that the troll stays | |
>around, assuming you've got the R to regenerate it with. | |
Ick. Well, I think the troll should die too, but that's not what the | |
card actually says. :( Destroyed=killed=can regenerate. Bleh. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 10 Nov 93 22:52:34 -0800 | |
From: Dave Howell <[email protected]> | |
Oh, by the way, re: fork. | |
"Any [spell] just cast is ...] | |
Just cast. As in, just sucessfully cast. You have to stop the | |
Lightning Bold BEFORE the fork is cast. Until the Bolt is past tense, | |
you can't use Fork. | |
There. <dusts hands> | |
-------------------------------------------------------------------------------- | |
Date: Tue, 16 Nov 93 10:35:33 -0800 | |
From: Dave Howell <[email protected]> | |
A note on somebody's question. | |
The Rock Hydra does have an X/X power/toughness, based on the mana | |
used to cast it. This happens to make Raise Dead completely useless | |
on this creature. Since it has no memory of its former life, it | |
can't use the X it had before, and X always defaults to 0 for | |
purposes of cost unless the spell was cast during the present turn. | |
Ergo, it's a -1/0 creature when raised. Oops. | |
-------------------------------------------------------------------------------- | |
Date: Sun, 21 Nov 93 09:07:41 -0800 | |
From: Dave Howell <snark> | |
>> 3a) Tapping land happens at the speed of an interrupt. If a variable | |
cost | |
>> spell (eg. Fireball) is Spell Blasted, can more land be tapped and the | |
mana | |
>> thrown into the spell to stop the Fire Ball from being countered? | |
>> | |
> | |
>Yes | |
No. Unlike fast effects, you must set the cost of an X in the casting | |
cost when you first take the card from your hand. | |
>> 5a) A 4/4 Nightmare is hit with a Lightning Bolt, then one of his | |
>> supporting swamps is destroyed. Is he then a 3/3 Nightmare with 3 | |
Points | |
>> of damage (dead) or a 3/3 Nightmare with 2 Points of damage (alive)? In | |
>> other words, can the owner choose to remove one of the damaged points of | |
>> toughness or not? | |
> | |
>Nightmare is dead, it has taken three damage, and then its 3/3 wich means | |
>its dead. You can't dispose of the missing life points its just damage | |
>accumulation vs. current toughness. | |
A 4/4 Nightmare becomes a 4/1 nightmare. The loss of a swamp means it | |
becomes a 3/1 Nightmare. The creature's toughness is reset at the | |
end. The issue of accounting for damage as total damage done vs. | |
toughness left is very subtle, and is not explained anywhere in the | |
rules. | |
>Okay. If you think this wording is ambiguous, you're not thinking it | |
>through. If by dies, you mean the whole go-to-the-graveyard process, | |
>then *NO* card that dies can be regenerated, as regenerate can only | |
>ever be played at the moment of death. If that's what was meant, then | |
>disintigrate just has a silly tautology on it. | |
I'm afraid Disintegrate has a silly tautology on it. | |
>So, does the Kormus Bell make them into creatures *instead* of land, | |
>or creatures *in addition to* land? | |
In addition to. | |
>> I think that the intent of Consecrate Land was simply that no | |
>> enchantments except Consecrate Land could affect that land. Why is | |
>> that so hard? | |
Because you don't get to play a card based on the intent, but only on | |
the words printed. We wish this weren't necessarily true, but it's | |
the only vaguely fair way to play. | |
>That may have been the intent, but then why would Snark have said | |
otherwise | |
>at OryCon? An update or clarification may change this, but currently, by | |
the | |
>rules in the book, the FAQ, and the "official" postings I've seen so far, | |
a | |
>Concecrated Land can be affected by Living Lands. | |
Exactly. | |
>I play the black spell "Word of Command" on my opponent. | |
>He has a Disintegrate spell in his hand, which I want him | |
>to use on one of HIS creatures (this is a legal target for | |
>the Disintegrate spell). My opponent claims that HE, NOT I, | |
>decides the amount of additional mana pumped into the | |
>Disintegrate (the "X" of the casting cost), as it is legal to cast | |
>it with a strength of zero. His claim is based on the phrase | |
>"legal spell" on the WoC card (don't have the full text handy, | |
Casting with 0 is legal, as is casting with any other value up to the | |
amount of non-spell mana available. Clearly a decision must be made, | |
and Word of Command says you get to make it. | |
><Stuff about vampire w/ lance and 11 1/1 creatures deleted> | |
> | |
>>Bzzt. Vamp w/ Lance kills four and does not suffer any damage from | |
>them because | |
>>of the Lance which allows him to kill them before they can touch him. | |
Lance | |
>>gives a creature First Strike. | |
> | |
>The interesting thing about this question is that the vampire gets the | |
>counters when the creature dies. The creatures don't technically die | |
>until they hit the graveyard, because they could be regenerated after | |
>the damage phase. All damage is simultanious. So the vampire kills 4 | |
>of the creatures, but takes another 7 points of damage BEFORE it gets | |
>the counters. I think the vampire would die. | |
This is really interesting. According to our revised, expanded | |
sequence of play, dead=goes to graveyard, and creatures go at the end | |
of battle. The vampire wouldn't get the points until then, after the | |
non-first strike creatures can do damage back. Vampire dies. | |
-------------------------------------------------------------------------------- | |
Date: Mon, 22 Nov 93 14:10:27 -0800 | |
From: Dave Howell <snark> | |
Ladies and Gentlemen, I regret having wasted people's time on the | |
Fork/Counterspell issue. What happens is the interaction between the | |
Fork spell being an Interrupt, the fact that the card says "just | |
cast," (past tense), and the definition of casting, which actually | |
was codified after the game was released. I have been basing my | |
rulings on the phrase "just cast," but the message below is clear and | |
concise enough to bring out the utter paradox between this and the | |
Interrupt rules. Fork cannot both be an interrupt and affect spells | |
"just cast." Ergo, "just" is a typo. Please replace it with the word | |
"being," it affects spells "being cast." | |
>What I'm interested in is if we have consensus on my CONCLUSIONS below. | |
>Only a fraction of this is a re-hash of what's already gone by. For | |
>reference, this is the text of Fork: | |
> | |
> "Any sorcery or instant spell just cast is doubled. Treat Fork as an | |
exact | |
> copy of the target spell except that Fork remains red. Copy and | |
original | |
> may have different targets." | |
> | |
>HYPOTHESIS 1 | |
>------------ | |
>The phrase "just cast" is equivalent to "successfully cast." At the | |
moment | |
>Lightning Bolt becomes "just cast" the opponent takes 3 damage. | |
True. | |
>COROLLARY 1.1 | |
>------------- | |
>In order to successfully Fork my Lightning Bolt, I must wait until it | |
>becomes "just cast." | |
No longer true. You *must* interrupt the Lightning Bolt before it's | |
done being cast. | |
>COROLLARY 1.2 | |
>------------- | |
>If I interrupt my Lightning Bolt with my Fork, then my Fork will not be | |
>able to use the Lightning Bolt as the target, because the Lightning Bolt | |
is | |
>not the "just cast" spell. | |
Also no longer true. | |
>CONCLUSION 1.1 | |
>-------------- | |
>If my opponent takes the damage from the Lightning Bolt, and then I Fork | |
>the Lightning Bolt, he can no longer Counterspell the Lightning Bolt--only | |
>the Fork. IS THIS CORRECT? | |
No. He can counterspell either. The counterspell will take effect | |
first, since it was cast later, leaving no spell for the Fork to | |
fork. | |
>CONCLUSION 1.2 | |
>-------------- | |
>To run a series of Forks off one Lightning Bolt, you must successfully | |
cast | |
>the Lightning Bolt, then successfully cast a Fork (which will become a | |
>Lightning Bolt, do 3 damage, and become "just cast" all at the same time), | |
>then successfully cast a 2nd Fork on the 1st Fork (which is now a | |
Lightning | |
>Bolt), etc. There is no interrupting taking place here. IS THIS CORRECT? | |
No. | |
>CONCLUSION 1.3 | |
>-------------- | |
>(Already answered by Snark, but restated here.) I cast Lightning Bolt, my | |
>opponent interrupts with Counterspell, and I interrupt with Fork. What | |
>happens? Nothing. No Lightning Bolt (it is Counterspelled), and my Fork | |
>could succeed IF I point it at the spell "just cast" which is the last | |
>spell successfully cast BEFORE the Lightning Bolt. IS THIS CORRECT? | |
You can get the effect you want by forking the Counterspell, and | |
counterspelling it back, leaving the lightning bolt to succeed on its | |
own. Your Fork will create a copy of the spell in progress, the | |
counterspell, and finish its effects before the counterspell | |
realizes it's failed. Your interrupt takes effect first. | |
Strange but true. | |
>CONCLUSION 1.4 | |
>-------------- | |
>Assume I have two Forks and a Lightning Bolt. I cast the Lightning Bolt, | |
>and assume my opponent lets it succesfully complete. Then I cast Fork, | |
but | |
>my opponent Counterspells the Fork. I let the Counterspell successfully | |
>complete. Oops! I no longer have access to my original Lightning Bolt, | |
>because the spell "just cast" is the Counterspell. IS THIS CORRECT? | |
No. However you can counter the counterspell as seen above. | |
>CONCLUSION 1.5 | |
>-------------- | |
>Assume I have two Forks and a Lightning Bolt. I cast the Lightning Bolt, | |
>and assume my opponent lets it succesfully complete. Then I cast Fork #1. | |
>My opponent interrupts with Counterspell. I interrupt with Fork #2. | |
(Fork | |
|JM | |
2uKW-HK$]4e original Lightning Bolt, as that is the spell "just | |
>cast.") For the resolution, we flip to page 30 of the rulebook: | |
> | |
> "If the same spell [ Fork #1 ] has more than one interrupt [ | |
Counterspell, | |
> Fork #2 ] done during its casting, the caster [ me ] of that spell [ | |
Fork | |
> #1 ] does his or her interrupts first [ Fork #2 ], regardless of | |
whether it | |
> was announced first." | |
> | |
>(Side note: There is an error in this sentence, where the singular "it" | |
has | |
>a plural antecedent, "interrupts." Presumably, "it was" should be "they | |
>were.") So the sequence is: Fork #1 is interrupted by Fork #2 is | |
>interrupted by Counterspell. The resolution is Counterspell counters Fork | |
>#1 (which was the target of the Counterspell, never mind the fact that | |
Fork | |
>#2 has technically fired off in between!) and Fork #2 successfully | |
>completes, becoming a Lightning Bolt and doing 3 damage to the opponent. | |
>IS THIS CORRECT? | |
The results are correct. | |
>CONCLUSION 1.6 | |
>-------------- | |
>Assume I have two Forks and a Lightning Bolt. I cast the Lightning Bolt, | |
>and assume my opponent lets it succesfully complete. Then I cast Fork #1. | |
>My opponent interrupts with Counterspell. I interrupt with Fork #2. My | |
>opponent interrupts with Counterspell #2. (I am not making this up.) For | |
>the resolution, use the same rule as in CONCLUSION 1.5 above. The | |
sequence | |
>is: Fork #1 is interrupted by Fork #2 is interrupted by Counterspell #1 is | |
>interrupted by Counterspell #2. Counterspell #2 counters Fork #2, | |
>Counterspell #1 counters Fork #1, and nothing happens. But wait! Now | |
>apply the same rule to Counterspell #1: | |
> | |
> "If the same spell [ Counterspell #1 ] has more than one interrupt [ | |
Fork | |
> #2, Counterspell #2 ] done during its casting, the caster [ my opponent | |
] of | |
> that spell [ Counterspell #1 ] does his or her interrupts first | |
> [ Counterspell #2 ], regardless of whether it was announced first." | |
> | |
>So the sequence is: Fork #1 is interrupted by Counterspell #1 is | |
>interrupted by Counterspell #2 is interrupted by Fork #2. The resolution | |
>is Fork #2 successfully completes, becoming a Lightning Bolt and doing 3 | |
>damage to the opponent, Counterspell #2 fizzles because its target is | |
gone, | |
>Counterspell #1 counters Fork #1. IS THIS CORRECT? | |
<blink> The solution is to cast Counterspell #2 during Fork #2, since you | |
cannot play both forks w/o allowing the other player to respond. You play | |
F1, you opponent plays C1 during F1, you play F2 during C1, and your | |
opponent plays C2 during F2. Only C2 is extant during F2, so F2 dies. C1 is | |
during F1, so it dies. The rule quoted above is ambiguous. Choice of frames | |
is everything here. | |
>TOTAL CONFUSION 1.7 | |
>------------------- | |
>How does the next sentence in the rulebook, on page 31, apply? It reads: | |
> | |
> "Interrupts take effect immediately, unless they themselves are | |
interrupted, | |
> in which case you resolve their interruptions first." | |
That's intended to de-ambiguize the above ruling. :) | |
>So what's the deal? Do we resolve the interrupts 1 by 1 (in which case, | |
we | |
>have clear pairs of Fork vs. Counterspell) or do we start moving | |
interrupts | |
>around according to whose perspective and which spell? | |
The former. | |
Where's my ibuprofin? | |
>1) Volcanic Eruption | |
> | |
>The situation is that I have two mountains, my opponent has three. He | |
>also has an Ironwood Tree out. I cast Volcanic Eruption. | |
> | |
>Can I spend 5 mana do destroy the Ironwood tree even though my opponent | |
>has only two mountains? | |
Yes. | |
>If I do spend 5 mana, do my mountains have to be destroyed as well? | |
Yes. | |
>2) Power Surge | |
> | |
>When Power Surge is cast, does it go into effect immediately? If so, it | |
>is one HECK of an ambush spell...just wait till your opponent has 15 mana, | |
>but doesn't use any of it, and whamo! | |
When played it applies to the next person to have an untap phase. | |
>3) Mana Barb | |
> | |
>If you have a Circle of Protection: Red, does this protect against Mana | |
>Barb, which is a red spell? Even though in order to get the protection, | |
you | |
>must tap mana, which does a point of damage, and to avoid that, you need | |
>to tap another, to avoid more...etc etc. | |
Exactly. The only way to make a CoP:red work against manabarbs is to have | |
some non-land mana available. | |
>4) Upkeep | |
> | |
>If a card is out that does damage during upkeep (Copper Tablet, Feedback), | |
>does it do damage if you have no cards that require upkeep? | |
Oh, yes. You still have an upkeep phase every turn, even if you don't do | |
anything during it. | |
>1. The difference between the special ability of regeneration and | |
> the enchant creature 'Regeneration' is that the later can be | |
> disenchanted, affected by tranquility etc, i.e. can be removed from | |
> play separately. === | |
True. | |
>2. An attacking creature cannot regenerate, neither by abilty nor by | |
> enchant creature cast before, because it is tapped. (page 24, 27) | |
False. | |
>3. An attacking creature can regenerate by death ward. | |
True. | |
>4. A regenerating attacking creature deals damage. (page 26) | |
False. | |
>5. A by death ward regenerating creature (attacking or defending) deals | |
> damage. | |
False. | |
>6. The enchant creature 'Firebreathing' lasts until end of turn. (each | |
> use of mana to boost the power.) (in analogy to page 29) | |
True. | |
>7. An in my last turn freshly summoned creature can defend in my opponents | |
> following turn, unless it somehow becomes tapped. | |
True. | |
>PS: Comes the unlimited printrun with new rules or are they due for the | |
revised | |
> edition? | |
Revised. | |
> 1) The rules don't specifically say that you can use the banding | |
>ability during blocking. Does that mean you can't band 5 creatures | |
>together to block, and decide which one dies? | |
You can do exactly that. You don't see this from p. 28? | |
> 2) I have a green creature/w green ward on it. Does it mean | |
>tranquality (green spell) can still get rid of the enchantment? | |
Yes. | |
> 3) My Personal Incarnation gets swords to plowshare. | |
>Technically, PI isn't destroyed. Do I still lose half life? | |
No. | |
> What is the exact ruling on this seemingly nasty creature, in terms | |
>of 'each time the fungusaur is damaged'? Does this mean that you can | |
>use three Prodigal Sorcerers on it in your turn (now a 5/5 creature) then | |
>two more in your opponents turn (now 7/7). | |
If you've got 5 Tims, yes. | |
What about in attack phases? | |
>When attacking, does it receive +1/+1 for each creature blocking (and | |
doing | |
>damage), or +1/+1 once for the whole bunch? | |
1 for the bunch, since they're simultaneous. | |
> Taking a look at the Sengir vampire which seems like the Fungusaur's | |
>opposite (but definitely not its equal), it looks like the Fungusaur | |
should | |
>have read 'Each turn the Fungusaur is damaged...' | |
It should have, but didn't. Our mistake. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 30 Nov 93 04:14:01 -0800 | |
From: Dave Howell <snark> | |
>From: [email protected] <mathiesen/daemon> | |
> | |
> Actually, the text of island sanctuary says: "cannot be attacked by | |
>creatures other than flying and islandwalking creatures", not "can't be | |
>damaged." So the imp nettles, creature can't attack anything, and is | |
>destroyed. | |
Actually, it says both. This is a card that changed between the alpha | |
and beta parts of the first print run. :) | |
>From: Jeff Alexander <[email protected]> <jwa/daemon> | |
> | |
> Personally, I believe playing with decks that have been modified | |
>by trading and card omission to be fair, since A) the rulebook implies | |
>that these things can and should be done, and I'm willing to give the | |
>game designers the benefit of the doubt; B) trading can be fun; C) | |
>playing with the same deck all the time can be boring -- furthermore, | |
>playing with the same, weak deck that puts your chance of winning more | |
>in the hands of luck than skill is frustrating (and I DON'T like the | |
>alternative of buying a whole new Starter Deck because I got a "bad" | |
>one); and D) some cards are *just* *plain* ANNOYING (Copper Tablet, | |
>anyone?). | |
Your best clue is that we advertise it as a "Trading Card Game." You | |
are supposed to win and trade for new cards, and we certainly expect | |
you to put those cards in your deck if you choose. | |
>From: [email protected] (Kimbo Beattie) <kimbo/daemon> | |
> | |
>I have two Frozen Shades in play. I tap five Swamps. The text for | |
>the Frozen Shade says "B:/+1/+1 until the end of turn. | |
>What happens? Do I have two 5/6 Frozen Shades? Does mana spent to | |
It costs one black mana to pump a shade. If you use 5 black mana to | |
power one special effect, the other shade will get nothing. | |
>From: [email protected] (Karl G. Ulbrich) <ulbrikg0/daemon> | |
> | |
>1. Suppose Kudzu is cast on a land. Each time that land is tapped, and | |
> thus destroyed, the Kudzu is replaced on another land card. Suppose | |
> however that someone uses Sinkhole or Stone Rain on the Kudzued land. | |
> The land is destroyed, but it hasn't been tapped. Is the Kudzu | |
> discarded, or is it moved to another land as it would be if the | |
> land was destroyed as a result of the Kudzu? | |
Discarded. | |
>2. If the Cockatrice blocks or is blocked by a creature that can | |
regenerate, | |
> can the creature regenerate? The cockatrice card says the critter is | |
> "destroyed", but I don't know if that means it's dead, and can thus | |
> regenerate, or dead without possibility of regeneration. (I say it's | |
> destroyed and can't regenerate, but there's dissention in the ranks...) | |
"Destroyed" = "Killed" = "may regenerate" | |
In this edition, we always say "without possibility of regeneration." | |
Somttime (maybe Feb. or Mar.), we'll have new cards that use "buried" | |
to mean "dead without possibility of regen." | |
-------------------------------------------------------------------------------- | |
Date: Tue, 30 Nov 93 11:43:54 -0800 | |
From: Dave Howell <snark> | |
>From: [email protected] (Kimbo Beattie) <kimbo/daemon> | |
> | |
>Example: Conversion (all Mountains treated as Plains) is in play. I | |
>draw and play a Consecrate Land on one of my enchanted (via the | |
Conversion) | |
>Mountains. Does the enchanted Mountain revert back to a "true" Mountain? | |
Afraid not. It is not being enchanted itself, although it is being | |
influenced by an enchantment, a dreadfully subtle point, I admit. | |
>From: [email protected] (Roberto Ullfig) <ullfig/daemon> | |
> | |
>Q. Does a Disenchant cancel the -effects- of the Island | |
>Sanctuary or does the controller of the Island Sanctuary | |
>continue to get the benefits of it until his next turn, | |
>even though it may not be in play anymore? | |
The benefits of Island Sanctuary would cease immediately. | |
>From: [email protected] (Roberto Ullfig) <ullfig/daemon> | |
> | |
>Tap the Tome, draw a card and use that card to prevent the | |
>damage from the Wandelust. In this instance the card that was | |
>drawn was a Swords to Ploughshares which I could play on my | |
>Goblins, destroying them, taking 1 point from Wanderlust and | |
>gaining 1 point from Swords to Ploughshars leaving me with | |
>1 life point and no Goblins or Wanderlust. | |
That would work. | |
>From: [email protected] (Roberto Ullfig) <ullfig/daemon> | |
> | |
>Q. Are Forests which are -living- because of Living Lands treated | |
>as Land-Creatures and effected by spells affecting both Lands and | |
>Creatures or are they treated as Creatures which can be tapped for | |
>1 mana like Llanowar Elves? | |
They are Land-Creatures, still susceptible to sinkhole and the like. | |
>From: Kai Chang <[email protected]> <enkadu/daemon> | |
> | |
> The text of the Jade Statue says spend 2 mana to turn into a | |
>creature. Does that mean after it's a creature I can do instants like | |
Jump | |
>on it? | |
That's correct. | |
> 2) My opponent attacks with a War Mammoth. I defend with 2 | |
>creatures, not banded. He claims that he could assigned enough damage to | |
>kill one creature and then to me. I say he can get to me only if he gets | |
>pass all the toughness of all the defending creatures. He says the | |
trample | |
>ability (as stated in the rules book) only mentioned 1 defending creature. | |
>Who is right? | |
He is. If a trampler puts all its power on a weak spot and gets | |
through, damage is done to the other player, even if other creatures | |
used in defense are unharmed. | |
> 3) If my opponent casts a Control Magic on my creature, and | |
then | |
>I cast a Control Magic, who now controls the creature? | |
You do. If your Control Magic is dispelled, then it snaps back to | |
her, unless her CM is dispelled, allowing the creature to return | |
home. | |
> 4) If I have a Firebreathing on a creature, and my opponent | |
>casts control magic, who is the controller of the firebreathing? | |
You are still. | |
> 5) If there is a creature with flight and earthbind on it, | |
and | |
>the flight is taken off, will the earthbind be taken off also (I argue yes | |
>because the card specifically targets flying creatures). | |
Nope. You must *cast* it on a flying creature, but if an enchantment | |
becomes illegal after it is cast, it just sits around hoping it will | |
become legal again later. | |
> 6) I have a living wall. My opponent casts a shatter | |
artifact | |
>on it. Can I regenerate? Can I regenerate from a Disenchantment? | |
(There is | |
>a text difference between the two.) | |
You can regenerate from shatter. You cannot from disenchant. | |
>From: "Kohler, Steve*" <kohler#m#_steve*@msgate.corp.apple.com> | |
<kohler#m#_steve | |
> | |
>Unlimited Edition: | |
>How compatible will these cardbacks be with the other runs? If they are | |
then | |
>no problem. If not then since this will be the most common cardback | |
around | |
>(due to the lack of limit on printing quantity) any extra cards players | |
have | |
>from the limited print runs will have less value as playing cards. | |
Identical within our manufacturing ability. | |
>From: [email protected] (Roberto Ullfig) <ullfig/daemon> | |
> | |
>If you clone a 20-headed Rock Hydra do you then have 2 20-headed Rock | |
Hydras, | |
>one of which only costs 4 mana to summon instead of the normal 22? | |
Yes. | |
>just remembering things like Animate Dead and such. I myself | |
>would think it would be neat in the future to have spells | |
>(maybee "Permanent Sorcery") that would have a permanent effect | |
>on a duel. | |
We have such things. They're called "enchantments." :) | |
>So did you set mail to ack so you could get messages instead | |
>of digests? I did and it seems to work. Doesn't make sense | |
>with what the guy from WotC said. Was he lying? | |
That just means we didn't lock the change down. If enough people | |
change over, we'll get tossed off our mail link. | |
>> Hi, I ran in to a couple of problems tonight while playing. The first | |
>>involved a clone. Someone tried to red elemental blast a clone that was | |
>>cloneing a serra angel. What I figured was that the clone became a white | |
>>card, and could not be blasted, the other guy thoght that the CREATURE | |
was | |
>>white, but the card was blue. | |
The creature is the card. It was all white, there was no blue left | |
after the cloning process. | |
>> Second, can the basalt monolith [the new card, not the 1st printing | |
one] | |
>>be untapped during someone else's turn, i.e. not during upkeep. Again, I | |
>>thought no, the other guy thought yes. The wording on both cards is a | |
little | |
>>vague... | |
You can untap it at any time. | |
>From: Mike Evans <[email protected]> <axmev/daemon> | |
> | |
>>Earthbind states that it does 2 damage to the target creature who also | |
loses | |
>>the flying ability. Does the 2 points of damage occur EACH turn or is | |
it only | |
>>when the enchantment is cast? | |
> | |
>It's an Enchantment..so That creature now is two points less on Toughness | |
>until enchantment is gone, also can't fly. If it kills creature, Creature | |
>is dead. | |
Ah, but it doesn't say "0/-2" it says Damage. It takes two points of | |
damage when the card is first played, then never causes that damage | |
again. | |
>From: Brian Markenson <[email protected]> <brianm/daemon> | |
> | |
>A question of my own regarding this: My opponent casts power surge. I | |
>did nothing on the previous turn, so I have 17 untapped mana. Do I have | |
>the opportunity to do things AT THE BEGINNING OF MY TURN? Instants and | |
>such. For example, can I somehow make use of my guardian angel? Tap my | |
>white mana, and then tap all the rest of it? Or something like | |
>that...Obviously, this is happening BEFORE the untap phase, I guess...how | |
>does this play with the rule that I heard of last week--no instants or | |
>spells, during the untap phase...I'd really like an answer to this one. | |
You will take the damage. During upkeep, you have the opportunity to | |
respond to events that occured at the start of the turn, like this | |
damage, if you live that long. | |
-------------------------------------------------------------------------------- | |
Date: Thu, 2 Dec 93 01:46:10 -0800 | |
From: Dave Howell <snark> | |
>Q1: I know this has been asked before and I know it is explicitly | |
>stated in the FAQ, I would just like OFFICIAL confirmation that | |
>the FAQ is accurate. According to the FAQ, only 1 defender has to have | |
>banding ability for all the defenders to band and block a critter. | |
>(Ie, my 4 Unicorns and 1 Benalish hero are considered a band | |
>if they all block the same attacking creature).. Is this correct? | |
The FAQ is officially official. Really. Just like it says. The | |
section this part refers to is simply a repetition of what the | |
rulebook says. | |
>Q3: Again, this sacrifice thing. Is Swords to Plowshares a spell that | |
causes | |
>a creature to be sacrificed or does sacrifice ONLY refer to spells | |
>which SAY sacrifice? | |
It's not a sacrifice. | |
>Q4: Strange scenario(perhaps invalid depending on the answer to my above | |
>2 questions). I cast Howl From Beyond on, say, a Grizzly and pump him | |
>up to a 10 Power. I then cast Berserk on him, pumping him up to a 20 | |
>Power with trample. From the card, it says, "If it(the creature) attacks, | |
>target creature i destroyed at end of turn." I attack my opponent. | |
>After combat is over the grizzly is still alive but I know | |
>at the end of the turn it will die, so I cast Swords to Plowshares on it. | |
>(as far as I know, this is legal). My opponent beleives that this is a | |
>sacrifice situation and plays Deathward on the Grizzly which keeps | |
Your opponent may not play deathward to stop StP. | |
>Can i Twiddle the mana for a spell while it is cast, therefore causing the | |
>spell to fizzle? | |
Not unless your opponent is very foolish, since tapping for mana is | |
an interrupt, and Twiddle is an Instant. They can always tap for mana | |
faster than you can twiddle. | |
>>Q2: This has to do with regeneration and sacrifices. There have been | |
>>2 conflicting rulings on this. One interpretation says that | |
>>creatures which are sacrificed cannot be regenerated. The other says | |
that | |
>>if the creature being sacrificed is regenerated, the sacrifice is | |
invalid. | |
>>Which is correct? | |
> | |
>Both, because there are two forms of sacrifice and each ruling applies to | |
The regeneration stopping a sacrifice rule has ONLY been posted in | |
the preliminary draft of the new rules, and has never been official | |
for any version of magic, nor will it be, since we've changed that | |
since that draft was released. | |
> Is the creation of an artifact a spell? I. e. can I spellblast my | |
>opponents Icy Manipulator or black vise or whatever? I realize that once | |
>it is created the various counterspells are useless... | |
Yes. | |
>Does the Chaos Orb destroy only those cards it is in contact with when it | |
>stops moving, or all cards that it touches while moving? | |
Stops moving. | |
>Is the Jade Statue tapped to attack while it is a creature? It is a poly | |
>artifact, and it states that it is only a creature for the duration of the | |
>"exchange". However, attacking creatures are tapped, and when attacking, | |
the | |
>Jade Statue is a creature. When it ceases to be a creature, does it untap? | |
>I tend to believe not. | |
You're correct. It taps when it attacks, and it stays tapped until | |
untap phase. | |
>Can the Jade Statue hold creature enchantments? It is described as an | |
artifact | |
>creature, which normally can, but it also states that it is only a | |
creature | |
>for the duration of an attack or defense, which indicates not. I'm not | |
sure | |
>on this one. | |
Normally, there's no way to cast a creature enchantment on the Jade | |
Statue. | |
>Can a tapped creature regenerate? | |
> | |
>Can Death Ward be used on a tapped creature? | |
Same question. Yes to both. | |
>Can excess mana in your mana pool (caused by, say, Mana Flare or | |
whatever) be | |
>used to power Circles of Protection or other such spells/artifacts when | |
there | |
>is no use for them? Can the mana be used to regenerate creatures which | |
have | |
>not died? I tend to say no to both of these. | |
Generally, no. | |
>Can excess mana in your mana pool be used to increase the stats on a Holy | |
>Armor, Firebreathing, or similar enchantment? Can it be used to raise the | |
>stats on a Frozen Shade, Granite Gargoyle, or similar creature? On these, | |
I | |
>tend to say yes. | |
Correct again. | |
>When a Lich enchantment is dispelled (Disenchant or Tranquility), does the | |
>player who had the enchantment die, or is he returned to his original life | |
>point level? | |
As the card will tell you, the player dies. | |
>When a Time Vault is untapped, is the player untapping it required to pay | |
>any upkeep costs? Such as Lord of the Pit, Force of Nature, or similar | |
>card? (We found an effective use for this in team play; use Lord of the | |
Pit, | |
>slaughter an opponent or two, and when you run out of creatures, untap the | |
>Time Vault and let your partner Unsummon the Lord of the Pit...) | |
Clever, and legal. | |
>If a Twiddle or Icy Manipulator is used to tap a land, does the owner of | |
the | |
>land gain mana into his or her mana pool? If said land has a Wild Growth | |
>on it, does that enchantment place mana into the mana pool? | |
No, and yes. See the FAQ. | |
>Can a Twiddle be used to untap a land so that it may be tapped again for | |
mana? | |
Sure. | |
>Can a Twiddle or the Icy Manipulator be used to tap a Circle of | |
Protection, | |
>thus making it useless until that player's next untap phase? (A reason to | |
>cast multiple CoP's.) | |
See the cards. They cannot be used to tap enchantments. As a matter | |
of fact, enchantments >never< tap, although they may be on a card | |
that taps. | |
>Can a Circle of Protection: Green be used to prevent damage caused by not | |
>paying upkeep for the Force of Nature? Can a Circle of Protection: Black | |
be | |
>used to prevent damage caused by not paying upkeep for a Lord of the Pit? | |
Yes. | |
>An Icy Manipulator may be used to tap a creature. Can the Royal Assassin | |
>then be used an instant later to kill that creature? | |
Yes. | |
>The Royal Assassin is tapped to destroy one of my creatures, which is a | |
fast | |
>effect. I play a Twiddle in an attempt to tap the Royal Assassin. Do both | |
>effects happen simultaneously, or does the Twiddle happen first because it | |
>was the most recently played fast effect? i.e., is the target creature | |
dead? | |
They're instants, and not contradictory. Both happen. See the FAQ. | |
>The Prodigal Sorcerer is used to do a point of damage to my Royal | |
Assassin. | |
>I play a Red Elemental Blast, an Interrupt, to destroy the Prodigal | |
Sorcerer | |
>(a blue card in play). Does Tim get to poke my Royal Assassin, or does the | |
>Red Elemental Blast destroy it first? (I'm not sure on the timing of a | |
fast | |
>effect vs. an Interrupt.) | |
Interrupt wins. Nasty. | |
>I have a Circle of Protection: Blue. My opponent places a Power Drain on | |
my | |
>Circle of Protection. I must tap two lands to feed the Power Drain to | |
prevent | |
>taking damage. May I tap one land, feed the mana into the Circle of | |
Protection, | |
>and avoid damage that way? | |
Yes. | |
>I have the Venduran Enchantress in play. I cast a Weakness upon it, | |
killing | |
>her. Am I allowed to draw another card to replace the Weakness? (Actually | |
came | |
>up; I was rather desperate for a life saving card, and ended up drawing a | |
>Howl from Beyond that saved by life; I eventually lost anyways, but much | |
later, | |
>after much combat. | |
Yes, they're both instants. | |
-------------------------------------------------------------------------------- | |
Date: Thu, 9 Dec 93 23:36:28 -0800 | |
From: Dave Howell <snark> | |
>There is some overlap with the FAQ (BTW, someone really should post that | |
again | |
>sometime soon for the new people... it has been 6 weeks since the last | |
one). | |
New subscribers are automatically sent the FAQ. | |
>The caster of an enchantement is forever considered its controller. But | |
>if the enchantment is placed on another card, only the controller of the | |
>other card can spend mana to drive enchantments. (?) | |
Not true. The controller of an enchantment is the *only* person who | |
can spend mana on it, unless the card indicates otherwise. There is | |
presently no "control enchantment" spell. | |
>Unsure if trample damage works from the defender. Rulebook hints that it | |
>does not (?) | |
Correct. | |
>Animate Artifact: | |
> Artifact is now an Artifact-Creature and abides by creature rules while | |
> still being an artifact as well. | |
> If cast on an artifact-creature, the previous combat values and rules | |
for | |
> combat values are overridden by this enchantment. [Snark] | |
No! No! My error haunts me still! It can't be cast on Artifact | |
Creatures, according to the card itself. | |
>Island Sanctuary: | |
> Does not prevent creatures from attacking you, it just prevents damage | |
from | |
> any non-flying or IslandWalk creatures. | |
This depends on which version of Island Sanctuary you have. One says | |
they may not attack, the other says they can attack, but can't damage | |
you. | |
>Twiddle: | |
> Can be used to untap the Time Vault without skipping a turn [Snark] | |
> Tapping a continuous artifact deactivates it. | |
> The alpha printing card did not limit effect to just creatures, land | |
> and artifacts. It can be used to tap enchantments. | |
It said no such thing. >:( Enchantments never tap. | |
> | |
>"You lose all the mana in your mana pool if you do not use it before a | |
>phase ends. The mana pool is also cleared when an attack begins and | |
>when an attack ends. You lose a life point for each mana lost in this | |
>manner." | |
> | |
>By normal english grammar, the last sentence affects only the sentence | |
>before it, not the first. (It uses the singluar "this," refering to | |
>only one "manner" while there are two "manners" in which the mana pool | |
>may be cleared.) | |
Those silly rules. Any unspent mana, whether at the end of a phase or | |
before or after the attack subphase, causes mana burn. | |
>You have a Force of Nature, which you just attacked with, and a Twiddle | |
>in your hand. Your opponent has an untapped Royal Assassin in play. | |
> | |
>Your opponent taps his Assassin and targets your tapped Force of | |
>Nature... an instant. You pull out your Twiddle and untap your | |
>Force... another instant. Your Force becomes untapped at the same | |
>instant the Assassin kills it, but being untapped, it is no longer a | |
>valid target, so the Assassin has no effect. The Force can't be | |
But one instant cannot prevent another instant's effects from going | |
off unless there's a paradox. One card: "creature dies" Other card: | |
"creature untaps." The effects are not contradictory, so the Force | |
dies. It dies untapped, but it dies. | |
> Okay, here's an interesting question that came up last night... Is | |
>the "This will destroy artifacts with 0 casting cost" meant to be a | |
>mandate, or just a statement of what's usually obvious? | |
> Let's say that I have a bunch of Moxes in play for defensive | |
purposes, | |
>and my cruel opponent whips out an Animate Artifact, meaning to send one | |
of | |
>my innocent Moxes to that Great Deck In the Sky. But, being one of those | |
>smug white-deck players, I have previously deployed a Castle. Now, | |
>normally the animated Mox would be a 0/0 creature, and thus doomed to a | |
>wretched deck for having a zero or negative toughness. But in this case, | |
>it would be a perfectly viable 0/2 creature. So does the Mox still die, | |
or | |
>does it live to tap another day? | |
Lives to tap another day. | |
>The contract from below has the following wording | |
>"Discard your current hand and draw eight new cards, | |
>adding the first drawn to your ante. Remove this card | |
>from your deck before playing if you are not playing for ante." | |
> | |
>The spell is a Sorcery. | |
> | |
>Q1: Who is the card instructing to discard and draw a new hand? | |
>The caster, both players, or the opponent? | |
"Your" = you, the caster. | |
>Q2: Just to be officially clear on this, you ADD the first card | |
>to the ante so now you are anteing 2 cards, its not replace the ante, | |
>correct? | |
Right. | |
>I have a problem with my current understanding of damage, | |
>regeneration, and going to the graveyard. The rules seem | |
>pretty clear, but something in the FAQ seems to confuse the issue. | |
>I figured I'd bring it up, again, and see what everyone else thinks | |
>and maybe we can get the FAQ changed (or maybe you can convince me | |
>to shut up and leave FAQ corrections to more expereinced players) | |
Generally, you've gotten effects correct. The definition of regeneration | |
was | |
fixed after the game was released, and some of the cards reflect this in | |
wording | |
that doesn't make perfect sense. | |
>Next to last is Creature Bond: | |
>"If target creature is destroyed, Creature Bond does an amount of damage | |
>equal to creature's toughness to creatures controller." | |
> | |
>Since this calls for an something to happen when a creature is destroyed | |
>and not when a creature "goes to the graveyard" regeneration WILL NOT | |
>stop the controller from taking damage. | |
This is not correct. If it doesn't go to the graveyard, then it wasn't | |
destroyed. | |
Regeneration keeps a creature from going to the graveyard. | |
>Lastly, the Black sacrifice card. | |
>This says "Destroy one of your currnet creatures without regenerating it, | |
>and add to your mana pool a number of black mana equal to creatures | |
casting | |
>cost." | |
> | |
>First off, the card does not say the creature cannot be regenerated, | |
>just that if it is not regenerated you get the benefit of the spell. | |
>Therefore your opponent can regenerate it before it goes to the graveyard | |
>and you don't get the mana. Also, nothing is said about removing the | |
>card from the game so you are allowed to then cast spells like | |
>Raise Dead, Animate Dead, etc on the creature. | |
You're allowed to reanimate it, yes. It is immune from regeneration, | |
though. The | |
card does not make this clear, and could be interpreted either way. | |
>This interpretation makes Disintegrate a more powerfull spell rather than | |
>simply a single target version of fireball. Since the casting costs | |
>are the same for a single target, I beleive this was the original intent. | |
>Fireball has the ability to have multi-targets and Disintegrate has the | |
>ability of stripping regeneration from a creature for a turn. | |
that's how it's supposed to be. | |
>Q: If I enchant my opponents creature with the Regeneration enchantment | |
>I am the controller of that enchantment and can power it to keep the | |
>creature from dying, correct? | |
Correct. | |
>Another problem I had with regeneration is, as I interpret the rules | |
>damage accumulates and when it equals or exceeds a creatures toughness | |
>the creature dies. Damage is not subtracted from the toughness. | |
>When it exceeds the creatures toughness, the creature dies, than the | |
>controller regenerates it. Does the process of regeneration clear all the | |
>damage done that turn so far? I would say it does. | |
Yes, it does. | |
>1. What happens to a creature with bonuses like Holy Strength which are | |
> damaged... and afterwards the bonus is removed (by a Disenchant or | |
> such)? | |
> | |
> Snark has hinted that there is more here than meets the eye. For | |
example, | |
> a Hill Giant (3/3) with Holy Strength (+1/+2) (a total of 4/5) takes | |
> 3 damage. Is it proper to say that it is a 4/5 creature with 3 damage | |
or | |
> a 4/2 creature at this point? Does that matter? | |
> If the Holy Strength got removed, is it a 3/3 creature with 2 damage or | |
> a 3/2 creature (the Holy Strength absorbed 2 points of the damage)? | |
Snark was jerking your chain, as it turns out. I'd received contradictory | |
rulings, and picked the wrong system. Damage, as it turns out, works like | |
this: | |
For every point of damage, put a counter on the creature (an imaginary one | |
will | |
do). If at any time the creature's toughness is not greater than the | |
number of | |
counters, the creature has taken lethal damage. Proceed accordingly. | |
>2. The controller of enchantments has always had me somewhat confused. As | |
> I understand it right now, the caster of an enchantment is always the | |
> controller. There are no cards which change the controller of an | |
> enchantment. But (and here's the question) who can pay costs | |
associated | |
> with enchantments? | |
> The rulebook specifically states that only the controller can pay the | |
> costs associated with the enchantment. So, if I cast a Regenerate on | |
> another player's creature, am I the one who can pay to have it | |
Regenerate? | |
> Or is it my opponent? | |
You are the one. | |
> This gets a bit more complicated when Control Magic is used to steal | |
> away a creature. Who now "controls" the enchantments on the creature? | |
> Control Magic does not say that it takes control of the enchantments, | |
> so if I Control Magic a creature with Regeneration on it, can I power | |
> that enchantment? | |
Nope. | |
-------------------------------------------------------------------------------- | |
Date: Thu, 9 Dec 93 23:37:40 -0800 | |
From: Dave Howell <snark> | |
>What characteristics are "normal characteristics"? | |
See page 22 of the rulebook. ;) | |
>In the latest Ruling Summary, Volcanic Eruption cannot do more damage | |
>than mountains in play. This is not signified by a [Snark] symbol. | |
However, | |
>the previous Summary DID have a [Snark] symbol, and did state that VE can | |
do | |
>more damage than mountains? | |
[low, ominous music] You May Not Use Volcanic Eruption to Do More | |
Damage Than There Are Mountains In Play. The Great And Powerful Snark | |
Has Spoken. [flames billow forth] | |
(Pay no attention to the man behind the curtain.) | |
>Black knight has inherent Protection from white. | |
>Can other wards be placed on the Black knight? | |
>My impulse is to say no, but I'm not sure. | |
Use The Impulse, Luke. | |
>Simularly, Can Howl from beyond or Unholy Strength be put | |
>on the White Knight, which has Protection from Black? | |
It may not. What a drag! | |
>PS Any plans for a solitaire deckmaster game at any time in the future? | |
>I think that would be cool | |
Oh, yes, we'll release solitaire rules the very instant that anybody | |
in the entire world sends us a set that's fun. We have not had much | |
luck in inventing same. | |
>I don't think it would be logistically possible for WotC to make all their | |
>expansions unlimited. They probably have -thousands- of card ideas they | |
want | |
>to print and to have that many different cards in constant circulation is | |
>probably a very difficult task. However, I think that their supply of | |
limited | |
>edition cards is way too low. Because of such a high demand, cards stay | |
in the | |
> | |
> Before we all go griping about not being able to get our hands on | |
Limited | |
>Edition cards, let us remember that WotC wasn't exactly TSR before MtG | |
came | |
>out! I think they were all a little surprised at the tremendous | |
popularity of | |
Oh, yes, just a wee. A smidge. A hair. A bit. | |
>MtG and were astounded by how quickly the first printing sold out. As | |
soon as | |
>they had the capital and the personnel available to handle such a load, | |
they | |
>very graciously went to the Unlimited Edition, thereby making the | |
wonderful | |
>new game available to all of us (and also setting themselves up for quite | |
a | |
>bit of healthy profit from the Christmas buying season). | |
Boy, howdy. We have to pay for paper and flow pack material before | |
they'll start a print run, and the lag time is 2 months. We were | |
originally planning to bring Arabian Nights out sometime early '94. | |
Production on that game was rushed like crazy (and it shows, sigh), | |
and we actually got it done months early, just for you. | |
While future sets will be limited, it is not necessarily true that | |
they will be AS limited. More on this when I have facts, and am not | |
talking through my sleeve. | |
> | |
>(magical hack, et. al.) | |
[low ominous music] Magical Hack and Sleight of Mind Affect All | |
Occurances Of The Relevant Text On The Card. [flames billow forth] | |
>I remember early on it was determined that the following was a legal play. | |
> | |
>A summons Prodical Sorceror. | |
>B casts Lightning Bolt on Sorceror. | |
>A casts Holy Armor on Sorceror and spends an extra white mana to stop | |
Sorceror | |
>from dying. | |
> | |
>If this is the case then you could cast Animate Artifact and Holy Armor | |
on a | |
>Mox and prevent it from dying. You do not need Fast Effects that increase | |
>toughness. | |
> | |
>You are not limited to react to your opponent's spells with only Fast | |
Effects. | |
>You can react with other spells like Sorceries, Enchantments, etc if you | |
are | |
>the main player. I am pretty sure this is right. I think if you read the | |
>section on timing it becomes obvious. | |
Oooo. Did I say that? I don't think I said that. You may only respond | |
to a spell with fast effects: instants, special abilities, | |
interrupts, and the like. Enchantments and sorceries occur once the | |
previous spell is cast. In the above example, Tim dies. | |
>In a recent game, this came into question. I was holding a Twiddle, and | |
my | |
>opponent knew it (Urza). He had two Psychic Venoms on his tapped Swamp. | |
>During Untap, he claimed he did not have to untap everything, and that it | |
>doesn't say you have to in the rules. | |
>I remembered the above ruling, but as it's not in the FAQ (unless I missed | |
>it somehow), it's not an official ruling. As this puts a serious damper | |
on | |
>our blue players, I was wondering if this is to be an official change in | |
>the next edition of the rulebook. | |
Bad opponent! This is exactly why you MUST untap everything. | |
Page 11: "1. Untap. Untap *all* your previously tapped lands, | |
creatures, and artifacts." (emphasis mine) | |
Page 11, bottom. "Unless an action described above includes the word | |
*may*, you must perform this action." | |
Seems pretty clear to me... | |
>=== | |
>Also, my opponent has the misprinted Cyclopean Tomb. Zero casting cost. | |
>Is there any way to thwart this card? | |
Oh, sure! I had some smart-alec try this on me. "It *says* zero | |
casting cost." | |
"No, Moxes have a zero in a gray circle. THAT's a zero casting cost. | |
What you hold has no casting cost at all. Ergo, you may not cast it. | |
I'll give you a choice: play it as written, and leave it in your | |
hand, or play it as the FAQ dictates, and pay four. Either way, I | |
don't care." | |
>=== | |
>Last question: My opponent Shatters my Living Wall. Can I use it's | |
>Regenerate ability to save it? | |
You bet. | |
>We have an ongoing argument over whether something can be Regenerated if | |
>it's Destroyed (i.e. Creature Bond problem, etc.), or if Destroyed can not | |
>be helped. This is a very confusing issue when you've got lots of | |
shatters, | |
>creature bonds, and regenerations running around. | |
Destroyed = Killed = may regenerate. | |
Discarded = removed from play = may not regenerate. | |
>Does Creature Bond then do damage to a creature that is destroyed, but | |
then | |
>regenerated? | |
The above is a paradox. If it was regenerated, than it wasn't | |
destroyed. | |
>Q: Can a White Knight block a Hurloon Minotaur that has Fear on it? | |
>I'd say no; The Fear is on the Minotaur and doesn't directly affect the | |
Knight. | |
Correct. | |
>Q: Can a White Knight + Blue Ward black a Hurloon Minotaur with | |
Invisibility? | |
>Again, I'd say no for the same reason. | |
Correct. | |
>Q: Can a COP:White be used to stop damage from a Black Knight? | |
>I'm sure this one has been answered before, but I don't seem to have it | |
handy. | |
You may stop the damage. | |
The above three questions according to the FAQ, not necessarily the | |
rules. | |
-------------------------------------------------------------------------------- | |
Date: Sat, 18 Dec 1993 11:10:36 -0800 (PST) | |
From: Dave Howell <[email protected]> | |
>my summoning, by the rules the creature is discarded. Discarded cards | |
>"go to the graveyard". Regeneration prevents creatures from "going to | |
>the graveyard". Therefore, I can cast death ward and 'save' my Craw worm. | |
>This does not seem logical to me(of course, sometimes you have to forget | |
>logic with this game). | |
> | |
>Therefore, perhaps we should revise the way regeneration is described. | |
> | |
>maybe add to the FAQ, | |
> | |
>Q: How exactly does this regenration work? | |
> | |
>A: Regeneration can be cast on any creature to prevent it from dying or | |
>otherwise going to the graveyard <this covers dwarven engineers, blue | |
>elemental blasts, etc.>. No affect that is generated by the creatures | |
>death will occur. The creature must have been successfully summoned | |
before | |
>it can be regenerated. | |
> | |
>How is that, accurate? | |
Yes, it's accurate. I believe somewhere else in the FAQ it points out | |
that the Craw Wurm isn't a creature until the spell is over. You can't | |
cast Death Ward on another spell, only on a creature, and it's not a | |
creature until it's on the table, which it doesn't get to do, because the | |
summoning spell was countered. | |
-------------------------------------------------------------------------------- | |
Date: Sat, 18 Dec 1993 11:52:52 -0800 (PST) | |
From: Dave Howell <[email protected]> | |
>Player one has a gaea's leige and 10 forests. Player 2 has no forests and | |
>a meekstone that prevents untapping of any card with a power > 2. Gaea's | |
>leige has a power of */* where * is the number of forests the controller | |
>has when defending and the number the enemy has when attacking. If Gaea's | |
>leige becomes tapped, can it be untapped?... If the power 0/0 or 10/10? | |
> | |
>Gaea's leige turns any land card into a forest. Will a tranquility card | |
>change them back? How about a consecrate land? | |
> | |
>Can a guardian angel spell be cast just to spend unwanted mana and avoid | |
>mana burn?... | |
Well, if it were 0/0, it'd be dead. As it happens, we've reworded that | |
card to say that it's controller's forests at all times except attack, | |
which is what we meant. Such dweeb-heads we be sometimes. | |
What Gaea's Leige does to lands isn't an Enchantment. You can't | |
tranquility or Consecrate them back. :( | |
Guardian Angel, unfortunately, requires damage from which to protect you | |
before it can be used, although it's not clear from the card. | |
-------------------------------------------------------------------------------- | |
Date: Sat, 18 Dec 1993 14:04:46 -0800 (PST) | |
From: Dave Howell <[email protected]> | |
Somebody said: | |
> | |
>FARMSTEAD [Enchant Land] (R) {WWW} | |
>Target land's controller gains 1 life each upkeep if {WW} is spent. | |
>Target land still generates mana as usual. | |
> | |
>You will note that Farmstead is clearly an enchantment class card. | |
> | |
>Now the relevant rules section on Enchantments (p17-18): | |
> | |
> ... Some enchantments have a | |
> cost listed before the effect; this is the cost to use. An | |
> enchantment with a cost may only be used and paid | |
> for by the controller (usually the caster). If the | |
> enchantment has no cost, it is constantly in effect. | |
> An enchantment may be used more than once each | |
> turn, and is never tapped. | |
It's a booby trap. "have a cost listed *before*the*effect*." That's | |
symbol: This is a cool thing. These enchantments, and only these, are | |
multiple use. Farmstead is NOT worded that way, and is only once per turn. | |
Don't you love how we entertain you by hiding answers to rules in | |
amazingly subtle and tricky ways, sometimes so tricky that even we don't | |
know the right answer? Neat, eh? | |
:p | |
As to Channel, well, gosh. I've looked them both over, and it looks to me | |
like yet another of those spells that makes Word of Command a "Summon | |
Argument" spell. If Richard said players can kill people by playing | |
channel, then so be it. I hate Word of Command. | |
Snark, | |
Cyberdude | |
-------------------------------------------------------------------------------- | |
Date: Sat, 18 Dec 93 14:47:34 -0800 | |
From: Dave Howell <snark> | |
**Snark's comments in stars. | |
Fast Effects and Instants can be used during any player's turn and are | |
allowed | |
in response to any event, action, or phase ending. | |
Are you sure about the "phase ending" part? | |
**That is correct. | |
Balance: | |
White Warded creatures can avoid this spell's effects, but non-warded | |
creatures must be removed first. You cannot chose warded creatures to | |
remove first. [Snark] | |
This smells really bad to me. In Snark's re-write of the | |
protection rules (in the FAQ) it says that a white-warded | |
creature cannot be *damaged* or *targeted* by white spells. | |
Balance neither damages the creature, nor does it | |
specifically | |
target the creature. Plain and simple, I think this is | |
wrong. If this *is* to be the "correct" interpretation, | |
I would be happier if the FAQ definition of protection | |
were re-written so that it doesn't conflict with this. | |
Sorry, Snark, I am very grateful for everything you've done | |
to clear up these tricky issues, but I think you've painted | |
yourself into a corner here. | |
**I think you're right. Can I deny I said this? Did I? Yuck. I probably | |
did. I probably said it before the new rules were finalized. Balance | |
works, wards won't help. | |
Armageddon: | |
Consecrated Land can avoid this spell. | |
This stinks too. Armageddon is another spell *like* | |
**Right. Armageddon will work on warded creatures. | |
+ The Doppleganger of an artifact creature can be Shattered or | |
Disenchanted. | |
Whenever it changes creatures, it "resets" and loses any tokens or other | |
gains it made as the creature it was originally copying. | |
This seems *really* bizarre to me - it's still a blue | |
creature. | |
So it's a Blue, Artifact Creature? strange, but I guess | |
so. | |
**Strange but true. Colorlessness and artifactivity are not necessarily | |
co-requirements. | |
It'd be nice to put a resolution in for the issue of | |
"what if my opponent casts Death Ward on the creature | |
I sacrifice?" Ummm, what is that resolution, btw? | |
**Answer: you can't, it's illegal. | |
Resurrection: | |
Resurrected creatures cannot be tapped to attack or use a special effect | |
on the turn in which they come into play. | |
This doesn't solve the issue of the Serra Angel. Since | |
the resurrection card only refers to "tapping", I would | |
say that the Angel *could* attack on the turn she is | |
resurrected... | |
**I would say you're right. | |
Serra Angel: | |
Will be removed from next printing because "it is out of character for | |
the | |
color". (rumor which many claim is false) | |
That's a silly reason. In my opinion, it's the single | |
best creature in the game; if that's a reason to take | |
it out, oh well. Wonder what the next best creature is, | |
and whether it will then get dropped too. They better | |
be putting more creatures in to make up for this, otherwise | |
we won't have any left! "out of character for the color" | |
Ha! I don't agree with that! | |
**Well, it IS out of character. It's big and good at attacking. Being good | |
at attacking is out of character for White, especially with the double | |
jeopardy non-tap power. However, I refuse to speculate on whether or not | |
it will be seen in further | |
releases. | |
Wrath of God: | |
White Warded creatures can avoid this spell. | |
This stinks; see above comments on Balance/White Ward. | |
**Agreed. No longer true under Ward rules. | |
-------------------------------------------------------------------------------- | |
Date: Sat, 18 Dec 93 14:52:34 -0800 | |
From: Dave Howell <snark> | |
>1. Is "desert" a basic land type for purposes of Magical Hack, etc...? | |
No. | |
>2. Island of Wak-Wak | |
(I don't have the datafile handy. Ask me again tomorrow. :) | |
>3. Aladdin's Lamp | |
> Is the casting cost 10? | |
Yup. | |
>5. Ali from Cairo | |
> While in play, does this card really make a player immune to death? | |
That does indeed appar to be the affect, yes. | |
-------------------------------------------------------------------------------- | |
Date: Thu, 30 Dec 93 16:19:06 -0800 | |
From: Dave Howell <snark> | |
Subject: Ruhk Egg | |
The post you've all been waiting for: The Official Policy On The Ruhk Egg. | |
It's definitely not what it's supposed to be. The intent of the card is to only | |
make Ruhks if the card goes to the graveyard from play. Discarding it | |
from your hand isn't supposed to do anything. | |
Under most conditions, this difference is rather small. However, using the | |
wording on the card, a really dull but rather effective "all Ruhk Egg" deck | |
can be assembled, assuming you can somehow get your hands on that | |
many Eggs. | |
If you're playing Arabian cards, please check with your opponent on | |
how they play Eggs. Again, Wizards of the Coast and Richard Garfield | |
strongly urge you to play it as if it said "...goes to the graveyard *from | |
play*..." If your opponent plays it as written, and is not willing to change, | |
then you might want to decline to play them, if you choose. | |
If you find out they're playing the card as written after you start, and | |
especially if they're playing with lots, they are technically within | |
their rights. I suggest you request to null the game. If you're playing | |
for ante, the polite thing to do would be to let them keep it, and never | |
play them again, but we'll understand if you take the card back. | |
Tournament organizers and league coordinators: Make sure to either | |
declare how the Egg works or disallow it from play, if you're using | |
Arabian Nights. | |
Yes, we're all very sorry the little thingy got loose, and we'll try not to do | |
it again. | |
Dave "Snark" Howell | |
Cyberspace Liaison, Wizards of the Coast, Inc. | |
-------------------------------------------------------------------------------- |
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(61038 Dec 10 20:59 official.answers.94-present) | |
<-------------------------------------------------------------------------------> | |
N O T I C E ! ! ! ! ! ! ! ! ! ! ! | |
This is NOT the FAQ list. This is a compilation of other answers from the | |
Snark (David Howell) and other persons of note, and are more of less official. | |
Use at you own risk. | |
Darrell Budic | |
([email protected]) | |
Network Archivist for | |
Wizards of the Coast, Inc. | |
<-------------------------------------------------------------------------------> | |
Date: Mon, 24 Jan 94 09:51:15 -0800 | |
From: Beth Moursund <bethmo> | |
Subject: Rulings you've been waiting for | |
Remember all those questions that I've given non-answers on, saying that | |
I'd pass them along to the rules group? Well, hold onto your hats, we | |
have concensus on a batch of them. | |
These are now Official Answers (tm) and supercede any previous answers | |
or rulings on the topics that you may have heard from various sources. | |
1) Word of Command gives control only over the initial play | |
of the card, not control over all use of the card for the rest of | |
the turn. This means, among others, that | |
* you can't have them play a Pestilence and then power it | |
* you can't have them play a Nether Shadow and then attack with it | |
* you can't have them play Channel and then pump life into it | |
2) Word of Command: "This spell may not be countered after you have | |
looked at opponent's hand." The "this spell" refers to the Word | |
of Command itself, not to the spell you're forcing the opponent | |
to cast. You or your opponent may counterspell the spell that | |
is forced. | |
3) A Clone, Doppelganger, or Copy of an Arabian creature/artifact | |
is not an Arabian card. | |
4) A Clone/Doppleganger of a token creature is a card. If it is | |
unsummoned, it goes back to your hand. If it is killed, it goes | |
to the graveyard. It is affected by all spells that affect cards. | |
5) Q: I have two creatures in play. You hit me with a three-way fireball, | |
doing damage to both creatures and to me. I use the Jade Monolith | |
twice to redirect all the damage to myself. I then use a CoP: Red | |
to stop the damage. Is this one source of damage (since the source | |
is the fireball) or three sources (since the fireball was split | |
into three)? | |
A: It's three sources -- once split, it doesn't recombine. | |
6) Q: Does the Rock Hydra lose a head INSTEAD of adding a point of damage, | |
or IN ADDITION TO it? I.e. if you don't have any red mana to spend, | |
will a Lightning Bolt kill a 6-headed Hydra? | |
A: It is "instead of." When a Hydra takes a point of damage, if it | |
has any heads the controller must either spend a point of red mana or | |
remove a head. If it has no heads, add a damage counter. | |
7) When you cast Copy Artifact, the copy starts in the tapped/untapped | |
state as the artifact would start in. I.e. a copy of Time Vault or | |
Nevinyrral's Disk starts tapped, but most artifacts start untapped. | |
8) A Copy of an artifact is blue. It is affected by all spells that | |
affect enchantments, artifacts, or blue cards. It may be tapped | |
like an artifact; this is an exception to the rule that Enchantments | |
are never tapped. | |
9) Q: You cast Weakness on my Drudge Skeleton; I can regenerate it, it | |
dies again, regenerate, it dies again, etc. Is there any point in this | |
cycle where I'm allowed to cast Disenchant on the Weakness and save | |
the skeleton? | |
A: No. The skeleton is always on the way to the Graveyard, so I can | |
only use damage prevention/redirection and resurrection, not the | |
Disenchant. It could be saved by casting Giant Growth in response to | |
the original casting of Weakness, keeping it from being on the way to | |
the Graveyard, and then casting the Disenchant. Once it's on the way | |
to the Graveyard, this is no longer allowed. | |
10) Q: I have 3 Plague Rats. I cast Berserk on one of them, making it 6/3. | |
You cast Lightning Bolt on one of the others, killing it. Does the | |
Berserk rat stay at 6/3 or drop to 4/2? Berserk reads "Until end | |
of turn, target creature's current power doubles..." and some | |
players believe that this means even if its base power changes it | |
stays at the value that was "current" when Berserk was cast. | |
A: This is bogus; the Berserk was misworded. Berserk applies a x2 | |
multiplier to the creature's power. If the base power changes, | |
recalculate the power, using all changes in the order that they | |
were applied. | |
11) Simulacrum targets the creature that you're shunting damage | |
onto. You cannot Simulacrum damage onto a creature with Protection | |
from Black. | |
12) Q: I'm being attacked by two creatures. I block one, and the blocking | |
creature takes lethal damage. Can I Simulacrum the damage I'm | |
taking from the other creature onto the one that's dying at the | |
same time? | |
A: Yes, since the creature hasn't gone to the graveyard yet. | |
13) Q: A Stone-Throwing Devil is blocked by a 1/1 goblin. Normally the | |
goblin will die and the devil live. If I use a Samite Healer to | |
save the goblin, does it get to kill the devil? | |
A: Yes. This is a change to previous rulings that said there is only | |
a single damage-prevention and a single going-to-the-graveyard step. | |
Those rulings were part of older attempts to fix damage-dealing, and | |
were superceded by the newer rules that disallow Fast Effects other | |
than damage-prevention, redirection, and resurrection (and interrupts | |
and effects that trigger off those effects). Creatures killed by | |
First Strike actually die (unless prevented) before the rest of | |
the damage-dealing phase continues. | |
This also means that a Vampire enchanted with Lance who is blocked | |
by ten 1/1 creatures will kill four of them, grow to 8/8, take six | |
points of damage from the remaining six, and fly happily off into | |
the sunset. Er, moonset. | |
14) If a creature takes damage from two Trampling creatures, the | |
attacker decides which order to apply the damage, unless the | |
blocker has the Bands ability. (This makes a difference if the | |
tramplers are different colors and the defender has a CoP for | |
one color.) | |
15) The Sorceress Queen doesn't alter +1 and -1 tokens on a creature | |
that she changes to 0/2. If a creature has two -1 tokens and no | |
other tokens or enchantments, it will die. (Note that this means | |
she'll actually make a Hydra tougher.) | |
16) Fog stops a Desert from doing damage. Desert does damage "to an | |
attacking creature after it deals its damage." Fog says "creatures | |
attack and block as normal, but none deal any damage." So there's | |
no opportunity for the Desert to damage them. | |
- Beth Moursund ([email protected]) | |
GG-L NetRep of WotC | |
-------------------------------------------------------------------------------- | |
Date: Sat, 29 Jan 94 18:04:02 -0800 | |
From: Beth Moursund <bethmo> | |
Subject: Some more official answers | |
Here are some more official rulings from the rules group. Read these | |
carefully -- they overrule some of the statements that are in the FAQ | |
(Earthbind) or that have been given by Snark and NetReps in the past | |
(Discard). These rulings take precedence over any statements by any | |
of the NetReps. | |
======================================================================= | |
Rulings you've been waiting for 1/29/94 | |
1) "Discard" was used on the cards to mean several different things. | |
We realize now this was a mistake, and in the future it will only | |
be used in the sense of "discard a card from your hand." When | |
using the current cards, please read any cards that speak of | |
"discard" from play as "destroy". Cards that have effect "when | |
X is discarded", read "when X is removed." Yes, creatures can | |
regenerate from being "discarded" from play (NOT from your hand!), | |
and Living Wall can regenerate from both Shatter and Disenchant. | |
2) The Guardian Beast should not prevent artifacts from destroying | |
themselves. Actually, all of the artifacts that say "destroys | |
self" should be (and will be) changed to "sacrifice self." Put | |
this ruling in the same category as the Rukh Egg: we goofed, we're | |
sorry, we strongly recommend that you play with the correction. | |
3) "Destroys self" is not a targeted effect. Casting Purelace and | |
White Ward on an artifact that destroys itself when used won't | |
save it. (Again, this should actually be "sacrifice self".) | |
4) The phrase "except that if it leaves play it is removed from | |
the game entirely" is not a Special Ability; it's a rule about | |
token creatures. If I Clone a Wasp/Rukh/Bottledjinn, then my | |
Clone is Unsummoned, it goes back to my hand. | |
5) You cannot cast a Blue Elemental Blast unless it is aimed at a Red | |
spell or card. You cannot change the target once declared, even | |
if the spell is interrupted. The only effect Sleight of Mind can | |
have on Blue Elemental Blast is to make the spell fail. | |
6) The phrase "You lose if this enchantment is destroyed" on Lich | |
is an absolute statement. Casting a Healing Salve or using a | |
"lucky charm" after the destruction won't save you. | |
7) The Vesuvan Doppelganger can only switch forms once per upkeep phase. | |
8) The old ruling on Earthbind + Flight was incorrect. You can cast | |
Flight on an Earthbound creature to give it the Flying ability again. | |
In general, if two Enchantments contradict each other, the most | |
recently cast wins. | |
======================================================================= | |
- Beth Moursund ([email protected]) | |
GG-L NetRep of WotC | |
-------------------------------------------------------------------------------- | |
Date: Mon, 7 Feb 94 18:02:54 -0800 | |
From: Beth Moursund <bethmo> | |
Subject: Official rulings | |
===================================================================== | |
Official rulings 2/7/94. These rulings supercede any previous | |
rulings or statements by NetReps on the same topics. | |
1) Abilites which affect creatures "blocking" or "blocked by" a | |
creature are not targeted, and so are not stopped by Protection. | |
For example, Green Ward will not save a creature from being | |
destroyed by the Thicket Basilisk. | |
2) When a card comes from the graveyard back into play (for example, | |
by Animate Dead or Resurrection), any features which are normally | |
set at summoning time are set as if it was just summoned. If the | |
creature has an X in the casting cost, X is zero. So: | |
* Clockwork Beast comes out fully wound. | |
* Clones and Doppelgangers choose a creature in play to copy; if | |
there are no creatures in play, the clone/doppel may not be | |
brought out. | |
* Hydra has zero heads, and dies again immediately unless an | |
interrupt or continual effect (like Castle) raises its toughness. | |
3) You may not use Zero as the activation cost for Aladdin's Lamp. | |
(Because "draw zero cards but choose only one to put in your hand" | |
is self-contradictory.) | |
4) If a creature has taken damage and then goes out of play, all of | |
the damage is removed. This includes creatures targeted by an | |
Oubliette. (For the Oubliette, only damage is removed; counters, | |
enchantments, and the effects of interrupts stay there.) | |
5) The no-regeneration effect of Disintegrate always affects the | |
target of the Disintegrate, regardless of whether the Disintegrate | |
does any damage to that creature. If damage from a Disintegrate | |
is redirected, the target of the Disintegrate may not regenerate | |
and the target the damage ends up on may regenerate. | |
6) The card-taking effect of a Hypnotic Specter's damage is a property | |
of the damage. If the Specter does zero damage, or if the damage | |
is prevented or redirected away from the player, the player does | |
not lose a card. If a creature is damaged by the Specter and the | |
player redirects the damage to him/herself, then the player does | |
lose a card. If a player discards a card due to the Specter, and | |
then later in the turn retroactively redirects the damage (i.e. | |
by a Simulacrum), he/she doesn't get the card back. | |
7) Oubliette targets the creature it is taking out of play. In | |
general, any card where you make a choice as to what it affects | |
targets that choice. Do not interpret the lack of the word | |
"target" in the text of the cards as meaning that the selection | |
is not targeting. | |
8) If you have two or more living artifacts in play, you may trade in | |
one counter from each of them each turn. | |
9) If a Pyramids is used to prevent destruction of a land-creature | |
(such as from Living Lands), treat it as a non-tapping regeneration. | |
Trample damage above the toughness of the land-creature goes through | |
to the controlling player. All damage remaining on the land-creature | |
is removed by the use of the Pyramids. Treat Consecrate Land in the | |
same way, except that the non-tapping-regeneration is automatic. | |
10) Targets (mountains) for Volcanic Eruption must be chosen as part of | |
declaring the spell, just as for spells that have only a single | |
target. Magical Hack will not allow you to change those targets. | |
===================================================================== | |
- Beth Moursund | |
GG-L NetRep of WotC | |
-------------------------------------------------------------------------------- | |
Date: Fri, 18 Mar 94 14:30:07 -0800 | |
From: Beth Moursund <bethmo> | |
Subject: Official rulings 3/17/94 | |
===================================================================== | |
Official rulings 3/17/94. These rulings supercede any previous | |
rulings or statements by NetReps on the same topics. | |
1) A creature cannot attack, or use a special ability that has tapping | |
as part of the cost, unless you have begun your turn with that card | |
in play. This means that cards that start as artifacts or lands | |
and become a creature during your turn can attack if and only if | |
the card was in play at the beginning of your turn, regardless of | |
when it became a creature. Such cards may use their non-creature | |
abilities normally, even on the turn that they become creatures. | |
(This changes previous rulings on Animate Artifact, Living Lands, | |
Kormus Bell, and Jade Statue.) | |
2) Destroying the source of a fast effect does not counter the effect. | |
For example, if a Prodigal Sorceror taps to do a point of damage, | |
a Red Elemental Blast will destroy the Sorceror but will not stop | |
the damage. | |
3) El-Hajjaj earns you lives for the total amount of damage inflicted, | |
regardless of the toughness of his target. For example, if you | |
attack with an El-Hajjaj with Unholy Strength, and he is blocked | |
by a 1/1 Goblin, you get 3 life. If a Samite Healer prevents | |
one point of damage to the Goblin, you get 2 life. | |
4) Any flight-giving effect may be used on an Earthbound creature to | |
give it flying again. In all such cases, the last effect rules. | |
5) The Conservator can be used for zero, one, or two points of prevention. | |
6) Under First Edition rules, you can technically sacrifice the same | |
creature simultaneously using two different cards. This will not | |
be legal in the Revised Edition, and a lot of groups have a house | |
rule against it now. | |
7) Sacrifice to the Lord of the Pit is mandatory if you have any other | |
creatures in play. Paying the Force of Nature is not mandatory. | |
No, you can't tell this from the wording of the cards; we're sorry, | |
and it will be written more clearly in a future printing. In | |
general, nothing that requires payment of mana is mandatory unless | |
it has wording (like Power Sink) telling you exactly which mana | |
sources must be tapped. | |
=================================================================== | |
- Beth Moursund | |
GG-L NetRep of WotC | |
-------------------------------------------------------------------------------- | |
Date: Fri Apr 15 13:43:29 1994 | |
From: <bethmo> | |
Subject: Official rulings, distribute if you want to | |
===================================================================== | |
Official rulings 4/15/94. These rulings supercede any previous | |
rulings or statements by NetReps on the same topics. These | |
rulings are for the Revised Rules. | |
0) The Pocket Player's Guide FAQ has a misprint. The Jade Statue | |
CANNOT attack on the turn it comes into play. | |
1) Sleight of Mind and Magical Hack both operate in the same way: | |
they change all occurances of a single word within the text | |
box of a card. They have no effect on the names of cards, | |
even when the name is in the text box. (No "Blue Vice" switch.) | |
2) Mana drains from your pool at the end of a phase all at once. | |
The damage it does can be prevented by anything that can | |
prevent damage to a player, but only if you tap new mana to pay | |
for this damage-prevention (because the mana that was in your | |
pool is already gone). | |
3) Copy-card rulings consolidation. We've given various rulings on | |
these three cards in the past that are inconsistant with one | |
another. All three of them should work the same. So, please | |
apply these rulings to Clone, Doppelganger, and Copy Artifact: | |
* They target the thing they are copying, and cannot be brought | |
into play if they have no legal target. | |
* Clone and Doppelganger can only copy permanents created by a | |
"Summon" or "Artifact Creature" spell, or tokens that inherently | |
count as creatures. Copy Artifact can only copy permanents | |
created by an "Artifact" or "Artifact Creature" spell, or tokens | |
that inherently count as artifacts. | |
* They copy only the base creature/artifact, not any enchantments | |
or counters on it, regardless of whether the counters are due | |
to natural abilities of the creature/artifact or other spells. | |
* They cannot copy an Animated Dead creature. | |
* They come into play in the same tapped/untapped orientation | |
that their target would when cast. | |
* They do not copy the "expansion symbol" on a card. | |
* They remain cards, even when copying a token. | |
* Doppelganger can only change shape once per turn. | |
* When the Doppelganger changes shape, all counters due to its | |
abilities as the previous creature are treated as if that | |
creature had been destroyed. Counters on it due to the effects | |
of other cards remain. | |
* Treat the permanent effects of interrupts and Ashnod's | |
Transmogrant as counters for this entire set of rulings. | |
4) Protection from <color> makes its target effectively invisible | |
to spells and effects of that color. This is why the creature | |
cannot be targeted by them, but can be destroyed by non-targeted | |
effects. Balance and Drop of Honey are semi-targeted spells. | |
For Balance, ignore white-warded creatures both when counting | |
the number of creatures possessed by a player and when choosing | |
which creatures to destroy. For Drop of Honey, ignore green- | |
warded creatures in choosing which creature it destroys. | |
Protected creatures do count as creatures to keep the Drop of | |
Honey and Pestilence in play, even though they can't be hurt | |
by them. | |
5) Siren's Call and Nettling Imp, as written, can affect creatures | |
unable to attack due to summoning sickness which were not actually | |
summoned -- i.e. artifacts, animated dead, controlled creatures, | |
etc. We recommend that you change them to read "creatures which | |
entered their controller's territory this turn." | |
6) The Rocket Launcher (and any future artifacts that do not have | |
tapping as part of their activation cost and don't trigger off an | |
event) may be powered for more then one charge at once, just like | |
an enchantment or creature ability. You can pump 8 points of mana | |
into a Rocket Launcher to do 4 points of damage to a single target, | |
all as one activation, or you can pump 2 points of mana 4 times. | |
If you put all 8 in at once, a single use of Circle of Protection | |
can stop all the damage, and a Haunting Wind will only do one point | |
of damage to you. (Note, though, that you can't aim at two | |
different targets with one activation.) A Power Artifact reduces | |
the cost to one mana per point of damage, regardless of whether | |
you're using it in small or large blasts. | |
7) If you cast a spell and your opponent interrupts it, you have the | |
option to interrupt it yourself immediately -- in which case, your | |
interrupt is resolved before your opponent's interrupt -- or to | |
wait until after your opponent's interrupt is resolved and then | |
cast your own. | |
8) The Revised printing of Disintegrate is missing the sentence | |
"Target creature cannot be regenerated for the rest of this turn." | |
We strongly recommend that you add this sentence to the card. | |
9) If an artifact is Animated, then its abilities are usable even | |
when it is tapped, because creature abilities are usable even | |
when the creature is tapped. | |
10) If your Creature Bonded Personal Incarnation dies, you choose | |
whether to lose half your life and then take six damage, or to | |
take six damage and then lose half your life. If two Personal | |
Incarnations die at the same time, you lose half your life and | |
then half of what's left. If you Fork a Shahrazad and lose | |
both subgames, you lose half your life and then half of what's | |
left. | |
=================================================================== | |
- Beth Moursund | |
GG-L NetRep of WotC | |
-------------------------------------------------------------------------------- | |
Date: Fri, 29 Jul 94 17:13:18 -0700 | |
Subject: [O] Rulings | |
From: Paul Peterson | |
Well, we had a rules group meeting yesterday. We got some of the | |
questions answered, but not anywhere near all of them. We will continue | |
to work on them. The main reason it took so long was that we had to make | |
some large scale decisions, but you will see those in the answers below. | |
I will continue to post the answers as we rule on them. | |
1. The solution we recommend for the Basalt Monlith and the Mana Vault, | |
and the Tournament rule is that a Basalt Monolith or Mana Vault cannot be | |
untapped with mana from a Basalt Monolith or a Mana Vault. Yes, this | |
means you cannot untap a BM with a Mana Vault. | |
2. Clones, Dopplegangers, and Copy artifact can all get counters for | |
creatures that get counters from the text on the card, but only when you | |
first cast them. Tetravus and Triskellion both say "get counters when | |
cast." This means that if you copy a Triskelion with a Doppleganger, you | |
only get the counters if you are casting the doppleganger, not if you are | |
switching it during upkeep. This ruling really only applies to Tetravus, | |
Triskelion, and the two clockworks, unless you can find another card that | |
gets counters when cast. | |
3. Clones, etc. copy the effects of any Sleights, Laces, Magical Hacks, | |
etc. So if you Hack a Nightmare to be based on islands instead of | |
swamps, and then clone it, the clone is based on islands. | |
4. Clockwork Beast and Avian do not lose counters until after the | |
attack. The Beast deals 7 points of damage during damage dealing. | |
5. Casting cost is a normal characteristic that gets copied by a clone, | |
etc. If you clone a Lord of the Pit and then cast Sacrifice, you will | |
get 7 black mana. | |
6. You check for player death at the end of each phase. You can | |
therefore use a sorcery to bring your life total above 0 during your own | |
main phase only. This should not be necessary very often, unless your | |
opponent is silly enough to lightning bolt you during your main phase, in | |
which case he deserves for you to cast a sorcery to save yourself. | |
7. Name should be considered a "normal characteristic" for purposes of | |
cloning, etc. Clones of Plague Rats affect all other Plague rats in play. | |
8. The Abomination checks th color of it's blocker/blockee at declaration | |
of blocking. | |
9. Concecrate land will prevent a land from being buried, with one | |
exception: It will not prevent a Legendary Land from being buried if it | |
is the second one coming into play. | |
That's it. I told you we didn't get through very many. It took a while | |
to hash out some of the clone stuff. | |
Paul Peterson | |
Rules Guru | |
-------------------------------------------------------------------------------- | |
Date: Tue, 20 Sep 94 21:02:28 -0700 | |
From: Beth Moursund <bethmo> | |
Subject: [O] Answers from the rules group | |
1) I Clone or Doppelgang a Firestorm Phoenix. When my Clone/Doppel is | |
killed, does it go to the graveyard and then back to my hand, since | |
it was a Phoenix, or does it forget about being a Phoenix when it | |
touches the graveyard and not have enough momentum to make it back | |
up to my hand? | |
The Clone or Doppleganger goes back to your hand. | |
2) Caverns of Despair is in play, and you have a flying creature with | |
Lure. I have several flyers and several nonflyers. Can I declare | |
my two non-flying blockers first, preventing myself from being able | |
to block the creature with Lure? | |
You have to choose legal blockers first, if available. | |
3) A few months back, we gave a ruling that the Icy Manipulator cannot | |
target an already-tapped creature, even though it doesn't say that | |
it can't. I was uncomfortable with the ruling but went along with | |
the majority. Now I think we've got a case that shows why this is | |
a bad precedent, so I'd like to request a change in the ruling. | |
If Phyrexian Gremlins follow that same ruling, then they become | |
nearly useless against {T}-to-activate artifacts for anyone who | |
understands the rules. If I target your untapped artifact with | |
the Gremlins, you tap it in response; the target is then invalid | |
at the time the Gremlin's effect resolves, so they "fizzle" and | |
they won't prevent it from untapping later. | |
You cannot target a tapped card with a tapping effect. | |
4) Attacking with a banded group: Benalish Hero with Regeneration and a | |
Grizzly Bear. Blocking with Hurloon Minotaur. During fast effects, I | |
tap Tim to do 1 point of damage to the Hero. The Hero regenerates. Is | |
the Hero/Bear group considered banded still? Who gets to determine | |
damage allocation of the 'taur, attacker or defender? | |
The Hero and Bear are still banded, but the Hero is no longer a | |
valid target for damage allocation. | |
5) So what's the latest word on how the "lucky charms" work? (Crystal Rod, | |
Iron Star, Urza's Chalice, etc.) How far can they back up to trigger | |
off a spell... to the last non-fast effect? To beginning of phase? | |
To beginning of turn? Can they trigger off their own casting, or not? | |
You can use the lucky charms at any time before the end of the | |
turn. Yes, this means that you can use a charm to get a life at the end | |
of the turn for a spell cast during upkeep. | |
6) If a first strike creature is affected by Desert, Thicket Basilisk, etc., | |
shouldn't the appropriate effect kick in during first strike damage dealing? | |
All the rules I've seen on this indicate they suffer their effects after | |
normal damge dealing, but those may have all been before damage dealing got | |
split for good into the two steps. | |
All of these cards should be treated as doing there effect during | |
damage dealing. (not 100% yet) | |
7) When All Hallow's Eve is used to return creatures from the graveyard | |
to play, does each creature get just one chance to return to play | |
(and if it can't at that time, it doesn't come out at all) or does | |
it get to try again later in the sequence? | |
Specific example: No creatures in play, Clone in my opponent's | |
graveyard along with various other creatures. I control the All | |
Hallow's Eve enchantment. Can I pick the Clone first and have | |
it stay dead since it cannot be legally put into play until there's | |
a creature for it to copy? | |
Each creature gets one chance to come back. If you pick the | |
Clone first, it stays dead. | |
8) So what's up with False Orders? Should we really be telling people | |
to play it by the 1st edition definition of "defending"? | |
In the caseof False Orders, "defending" is all untapped creatures | |
on the defending players side. | |
9) The ruling that you can't target a Consecrated Land with an enchantment | |
strikes me as inconsistent with the ruling that you can target such a | |
land with a destruction effect such as Stone Rain. The text of CL just | |
says that the land can't be destroyed or further enchanted... it doesn't | |
say it can't be targetted by such effects. If we allow Stone Rain to | |
target a Consecrated land, then it seems to me we have to allow enchantments | |
to target them, even though the enchantments are guaranteed to fizzle. | |
You cannot target the Consecrated land with a any effect which | |
would destroy it. | |
10) Should an Oasis (or Island of Wak-Wak, or something similar) really | |
be tapped if a Power Sink can't be paid for? After all, PS just says | |
"all available mana from lands ... must be paid", and the Oasis doesn't | |
provide mana, so it seems like it shouldn't be tapped. On the other hand, | |
if we say that it isn't, what happens if Wild Growth is placed on the | |
Oasis? Now tapping the land would produce mana, so shouldn't it have | |
to be tapped to pay for the Power Sink? | |
Lands that cannot be tapped for mana normally are not tapped by | |
Power Sink. Oh, and putting a revised Wild Gowth on an Oasis would be | |
odd, because you could never get the mana, but a non-revised Wild Growth | |
will still produce a mana. | |
11) About Arboria: If my Nether Shadow reenters play during upkeep, does | |
that count as putting the card into play for purposes of Arboria? | |
If the Nether Shadow enters play during your upkeep, it will | |
invalidate Arboria's protection. | |
12) Does a Disintegrated creature go through the graveyard before being | |
removed | |
from play? By the card text it does (since "to die" means "to enter the | |
graveyard from play"), but this reverses a bunch of old rulings... | |
Disintegrated creatures do not go to the graveyard first. | |
13) If a creature with Puppet Master hits the graveyard, how much time | |
do I | |
have to pay the UUU to get the enchantment back? Seems to me this should | |
just be ruled as an "death event" like Soul Net, so can only be used during | |
the damage prevention step in which the creature dies, just to keep | |
everything tidy. | |
You need to pay the cost immediately as a death event. | |
14) So how exactly does Fork work? It seems to me that Fork is basically | |
another copy card (like Clone), so should parallel the rulings on how | |
Clone works. | |
The Fork will copy Hacks and Sleights, just as a Clone. | |
15) If I Word of Command someone to cast a spell, can people respond | |
to the new spell with fast effects and such? Seems to me that they shouldn't | |
be able to (WoC is creating a very specific exception to the rule that spells | |
can't be cast while stuff is resolving), but as usual with WoC, it's unclear. | |
Similar question about when the commanded spell is resolved: immediately, | |
or as a separate batch once the current batch is done resolving? | |
Treat the commanded spell as the beginning of a new batch of | |
spells occuring right after the batch that contains the Word of Command. | |
No spells are allowed between the two batches. The commanded spell may | |
be responded to as normal, resolving in the second batch. | |
16) The ruling on Conversion vs. the mountain half of a multiland is that | |
the mountain half becomes a plains and produces white mana. But the ruling | |
is that if I Hack the "mountain" to say "plains", it still produces red | |
mana. Why is this? Shouldn't the two cases parallel each other? | |
The Hack does not change the mana symbol. Conversion | |
specifically says that it should be treated as a basic plain, which | |
produces white mana, just as Evil Presence makes a mountain product black | |
mana and be counted as a swamp. If you Hack the mountain to plains on a | |
multiland you can Flashfire it, though. | |
17) If I Disintegrate a Firestorm Phoenix, where does the Phoenix go? | |
It leaves the game, just like any other creature. | |
18) What is the deal with the Akron Legionnaires? Does each given | |
Legionnaire prevent any non-artifact creature but himself from attacking | |
(problematic if you've got multiple Legionnaires out), or should they have | |
errata to just say "except legionnaries"? | |
All Legionnaires can attack. | |
19) Does Fastbond allow me to put lands down during my opponent's turn? | |
It does say just "each turn", not "each of your turns". | |
You can only put down extra lands during your main phase, and not | |
during your attack. | |
20) It tap five lands and a mox to summon a Mahamoti Djinn. My opponent | |
says "wait" and Rusts the Mox's effect. What happens? | |
This technically works, but if the Mox was tapped first then you | |
would back up to the point that the Mox was tapped, untapping all of the | |
lands involved, resolve the Rust, and then decide whether to tap any of | |
the lands. If they tap everything at once, assume the Mox was first. If | |
the Mox was obviously the last tapped or tapped seperately, then rusting | |
it will stop the casting, leaving a bunch of mana to spend. | |
21) Can an Instill Energy enchantment be used to untap more then once | |
per turn if you move it from one creature to another in between | |
uses? | |
Yes. Enchantment alteration say to treat it as though it had | |
just been cast on the target, so you can use it again. | |
22) Opponent has Cursed Rack in play. I have five cards. In my discard | |
phase, I choose to discard Psychic Purge. Does my opponent lose | |
5 life? | |
Yes. A permanent under your opponent's control caused you to | |
discard a card and you chose the Purge, so he takes the damage. | |
23) I have an Animated Dead Drudge Skeleton. My opponent disenchants | |
the Animate Dead, which causes the Skeleton to go to the graveyard. | |
Can I regenerate it, bringing it back to life? | |
No. It is a dead creature just like the other creature in the | |
graveyard when the Animate Dead is disenchented. You cannot regenerate a | |
creature in the graveyard. | |
24) Do "brought into play" and "put into play" include a card that | |
"returns to play" from a Tawnos Coffin/Oubliette? Specifically: | |
* if a Wood Elemental is coffined, do you need to sacrifice new | |
forests to keep it from dying when it comes back? | |
* if a Mold Demon is coffined, do you need to sacrifice new | |
swamps to keep it from being buried when it comes back? | |
* if Hazezon Tamar is coffined, do you get a whole new set of | |
Sand Warriors when he comes back? | |
* if Stangg is coffined, do you get a new Twin when he comes back? | |
* if Rasputin is coffined, do you refresh his counters back up to | |
seven when he comes back? | |
The answer to all of these is "No." The creatures in the Coffin, | |
etc. are not _really_ "out of play," as such. They are in a sort of | |
suspended animation. You don't need to refresh them, when they leave the | |
Coffin, etc. | |
25) Tawnos Coffin and Oubliette both state that the creature "returns | |
to play tapped." Is the creature was not tapped before being placed | |
in the coffin/oubliette, is it tapped while out of play or while in | |
play? This matters if the creature had a Spirit Shackle cast on it. | |
It taps when it returns to play, and so the Shackle affects it, | |
unless it went into the Coffin or Oubliette tapped. | |
26) Is removing the counters from a Mana Battery part of the cost of | |
using it, like a sacrifice, or is it an effect? I.e. if I tap a | |
Battery for 5 mana, and my opponent casts Rust, are the counters | |
still used up? | |
Removing counters is part of the cost, so Rusting it will cause | |
the counters to be lost. | |
27) If I use a Sylvan Library to draw two extra cards, may I replace | |
just one card, or must I replace either zero or two? | |
You can choose to replace only one card and lose four life. | |
28) If I have two Sylvan Libraries in play, may I draw four cards and | |
then decide what to put back, or do I draw two, replace two, draw | |
the same two I just replaced and replace two again? | |
You resolve each one in turn, so you will be drawing the same | |
cards, over and over. | |
29) Is sacrificing the Triassic Egg to hatch a creature part of the | |
"{3}{T}: Put one counter..." effect, or is it a separate cost/effect? | |
It is part of the effect, so you can sacrifice the Egg at the | |
same time that you place the second counter. | |
30) If a Doppelganger copies a Kobold, what color is the result? The | |
Doppelganger copies all characteristics except color. But the card | |
text is part of the characteristics, and that says it's red. If the | |
Doppelkobold is still blue, can you still Sleight of Mind it to | |
change the color the way you can a normal Kobold? If the Doppelkobold | |
is red, then does it stay red when it copies a different creature, | |
since it doesn't copy the color? | |
It is blue. After much consideration, we have decided that the | |
text on the Kobold is _so_ explainitory in nature, that you cannot | |
Sleight or copy it. You may lace Kobolds as normal, of course. | |
31) End phase: I'm debating exactly how this phase was handled. I was | |
thinking it workedmore or less as follows: | |
1. Damage heals, fast effects wear off, "at end of turn" effects happen. | |
2. Damage prevention for all of the above, if called for. | |
So suppose a Scavenging Ghoul is thrown by a Stone Giant, and blocked by | |
a Mesa Pegasus. In step 1, it would pick up a counter for the Pegasus which | |
died earlier, and would have that counter available to regenerate in step 2. | |
You can chose to do the end of turn effects in any order you | |
wish, just as in upkeep. You can choose to get the counter from the | |
Pegasus death and then use it to save the ghoul. | |
32) Old man of the Sea and Aladdin | |
Do their effects work like enchantments, i.e., do they wear off if the target | |
comes invalid? For example, if Aladdin steals an Assembly Worker, does the | |
Worker go back to the old controller at end of turn? I think we decided that | |
no, they don't wear off, and (for example) you hang onto the Mishra's | |
Factory. | |
Does this sound right? The basic idea is that fast effects don't wear off | |
just because their target becomes invalid (Piety doesn't wear off after the | |
attack phase, Giant Growth doesn't wear off if you put a Green Ward on | |
something, and so on). | |
The Old man of the Sea and Aladdin wear off if their target | |
becomes invalid. | |
33) Is the loss of life associated with Greed part of the cost? The card | |
isn't | |
phrased as such, but making the loss part of the resolution, rather than | |
a cost, leaves it open to all kinds of abuses (Lich, Mirror Universe, etc.). | |
It seems like this should work like Channel, i.e., you can't use Greed if | |
you don't have the life points to lose. | |
The loss of life is not part of the cost. You can reduce | |
yourself to less than 0 life with it. | |
34) For the past few months we've been saying that only creatures which say | |
Summon Something on thing are summoned, and that artifact creatures are | |
merely created, or something. Yet on page 62, on artifact creature: | |
"thus they may not attack or use any ability whose cost includes the | |
\tap symbol on the turn they are _summoned_..." Is the rulebook incorrectly | |
attempting to summarive the summoning sickness rules, or do we have | |
another case of what happens to be written in the rulebook overriding how | |
the game is actually supposed to be played, or what? | |
Artifacts creatures are not considered to be summoned, so Remove | |
Soul, for instance, will not work on them. | |
35) Is the Brine Hag's power an inverse side effect? For example, if you | |
redirect a Hypnotic Spectre's damage away from yourself, you don't lose | |
the card, and vice versa, because that's a side effect. If a creature's | |
damage is redirected to the Brine Hag (say, with Simulacrum) does that | |
creature become 0/2 if she goes to the gravyeard that turn? I can | |
see this going either way, really. | |
The Brine Hag is effective against redirected damage. The | |
Specter becomes 0/2. | |
36) Suppose I want to put a land down during Eureka, but Ankh of Mishra is | |
out. Do I go through damage prevention during the Eureka, or only after the | |
Eureka has resolved? (I am assuming that the damage won't be delayed until | |
end of batch, just like Dingus Egg damage will kick in immediately when | |
a Strip Mine resolves, rather than waiting until end of batch.) | |
Wait until the end of the batch in this case. Eureka says no | |
effects may be played until after the Eureka resolves. | |
-------------------------------------------------------------------------------- | |
Date: 30 Sep 1994 09:56:52 GMT | |
From: [email protected] (Paul W. Peterson) | |
Subject: MTG Rulings | |
1) Suppose my Doppelganger is a Tim, and pokes my opponent. I then switch | |
its form to The Fallen; does it now damage my opponent every upkeep, since | |
it poked him as a Tim? I suppose the question is: If a Doppelganger damages | |
something, is that just recorded on the "form" half, or on the "doppel" half? | |
That is, does the information carry over from form to form? Not really sure | |
how this one should go... | |
It is recorded on the "form" and is lost if it switches, just like counters. | |
So the Doppelganger must do damage as a Fallen, and remain a Fallen. | |
2) Can gain-a-life effects such as Soul Net and Crystal Rod be powered up | |
a whole bunch of times (assuming they have multiple things to trigger | |
off of), or must they be powered up sequentially? For example, suppose | |
6 creatures die, and I have Soul Net out, but my opponent has Powerleech | |
in play. Can I power up the Soul Net all-at-once (so my opponent only | |
gets 1 life from the Powerleech), or must I power it up 6 different times? | |
It must be powered up sequentially, as with other artifacts. | |
3) Drop of Honey doesn't really seem to be an upkeep cost, but rather an | |
upkeep effect. Therefore I should be able to respond to it by sacrificing | |
its | |
would-be target. If I can sacrifice the creature, and do so, does the | |
controller of the Drop have to pick another creature to scrag, or has it | |
been satisfactorily "dealt with"? | |
It is not dealt with until the creature is in the graveyard. | |
4) Since Drop of Honey is targetted, I could respond by making the target | |
invalid, right? For example, if a Dragon Whelp is the lowest power creature | |
in play, and I respond to the Drop of Honey by pumping up the Whelp (thereby | |
making it the highest power creature in play), does the Drop have to be | |
retargetted, or has it been "dealt with"? | |
The Drop would have to be retargeted until it is dealt with. | |
5) Do counters fall off in the Safe Haven? And would the | |
"treat as just summoned" mean that creatures like Triskelion will refresh | |
their counters when they come back in, and that a Rock Hydra will always | |
come out with 0 head (regardless of what happens to counters in general)? | |
All creatures come out of the haven as though they were newly summoned. | |
They lose counters when they enter the Haven, but get them when they emerge. | |
6) Can I -lace a land as it's being played? If not, why not? | |
Yes. It says that it can be played on any "card" being played. | |
7) Is Cocoon considered to be like Triskelion, i.e., it gets three counters | |
when cast/resolved? If yes, then this would mean that if it gets moved | |
via Enchantment Alteration, it will get three more counters after moving | |
(since it's treated as having been cast), right? | |
This is correct. It gets more counters when moved. | |
8) Since Dance of Many is supposed to use all the copy cards ruling for | |
Clones, | |
it cannot copy something revived via Animate Dead, even though it says it | |
copies a "target summon card", right? Or does a special case need to be | |
made for Dance of Many vs. Animate Dead? | |
Since Dance of Many copies a "target Summon card," and not a creature, it | |
can copy animated creatures, and won't get the -1. | |
9) If one forks a Detonate, is it possible to target an artifact with a | |
casting | |
cost other than the original X? Seems to me the tentative answer is that it | |
couldn't legally target such an artifact, but this doesn't seem to have | |
a final answer. If you *can* target an artifact with a casting cost <> X, | |
then how much damage would be done? X, or the artifact's casting cost | |
You must copy the X and so you must choose an artifact of the same casting | |
cost. | |
10) Manabarbs and Wild Growth care whether the land produces mana, but Power | |
Surge does not... Is this distinction deliberate? | |
Yes. | |
11) When the Liege goes into the Oubliette, all of the lands it had | |
converted revert to their old terrain type (card text). But do they become | |
forests again when he comes out of the Oubliette? | |
No. The lands do not remember that they were forests. | |
12) Do these have the same errata as Disintegrate, that is, will a creature | |
killed via Runesword damage simply leave the game rather than going to the | |
graveyard? | |
Runesword is slightly different. Due to the wording on the card, the | |
creature will douch the graveyard, before leaving play. | |
13) If I use Safe Haven on a creature revived via Animate Dead, the | |
creature goes into the Safe Haven and the Animate Dead goes to the graveyard | |
(as would any other enchantments on the creature). So what happens when it | |
comes back out; does it stay in play, or does it remember that it was only | |
in play due to Animate Dead, and thus go right back to the graveyard? I | |
think | |
the former would be true, but... | |
It will stay in play. Treat it as though it was just summoned. | |
14) What happens if a Lich is Boomeranged, or otherwise removed from play | |
without being sent to the graveyard? Does its controller automatically lose? | |
Given the Cyclopean Tomb answer I suspect the answer to this will be "yes", | |
but I've been waiting on this one for a long time (like, since Antiquities). | |
You will lose if the Lich leaves play for any reason. | |
15) Does this edit the casting cost, or does it just pay for some of | |
the casting cost (like Mana Matrix)? We've/I've been saying that it just | |
pays for the casting cost, but only like MM, the Calendar's text does | |
kind of imply that the casting cost is actually edited, thus it would only | |
cost 1U to Spell Blast something cast via Stone Calendar. | |
It just pays for some of the casting cost. | |
16) Just realized that The Abyss asks the same questions that Drop of Honey | |
does... 1. Can I point the Abyss at a creature and then sacrifice it | |
to Life Chisel or whatever, and if so, will I have to point the Abyss | |
at another creature? 2. What happens if the creature I point it at somehow | |
becomes invalid (say, a Black Ward is Altered onto it)? | |
If a legal target is available, then you must place it in the graveyard. | |
17) The current ruling seems to be that if you can't pay for a Power Sink, | |
you'd have to tap the Workshop and draw the mana from it even though it | |
can't be used to pay for the Power Sink. The more I stare at the card | |
text, though, the more I wonder about this; it seems to me that since | |
the Workshop's mana can't be used to pay for the Sink, it shouldn't be | |
considered "available", and thus one shouldn't be forced to tap it during | |
the Power Sink. | |
You only have to tap the Workshop to pay for Power Sink if you are casting | |
an artifact. | |
18) Forking a Fireball. | |
(Note: This is a change) If you Fork a Fireball that is targeted at several | |
sources, you must target your Fork at the same number of sources. This comes | |
from the fact that the Fork copies the extra mana that is used to split the | |
Fireball, but that mana is not part of X. There for the mana for the split | |
cannot be reassigned into damage dealing, and must be used to split the | |
Fireball. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 12 Oct 1994 15:43:23 -0700 (PDT) | |
From: Paul Peterson <[email protected]> | |
Subject: Magic Rules group rulings | |
Here are the newest rulings from the rules group. | |
1) I have a Tetravus with counters on it. My opponent has an untapped | |
Coffin. It's my upkeep. If I declare that I'm moving counters off the | |
Tetravus, can my opponent Coffin the Tetravus before the counters get | |
off? | |
Yes. You can respond to the removal of tokens by Coffining the | |
Tetravus. Removing each token counts as a fast effect and can be | |
responded to. Note that if you remove one token at a time, they cannot | |
get more than one token with the Tetravus when they Coffin it. | |
2) According to the Ghoul's text, it only regenerates from lethal damage, | |
not from destroy effects such as Cleanse. People tend to assume that | |
we really meant that it could regenerate from destroy effects as well, | |
but we need a final ruling on whether it really does mean "lethal damage | |
only", or if it needs errata to cover all methods of destruction. | |
The Ghoul can only regenerate from lethal damage. The card is | |
clear as written. | |
3) So what happens if both players have a tapped Eater of the Dead, and both | |
want to eat the only available creature card? | |
Who's ever turn it is can use the effect first, based on the | |
timing rules. | |
4) All "at end of turn" effects happen before "until end of turn" effects | |
wear | |
off, correct? So if the Factory had been made an Assembly Worker, the | |
Pestilence would have to check for creatures before the Worker deanimated, | |
and would have to stay in play? | |
This is correct. Until the end of the Turn effects do not wear | |
off until after creatures are healed, so that a Giant growth will not | |
wear off before healing. At end of turn effects occur before creatures heal. | |
5) Is adding a counter to an artifact such as the Voodoo Doll an "upkeep | |
cost"? That is, can I use a Voodoo Doll before adding a counter to it, | |
thus tapping | |
it and avoiding the counter? | |
Treat adding a counter to the Voodoo Doll (and the Armageddon | |
Clock) as an "upkeep cost." You cannot use their abilities before | |
placing the counter on them. | |
6) Suppose I choose to discard rather than taking damage for Mind Bomb. | |
Can I make use of Library of Leng, and would Psychic Purge be triggered? | |
You can use the Library of Leng and Psycic Purge would be | |
triggered, as a spell cast by your opponent is causing the discard. | |
7) Which wins in Runesword versus Firestorm Pheonix? | |
We have decided that the Pheonix will go back to your hand. | |
8) There is a Howling Mine in play. Field of Dreams is out. I have | |
a Millstone. How fast does my opponent draw the card granted | |
by the Mine? If we say that draw effects act as instants, as | |
upkeep effects do, then I could respond to their use of the Mine | |
by using the Millstone to get rid of their top card if I decided | |
I didn't like it. So... does the draw act as an instant, | |
or an interrupt? | |
The draw acts as an instant. You can respond to it with the Millstone. | |
9) Is it the controller of the land who pays the WW to gain life from | |
Farmstead, or the controller of the enchantment? | |
The controller of the enchantment pays the WW, but the controller | |
of the land gains the life. | |
10) Is the answer to "can I counter spell with Equinox" locked in when the | |
spell is announced, or can it change over the course of the casting? | |
For example, I have Living Lands and Castle in play, and no tapped lands. | |
My opponent casts a 1-point Earthquake. This will not kill any of my lands | |
unless I tap one and bring it out of the Castle. If I do tap one, does | |
this now license the use of Equinox, or am I stuck because Equinox was | |
ineligible at the time the Earthquake was announced? | |
In this particular case you can use the Equinox because when they cast | |
the Earthquake, you can interrupt the casting to tap a land for mana. | |
Now there is a legitimate reason to use Equinox and it is still an | |
appropriate time to use it, as the spell can still be countered. | |
11) Do you choose the order that creatures come out of the Safe Haven? | |
Yes you do. If you choose a Clone as the first creature and | |
there are no other creatures in play, the Clone will die. | |
12) Does Guardian Beast protect artifacts from Dust to Dust? | |
No. It will not protect an artifact from removal from the game. | |
13) Lich has errata to the effect that the cards you get rid of instead | |
of taking damage are sacrificed, so can't be regenerated or whatnot, right? | |
Treat the cards lost as being sacrificed. | |
14) Can Soul Net be used until the end of the turn? | |
No. Soul Net can only be used during the death effects phase of | |
damage resolution. | |
15) Did we ever decide what happens when the queen/drones get -laced or | |
otherwise change color? Do the drones automatically acquire the color of | |
the queen, or do they change color independently? If a drone's color | |
changes and it gets reabsorbed, will it keep that color change if split | |
off again? | |
The counters are cleared of memory when they split or rejoin the | |
"queen." The are colorless after they split, no matter what the queens | |
color is, and they do not affect the queen's color when they rejoin. | |
16) Suppose my opponent takes control of my Tetravus and splits off some | |
drones. I then reestablish control of the queen. Can I recombine the | |
drones my opponent controls, or does a player have to control both the | |
queen and a | |
drone to recombine that drone? | |
You can rejoin all counters, even those controlled by your | |
opponent. The card seems fairly clear on this issue. | |
17) Shouldn't the Tetravus only be able to do a split/recombine once per | |
upkeep? An old ruling by Beth says you can keep doing it, but from the | |
wording, I think you should only be able to do it once (see Doppelganger, | |
Shapeshifter, etc). Assuming I can do it only once, could I do both | |
splitting and recombining during the same upkeep? | |
Each counter can be either split off or recombined once per | |
upkeep. You can split off a counter and recombine the other two, if you | |
wish. | |
-------------------------------------------------------------------------------- | |
From: [email protected] (Tom Wylie) | |
Subject: NEW: Design Team Rulings for Magic, 11/16/94 | |
Date: 16 Nov 1994 | |
1) Serendib Djinn: we ruled that just the attempt to destroy a land | |
satisfied him. Now that we can sacrifice things other than creatures, | |
he really should take a sacrifice, not a destroy. | |
Still treat it as destroy. The attempt will satisfy him, so | |
Consecrated lands get around his upkeep. | |
2) Singing Tree: we ruled that it expires at the end of the attack phase. | |
Now that we've clarified all fast effects as expiring at the end of | |
the turn unless otherwise specific, the Singing Tree should probably | |
be changed to the same ruling as the Island of Wak-Wak: subtract the | |
creature's power at the time the Tree resolves from its power for the | |
remainder of the turn. | |
Singing Tree's effect lasts until the end of the turn. | |
3) On my turn I had a Scathe Zombies and Llanowar Elf that were targeted | |
by Nettling Imps, couldn't attack for some reason, and were going to be | |
destroyed at end of turn. I cast a Reincarnation on the Elves. At end | |
of turn, I choose to kill the Elves first; then bring back a Zombie Master | |
from the grave. Since the Zombie Master is instantly in play, the Scathe | |
Zombies can now regenerate from their scheduled destruction. I'm still | |
hoping to see this sequence ruled legal. | |
Creatures that die at the end of the turn, go to the graveyard at | |
the same time. However, you can resolve this as one of the effects at | |
end of turn. | |
/* | |
** Note that this is a reversal of a previous ruling. | |
*/ | |
4) Assume that I lose all of a land type during the first step of Balance, | |
and therefore one of my creature's toughness drops to 0 (say, I have a | |
Nightmare out and lose all my swamps). Given the current timing rules | |
does the creature die right then, or would it wait until after creatures | |
had been counted up and balanced (so I could balance the "dead" creature | |
out if necessary)? | |
You do not check for the creature deaths until the end of the | |
resolution, so the Nightmare is a legitimate target for balancing. | |
5) "Whenever anyone loses a land..." means that the land must be | |
destroyed, right? So Flash Flood wouldn't trigger Dingus Egg? | |
This is incorrect. Flash Flood will cause you to "lose a land," | |
and activate the Dingus Egg. | |
6) If I cast Animate Dead on something which is already in play, or alter | |
an Animate Dead to something which is already Animated, shouldn't that | |
give control of the creature to the controller of the new/second | |
Animate Dead? | |
You will gain control of the creature. | |
7) Can I steal an Instilled creature and then attack with it immediately? | |
Yes. Instill Energy effectively removes "summoning sickness" | |
with regards to attacking. | |
8) Suppose a creature is affected by two Siren's Calls, or is Called and | |
Nettled, or whatever. Assume that it can't attack that turn. Does it | |
have to regenerate multiple times at end of turn, one for each | |
nettling effect? | |
No. It only has to regenerate once. | |
9) Can the caster of a spell can let a batch of interrupts resolve, then | |
use another interrupt of their own? | |
No. All interrupts of the same spell must be declared before any | |
are resolved. | |
10) Is the addition of a counter due to UM an upkeep effect of the | |
enchantment, or one that it adds to the creature? | |
It is an upkeep effect of the enchantment. The creature can be | |
used before the last counter is placed. | |
11) If an enchantment's upkeep is dealt with, and the enchantment is then | |
moved to something else during upkeep, the upkeep isn't dealt with | |
again, correct? | |
You will treat it as though it has just been cast and | |
it will forget that it's upkeep has been dealt with. Thus it gets | |
another counter. | |
12) If Delif's Cube is used on a creature after it has been declared as | |
an attacker, can its effect still happen? | |
Yes. | |
13) Suppose I have some tapped Bottomless Vaults out while Winter Orb is in | |
play and untapped. If I choose to untap some other land as the one that | |
the Winter Orb allows, will the Vaults still gain their counters? | |
Yes. You could have chosen to untap the Bottomless Vault, but | |
chose not to so it gets a counter. If Stasis had been in play, then you | |
would not have had a choice and it would not get a counter. | |
14) If I have two Old Men, each hanging onto something and Smoke is out, | |
can I choose to let both of them go even though only one Old Man can untap? | |
No. Creatures are only released if the Old Man untaps. | |
15) If a counter from Ashnod's Transmogrant is added to an animated land | |
(or whatever) which then stops being a creature, does the counter | |
continue to give artifactness to the ex-creature? | |
No. AT adds a counter that turns the creature into an artifact | |
creature. This is not exactly the same as granting artifact nature. | |
16) Suppose my Doppelganger starts the turn as a revised Fungusaur, takes | |
damage, and switches to another form. What happens to the counter it | |
will get at the end of the round? | |
It will not get the counter. Fungusaur says, "At the end of any | |
turn in which the Fungusaur..." It will not be a Fungusaur at the end of | |
the turn, when it would check. | |
17) Are the lucky charms legal during damage prevention? | |
Yes. You can use them during damage prevention. | |
18) Can I Copy Artifact a Clone of an artifact creature? | |
Yes. The Clone of an artifact creature is considered inherently | |
an artifact. | |
19) Suppose a blue/something legend is in play. I cast a second copy of | |
that legend, then interrupt the casting to REB the original. Can the | |
second one come into play safely? | |
Yes. The Legend will only check for the presence of a second one | |
when it resolves. | |
19) Suppose the creature deanimates with a Life Matrix counter on it. I | |
know it will keep the LM counter, but will it be able to take advantage | |
of it? | |
No. Life Matrix says that you remove the counter to regenerate | |
the "creature." If it is not a creature, you cannot use the counter to | |
regenerate it. | |
20) Does the Camel prevent itself from being targeted by the desert? | |
Yes. It is considered to be in the band itself, even if it is | |
the only creature attacking. | |
21) Can I use a Ring of Renewal if my hand is empty? | |
No. Discarding a card should be considered a cost of using the | |
ability. | |
22) Can Reflecting Mirror be used against Eye for an Eye? | |
No. Eye for an Eye targets the creature or spell, and deals | |
damage to the controller. The controller is not the target. | |
23) If a duplicate Legend comes into play and is therefore buried, does | |
a damage prevention step start? | |
Yes. It is therefore possible to use interrupt speed effects at | |
this time. | |
24) If I power up the Orcish Captain multiple times, do I flip a coin | |
Multiple times, or do I just flip one coin for the entire batch? | |
Flip a coin for each time the Captain is activated. | |
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(26613 Nov 9 07:01 official.comments.and.PR.1993) | |
<-------------------------------------------------------------------------------> | |
This file contains official comments, press releases, and other posts | |
of note from the Snark (David Howell), Mavra (Peter Adkison), and | |
other folk at Wizards of the Coast, from the beginning thru the end of | |
1993. | |
<-------------------------------------------------------------------------------> | |
Date: Wed, 15 Sep 93 16:25:36 -0700 | |
From: David Howell <[email protected]> | |
To someone else: | |
No, there was no massive screwup that left a bunch of Magic lying | |
around a california dock. I understand where this rumor came from, | |
but all Magic is accounted for. | |
By the way, what we've shipped so far is about 2.5 million cards. We | |
have 7.5 million coming in a couple weeks, and they're all already | |
pre-sold. | |
-------------------------------------------------------------------------------- | |
Date: Sun, 19 Sep 93 07:27:10 -0700 | |
From: David Howell <[email protected]> | |
>Replacing incomplete and damaged goods is part of the cost of doing | |
>business, if you want to keep your reputation. If you can't afford it, | |
>you need to cut costs, raise your prices, or decrease your profit | |
>margin. It's obvious that Magic;the Gathering has been wildly | |
>successful; How is it that you "can't afford" to do what game | |
>manufacturers without any games this successful do routinely? If you | |
>do business with a manufacturer that doesn't do good quality control, | |
>that should be your business, not mine. | |
> | |
> Andy Latto | |
> [email protected] | |
Actually, I think we'd be doing our customers a grave disservice by | |
allowing replacement of missing cards. Damaged ones, we could always | |
require you send it in. Missing? How do we know what card was | |
missing? How do we prevent people from claiming that they didn't get | |
a rare card? With individual cards selling in some places for more | |
than $10, I'm not about to support anything that would allow people | |
to get cards for free. Of course, right now the point is moot, since | |
we have no cards to replace with. Anybody getting a deck shipped mail | |
order that is damaged, we'll replace. If you have a particular | |
damaged card, we would, in all likelihood, replace it with a card of | |
equal or greater worth, replacing it exactly if possible. But with | |
missing cards, we'd have to require you open them at the store to | |
have the count verified and contents recorded, or honest customers | |
will get cheated. | |
You can't compare Magic to other games so off-handedly, since it | |
isn't like other games. Almost no games have parts with a | |
non-negligible value as an independant object. | |
-------------------------------------------------------------------------------- | |
Date: Fri, 8 Oct 93 19:24:29 -0700 | |
From: David Howell <[email protected]> | |
>(sides, I'd like to see what he looks | |
> like Beth who doesn'thave a camera!) | |
Hey, just go to your local game store and look in the Wizard's book | |
"Chessboards: The Planes of Possibility." Specifically, look at the | |
picture of the author. Then buy the book, because you've never had an | |
RPG book that's this fun to read. :) | |
Shameless plug? Of course! | |
-------------------------------------------------------------------------------- | |
Date: Tue, 19 Oct 93 00:57:34 -0700 | |
From: Dave Howell <[email protected]> | |
>From: CARL OR KAREN CRAVENS <[email protected]> <dafuzz/daemon> | |
> | |
>probably more powerful. Some of these rare cards aren't really worth | |
>rare status, in my opinion. | |
You misunderstand. Cards were under stringent requirements to qualify | |
as COMMON cards. Well-balanced, not devastating in quantity, yet not | |
a waste of space. Cards that could not meet these criteria were | |
relegated to the ghettos of rarity. Rare cards may be too powerful, | |
or too stupid, or just not as good as some other card. Rarity is not | |
an honor, it's a punishment. | |
-------------------------------------------------------------------------------- | |
Date: Thu, 21 Oct 93 12:04:03 -0700 | |
From: Dave Howell <[email protected]> | |
The Collector's Edition is just that: a set for collectors, people | |
who are compulsive about having everything. The designer felt, and I | |
agree, that even making these cards vaguely playable would betray | |
players who didn't make the outlay for them. | |
The Collector's Edition has "Collector's Edition" printed in big gold | |
letters on the back of every card, and the corners aren't rounded, | |
they're square. List is $49.95 | |
Uncut sheets: Yea, we think this would be cool too, and have | |
discussed it, but I don't think we could sell more than just the | |
common cards, since people would want to buy the rare sheet and | |
carefully cut out the cards to play with, don't you think? I'm not | |
sure leaving the backs blank would help. Also, they're very large. | |
-------------------------------------------------------------------------------- | |
Date: Thu, 21 Oct 93 02:30:47 -0700 | |
From: Dave Howell <[email protected]> | |
First of all, much thanks to Ken, Al, Mark, Beth, Drew, Tim, Thorin, | |
and all the other people who've been answering questions, mostly will | |
correct, well-thought out answers. I feel like, though I've been | |
neglecting you all a bit, the list is still a great place to get | |
answers. | |
>From: [email protected] (Mike Minnotte) <minnotte/daemon> | |
> | |
>I got a new Wargames West catalog yesterday. (Incidently, congratulations | |
>on the first game ever to get the cover by itself!) Their description | |
>of Magic: Arabian Nights includes "New cards for each color are included, | |
>as well as a new land that provides colorless mana!" The cover also | |
>talks about a new land, the Desert, and has a picture of a card, "Desert | |
>Nomads", of which the only clear text is "desertwalk". So: what is | |
>the deal with deserts? Just curious; I'll certainly buy some regardless | |
>of the answer. | |
It's a new land card, one of quite a few new kinds of land. Note that | |
it's not a *basic* land, but more like a multiland: something | |
special. And BTW, it does more than just provide colorless mana... | |
>Also, the factory set is described as having "363 cards from the original | |
>_Magic:_The_Gathering_ game, including all 302 spell cards plus duplicates | |
>of the lands." If this is true, it would make the factory set much | |
>more playable than previously believed, | |
> (And how did you come up with _61_ additional lands? Determined | |
>to have a nice round total number, like 363? :) ) | |
It had to do with production and manufacturing. Factor it down to | |
primes to get a clue of why that number... | |
>From: Andrew Lange <[email protected]> <alange/daemon> | |
> | |
>So, what are the rules, and when can I get my factory set? | |
Warning: The Collector's Edition is also a limited print run. We're | |
doing 10,000 for the US, and 5,000 overseas, although there's been | |
some distributors threatening to purchase them back from the | |
overseas crew. :/ These sold out with blinding speed, and we're | |
rather sorry we didn't set the limit higher. Think about reserving | |
one now if you want one. | |
>* 60 new cards, 5 million would be printed. | |
77 to be precise. | |
>* No current plans to do an unlimited printing following the limited | |
> edition, but some of the most popular Arabian Nights cards might | |
> later show up in the unlimited-edition MtG packs. | |
Specifically, we will NOT print more Arabian Cards, unless they | |
migrate to a later edition of the Gathering. | |
>* Arabian Nights WILL contain new types of land, but no new color. | |
> (This caused a few interested "hmmm!"'s from the audience.) | |
See "Desert." | |
>* Arabian Nights cards come in only two rareness categories, not three. | |
> Whether you call them "common/uncommon" or "uncommon/rare" is a | |
> matter of semantics. Buying one display box will almost certainly | |
> get you all the cards. | |
Probably. Not guaranteed, though. | |
>* Unsure whether they would be selling them mail-order. | |
It's official. We won't. We've already sold every last one to | |
distributors. I wish they'd wait until we actually had some cards in | |
house before buying the whole shipment for a change. :) | |
>I saw a FAX at one of the local game stores that had a list of expansions | |
>coming out. I forget everything that was on it, but it talked about a | |
>subset (like Arabian Nights) that was all artifacts. Is this true? What | |
>is "Mggic: Legends? | |
Magic: Antiquities is slated for February, hope hope. We set up a | |
schedule tonight. It's a 70-80 card expansion consisting heavily of | |
artifacts. Legends, official name TBD, is a larger expansion, perhaps | |
about 150 cards. | |
-------------------------------------------------------------------------------- | |
Date: Sat, 23 Oct 93 06:57:30 -0700 | |
From: Dave Howell <[email protected]> | |
>From: John Schmidt <[email protected]> <jschmidt/daemon> | |
> | |
>I am very curious what the long term plans for magic are. I mean in | |
>say five years what will be out on the market, what would people like, | |
ect. | |
AHAHAHAHAHahahahahaha. Five years? That will depend very much on how | |
the public reacts to this game on a long-term basis. | |
>>From time to time some cards may be found to not enhance play. These | |
>cards should simply be retired (channel is my first candidate for this | |
>honor, perhaps mox next). Also some rare cards can be temporarily | |
At present, this is rather the plan. Once a year or so, we'll roll | |
out the New Gathering, and replace some of the cards with others, | |
often ones that appeared in expansion sets and proved to be pretty | |
robust. I must say, though, that while Channel is a candidate for | |
replacement, the Moxes are some of the most valuable cards in the | |
deck. Experienced players hoard them like gold. I'll let somebody | |
else explain why... | |
>From: CARL OR KAREN CRAVENS <[email protected]> <dafuzz/daemon> | |
> | |
>Snark, does WotC have any plans of printing cards with normal backs and | |
>"blank" fronts? Blank would probably mean an assortment of cards with | |
>colored borders (the five primaries, plus beige and brown for artifacts | |
>and rare lands)... even nicer would be a set of lables included, which | |
>would feature lots of little colored and numbered mana symbols. | |
We don't, and as Production Manager, I'm not for this idea. It would | |
be expensive, and of limited appeal. If you really want to make your | |
own cards, paint over a land card. Or paint over the text box of a | |
color card, and write there, which would give you the colored border | |
as well. We've been making fake cards of all descriptions for quite a | |
while for playtesting purposes, and it's just not that hard. Because | |
of economy of scale, it will always be far cheaper to buy a booster | |
and mess up those cards than for us to sell blanks. | |
>doesn't play for ante? (Has anyone considered that this might be | |
>considered a form of gambling in some states, and is therefore illegal? | |
Yes, we did. It's not illegal according to the laws of the State of | |
Washington. I don't know if they checked laws in other states, but | |
I'm pretty sure we're clear. | |
-------------------------------------------------------------------------------- | |
Date: Sun, 24 Oct 93 22:34:06 -0700 | |
From: Dave Howell <[email protected]> | |
>I have heard rumours about starter decks with more RARE and less uncommon | |
cards | |
>in the first 15. Has anyone else heard about these? | |
Well, I haven't, and I work here. <snort> | |
>From: [email protected] (Mitch Burton) <peldor/daemon> | |
> | |
>Wether it is for added playability or not, that's what the effect is. Why | |
>bother calling it collectors edition? (Hah. Does WotC really think | |
>collectors will want a set with different backs? | |
Why, yes, actually. The whole production run sold out with blinding speed. | |
The only reason we made it in the first place was consumer demand. | |
>Geez I was a bit lengthy there. My point is it's a bad idea and IMHO if | |
>WotC had thought about it longer, they wouldn't be doing it. | |
<roll eyes> Oh, sure, we commit to major product manufacturing w/little | |
thought on a regular basis. <Sarcasm Alert for the humor impaired> | |
People have been clamoring for some way to see all the artwork from day 1. | |
We've had requests for books, for sets, for lists, for posters. This is the | |
only thing we could get out to meet that voracious demand before February, | |
and many industry people told us, in effect, that we'd darn well better | |
release them. There's a reason we limited the print run, and no, it's not | |
to make us money. We don't get money from a product that's valuable because | |
it's hard to get, speculators do. | |
>One final note. It may, actually probably does, sound like I'm flaming | |
>WotC here. Take that any way you like. I like magic, I don't want to see | |
>it screwed up by complete sets. | |
Neither do we. As it happens, we don't think it will be, and we've been | |
soliticing advice from every reputable source we can find. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 26 Oct 93 08:06:03 -0700 | |
From: Dave Howell <[email protected]> | |
> Someone is spreading the rumor around the game store where we | |
> get our Magic stuff that WotC are giving away new, previously unreleased | |
> cards at conferences or tournaments which will not be available | |
elsewhere. | |
> This sounds totally contrary to everything I know so far. | |
As someone has pointed out, we now have poker decks with Magic backs | |
for promotional purposes. No, you can't order them. :) Now, we DO | |
intend eventually to have cards that are only available from us at | |
conventions, perhaps included in the program packet or something like | |
that, but we haven't done it yet. | |
>[somebody got a million rares] | |
People lucky enough to get the mispacked decks just make me green | |
with envy. This was apparently part of the breakdown of the sorter | |
that caused the dreadful delay in getting the cards. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 2 Nov 93 12:11:41 -0800 | |
From: Dave Howell <[email protected]> | |
>From: Jeff Harris <[email protected]> <caliban/daemon> | |
>Subject: Re: Q: 2nd ed rules = No 1st ed cards!?! | |
> | |
>For those of you who are saying that 1st edition cards can't be used with | |
>2nd edition cards. I don't know where you heard this but its not true. I | |
>am sitting next to Peter and Jay as I write this and they can't believe | |
>this rumor even got started. the game is unchanged. the only difference | |
>between the two editions is the color of the boarder. | |
> | |
>Jeff Harris | |
>Office Manager | |
>Wizards of the Coast | |
Oh, dear. Terms and definitions again. | |
1. It's completely true. | |
2. Nobody has ``2nd ed.'' cards. | |
3. Nobody has changed borders, either. | |
4. First there was Magic, 1st edition, 1st printing. | |
Then we modified some of the cards 25% of the way through | |
the first printing, giving us Magic, 1st ed. 1st printing, | |
2nd part of the run. | |
Next, will be the unlimited printings. Magic, 1st ed., 2nd | |
printing, will have a black/white border. This is the only | |
change from the last part of the first printing. | |
Soon, probably early '94, there will be a new edition, the | |
official designation of which hasn't been determined, but | |
it may | |
be "Revised Edition" or "1994 Edition," and it will use | |
the 2nd | |
edition rules, and be only somewhat compatible with MtG: | |
1st | |
ed. cards and rules. | |
So, there's what we have now. There's 2nd printing, and eventually | |
there will be another edition. | |
Because people have been erroneously calling the last part of our | |
first printing a 2nd something, a lot of people have gotten confused. | |
Some people even think they can tell cards in that printing apart, | |
which is not always the case. Many rare cards printed in the 2nd part | |
of the first printing have the large radius corners, leading people | |
to think they have before-the-change rare cards. They don't, it's | |
just that the cutter for the rare sheet isn't the same as the cutter | |
for the others. 1st printing is 1st printing, we do not, can not, and | |
will not support or provide a way to tell these apart. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 3 Nov 93 19:43:48 -0800 | |
From: Dave Howell <[email protected]> | |
Okay, here's the full scoop: | |
Magic: The Gathering, 1st edition, whatever printing, is | |
mostly compatible | |
with the 2nd ed rules/revised edition cards that will be coming up | |
soon. If you say | |
compatible | |
you're wrong. If you say | |
incompatible | |
you're wrong. If you have the Pocket Player's Guide, which will be | |
out before the revised cards are, then you'll have the information | |
you need to play both kinds of cards against or with each other. | |
Without the PPG, you'll think you're all right until you get a card | |
with a tap symbol, or a "Mono Artifact," or something like that. | |
The rules have not fundamentally changed, we've just clarified them | |
drastically, but the clarification has put them subtly out of synch. | |
That phrase, again, is | |
mostly compatible, | |
unless you have the Pocket Player's Guide. With the Guide, you can | |
mix the cards: fully compatible. | |
If anybody forgets to include the "mostly," you'll just be setting up | |
people to hate the game later when they get confused. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 10 Nov 93 22:15:11 -0800 | |
From: Dave Howell <[email protected]> | |
For Tolkein fans, I'm pretty sure that our Middle Earth game will NOT | |
be Magic:Middle Earth. It will be a new and different Deckmaster | |
game. Stay tuned. | |
-------------------------------------------------------------------------------- | |
Date: Sun, 21 Nov 93 09:07:41 -0800 | |
From: Dave Howell <snark> | |
>Is the Arabian Nights expansion set a limited printing, or will those | |
cards be | |
>included in the unlimited second printing? | |
It's very possible that some Arabian cards will be seen in the | |
Revised Gathering. Arabian itself is a limited printing. | |
>Is there any plans on making a type of Booster pack without land? I've | |
got more | |
>than enough land, but would like to "boost" my decks with a better | |
selection of | |
>non-lands. | |
Not for the Gathering. It would be expensive, and delay production of | |
the cards. There are no islands, swamps, plains, or forests in | |
Arabian Nights. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 30 Nov 93 04:14:01 -0800 | |
From: Dave Howell <snark> | |
>From: Jeff Alexander <[email protected]> <jwa/daemon> | |
> | |
> Personally, I believe playing with decks that have been modified | |
>by trading and card omission to be fair, since A) the rulebook implies | |
>that these things can and should be done, and I'm willing to give the | |
>game designers the benefit of the doubt; B) trading can be fun; C) | |
>playing with the same deck all the time can be boring -- furthermore, | |
>playing with the same, weak deck that puts your chance of winning more | |
>in the hands of luck than skill is frustrating (and I DON'T like the | |
>alternative of buying a whole new Starter Deck because I got a "bad" | |
>one); and D) some cards are *just* *plain* ANNOYING (Copper Tablet, | |
>anyone?). | |
Your best clue is that we advertise it as a "Trading Card Game." You | |
are supposed to win and trade for new cards, and we certainly expect | |
you to put those cards in your deck if you choose. | |
-------------------------------------------------------------------------------- | |
Date: Thu, 2 Dec 93 01:46:10 -0800 | |
From: Dave Howell <snark> | |
>Q1: I know this has been asked before and I know it is explicitly | |
>stated in the FAQ, I would just like OFFICIAL confirmation that | |
>the FAQ is accurate. According to the FAQ, only 1 defender has to have | |
>banding ability for all the defenders to band and block a critter. | |
>(Ie, my 4 Unicorns and 1 Benalish hero are considered a band | |
>if they all block the same attacking creature).. Is this correct? | |
The FAQ is officially official. Really. Just like it says. The | |
section this part refers to is simply a repetition of what the | |
rulebook says. | |
As always, if you want to read Magic news on UseNet, go to | |
rec.games.board, where we're much of the traffic. Wizards of the | |
Coast does not intend to push for a news group: if the public wants | |
it, the public is encouraged to form such a group. We will support it | |
if it is created. | |
I was recently quoted in a little pamphlet about shipping schedules for | |
products. The schedule was wrong. Also, distributors have been told "WotC | |
says you're supposed to have X on Tuesday. How come you're telling me you | |
won't?" WotC never said that, but I posted a hoped-for schedule here. If | |
we have any more problems like this, I'll have to completely stop | |
commenting on projected shipping schedules. "Might be out by..." "Should | |
see them..." "Projecting a June release..." People just love to cut the | |
disclaimers out of stuff. This is very bad. | |
When I say "We expect to have the 2nd printing out by Thanksgiving," this | |
is NOT a promise! As it happens, that's what we were expecting, and it | |
didn't come true. One of the companies that supplies material to our | |
manufacturer goofed, and some of our cards (which cards? I'm not telling) | |
will be delayed by about 2 months. These things happen. You don't get them | |
until they come and your local store puts them on the shelf. We cannot, | |
will not, and do not make guarantees about predictions of the future here. | |
[carefully climb off soapbox] | |
Nap time! | |
-------------------------------------------------------------------------------- | |
Date: Thu, 9 Dec 93 23:36:28 -0800 | |
From: Dave Howell <snark> | |
>There is some overlap with the FAQ (BTW, someone really should post that | |
again | |
>sometime soon for the new people... it has been 6 weeks since the last | |
one). | |
New subscribers are automatically sent the FAQ. | |
> Is it possible to subscribe to the Duelist, and if so, how can we do | |
>it? | |
Send a check for $15 to Duelist's Convocation, Wizards of the Coast, | |
P.O.Box 707, | |
Renton, WA, 98057 | |
>Will Arabian Nights be the last of the limited run sets, or will other | |
>expansions and products also have limited supplies? | |
Most expansions will be limited run. If they prove bizarrely popular, | |
there's | |
always the possibility of a 2nd printing, but we'd rather print a new one | |
than | |
reprint an old one. | |
>(Michael Dudash chastises [email protected]) | |
All, right, it's time for a net.manners lesson. Roberto Ullfig posted | |
a warning to us about M. Box, based on his experiences, and why. So | |
far, so good. While accusing somebody of deception isn't all that | |
good an idea, Roberto told us the circumstances, allowing us to form | |
our own opinion. | |
Then Sarah pointed out that it could well be the mail system. | |
Normally this should have been email, not posted, but because | |
somebody's good name was in question, this was warranted. Again, | |
people are allowed to make their own decision. | |
Then Mike Dudash rakes Sarah over the coals. While there is some | |
question (!) as to whether the attack was warranted at all, it should | |
NEVER have been posted to the list. It can't be construed in any way | |
except as a message from Mike to Sarah, and filling up 300+ other | |
mailboxes with what is a private message is very rude. I hope the | |
rest of you will keep this in mind as well. Thank you. | |
-------------------------------------------------------------------------------- | |
Date: Thu, 9 Dec 93 23:37:40 -0800 | |
From: Dave Howell <snark> | |
>PS Any plans for a solitaire deckmaster game at any time in the future? | |
>I think that would be cool | |
Oh, yes, we'll release solitaire rules the very instant that anybody | |
in the entire world sends us a set that's fun. We have not had much | |
luck in inventing same. | |
>I don't think it would be logistically possible for WotC to make all their | |
>expansions unlimited. They probably have -thousands- of card ideas they | |
want | |
>to print and to have that many different cards in constant circulation is | |
>probably a very difficult task. However, I think that their supply of | |
limited | |
>edition cards is way too low. Because of such a high demand, cards stay | |
in the | |
> | |
> Before we all go griping about not being able to get our hands on | |
Limited | |
>Edition cards, let us remember that WotC wasn't exactly TSR before MtG | |
came | |
>out! I think they were all a little surprised at the tremendous | |
popularity of | |
Oh, yes, just a wee. A smidge. A hair. A bit. | |
>MtG and were astounded by how quickly the first printing sold out. As | |
soon as | |
>they had the capital and the personnel available to handle such a load, | |
they | |
>very graciously went to the Unlimited Edition, thereby making the | |
wonderful | |
>new game available to all of us (and also setting themselves up for quite | |
a | |
>bit of healthy profit from the Christmas buying season). | |
Boy, howdy. We have to pay for paper and flow pack material before | |
they'll start a print run, and the lag time is 2 months. We were | |
originally planning to bring Arabian Nights out sometime early '94. | |
Production on that game was rushed like crazy (and it shows, sigh), | |
and we actually got it done months early, just for you. | |
While future sets will be limited, it is not necessarily true that | |
they will be AS limited. More on this when I have facts, and am not | |
talking through my sleeve. | |
-------------------------------------------------------------------------------- | |
Date: Sat, 18 Dec 93 14:15:12 -0800 | |
From: Dave Howell <snark> | |
Subject: collector's edition abroad | |
the difference between the Collector's Edition and the International | |
Collector'sedition is that the U.S. version says "Collector's Edition" on | |
the outside | |
and the international version says "International Collector's Edition." | |
That's it. | |
:) | |
Snark | |
-------------------------------------------------------------------------------- | |
Date: Thu, 30 Dec 93 15:57:41 -0800 | |
From: Dave Howell <snark> | |
Subject: Kaja Foglio | |
"a friend of the Foglio's said Phil helped [Kaja] out on some of the cards." | |
Oo. Ick. I'd like to refute, or at least amend, this statement. | |
OK, it's no big deal, but her style has always looked sort of like | |
Phil's, and people have often accused her of not doing her own | |
work, or learning everything she knows, etc. etc. Pish. | |
There are some cards where Phil actually suggested the | |
subject matter. These cards are in Antiquites, not Arabian | |
Nights, and Kaja had us list the artist as "Kaja and Phil Foglio." | |
On the Arabian Nights cards, the only assistance (to my knowledge) | |
that Phil provided was as kibbitzer and commenter. I commented | |
on the cards as well, since I got to see many of them before | |
they were done. Some of her other friends did. It's still Kaja's | |
work. | |
By the way, if you look very carefully at the black background and the | |
orange globes in the Sorcerous Queen artwork, you should see | |
spooky eyes. They're clearer on the original artwork. | |
Snark | |
P.S. That name is pronounced "K-eye-ah Fo-lee-o" |
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(81539 Nov 9 07:02 official.comments.PR.1.94-6.94) | |
<-------------------------------------------------------------------------------> | |
This file contains official comments, press releases, and other posts | |
of note from the Snark (David Howell), Mavra (Peter Adkison), the Cyberspace | |
liaison (Kathy Ice) and other folk at Wizards of the Coast for the | |
first half of 1994 (January thru June). | |
<-------------------------------------------------------------------------------> | |
Date: Sun, 2 Jan 94 08:57:40 -0800 | |
From: Dave Howell <snark> | |
Subject: Skull Daggers | |
> I've also noticed that every single black mana symbol has a hair- | |
>thin line extending straight down from it more than half an inch long. | |
>This appears on alpha, beta, and Unlimited cards (I have no Arabians). | |
>I don't recall seeing anyone else mention it here. What's the story? | |
Well, you're mostly right. Any black card that changed between alpha | |
and beta print does not have the black mana hairline. It was a flaw in the | |
original .eps file of the skull, created when we added the nasal holes. I | |
fixed it after the first release of Magic, but all cards that haven't changed | |
since the beginning still have it. The line is actually thinner than the dots | |
that make up the printing on the card, and often is almost undetectable. | |
You're the first "general public" person to mention it that I've seen. | |
Because it drops of one of the nose holes, I call it "post-mortem drip." | |
Dave "Snark" Howell | |
Production Manager | |
Wizards of the Coast | |
-------------------------------------------------------------------------------- | |
Date: Fri, 7 Jan 94 03:17:09 -0800 | |
From: Dave Howell <snark> | |
Subject: Arabian Unlimited | |
This keeps coming up: | |
>When are the Arabian Nights unlimited cards going to be available? | |
Beth may answer this too, but let me throw some extra offical weight | |
behind it. | |
At present, there are no plans for "unlimited" expansions. For those | |
of you who missed Arabian, get in line for Antiquities. People who | |
first meet the game this summer can buy Revised and the Dark | |
expansion. | |
Topps doesn't reprint 1986 baseball cards, and we don't expect that | |
we'll ever reprint expansions. We'll do new cards instead. | |
Now, while this isn't etched in stone, at present we have little | |
evidence that reprinting limited edition expansions is a good idea. | |
I'm not saying "never," but I am saying "fat chance." | |
Oh, and apologies if I'm coming down too hard on an innocent | |
question, but this keeps popping up, and I want everybody who's read | |
this to be very certain of the answer when somebody asks them! | |
Dave Howell, aka Snark [email protected] | |
Cyberspace Liaison, Wizards of the Coast, Inc. | |
Keeper of the Magic FAQ | |
-------------------------------------------------------------------------------- | |
Date: Fri, 7 Jan 94 19:29:23 -0800 | |
From: Beth Moursund <bethmo> | |
Subject: News from the Snark | |
News From The Snark: The Fax about the Scimitar | |
You may have noticed that scimitar on the right side of your Arabian | |
Nights cards? Originally, AN cards were going to have a different | |
color back (that purple back that you see on the booster boxes). | |
Playtesting has shown that knowing that a card is from an expansion | |
set before you draw it is no big deal; it doesn't hurt game play | |
significantly. However, vast hordes of people were protesting this | |
decision, and for that and some other reasons, we decided to make all | |
the backs the same. | |
However, now if somebody played "City in a Bottle," the poor Mahamoti | |
Djinn from MtG had a good chance of getting swept away as well. How | |
would people tell an AN card from a Gathering one? | |
The scimitar, of course, a clever idea created at the last minute. | |
Well, actually after the last minute. The film was already at the | |
printers, and making new film would have cost us at least a week in | |
time, and then we'd surely miss Christmas altogether. The printer | |
could add the image, but how would we get it there in time, i.e. | |
right this minute? | |
We faxed it. | |
We blew it up so it was as big as a sheet of paper, and faxed it. Fax | |
machines are 100x200 dpi. A 10-inch scimitar at 100dpi becomes a | |
2,000 dpi sword when reduced to 1/2 inch. There was some doubt around | |
the office that this would work, but I think you'll agree, it doesn't | |
really look faxed. | |
Dave Howell, aka Snark [email protected] | |
Cyberspace Liaison, Wizards of the Coast, Inc. | |
Keeper of the Magic FAQ | |
-------------------------------------------------------------------------------- | |
>We just received our order form for "Legends." I was wondering if you have | |
>more information about the cards so that we can justify how much to order. | |
>Our store has been told that the set will be limited to the number of orders | |
>received. After the first shipment, Legends will never be available again. | |
>Is this true? | |
Yes. We print more than the initial order, but the initial order is | |
presently used as a gauge to determine the print run. This policy is | |
being examined. Well, all our policies are re-examined on a regular | |
basis, so that's no surprise. | |
Expansions are limited editions. We print X, then we toss the plates. | |
>Will the legends cards have exciting cards like arabian nights did. | |
Well, we think so. :) | |
> Is it a | |
>balanced game of itself. What kind of set is it? | |
It's a complete set, except there's no land, unlike Arabian, which | |
would be dreadfully dull and unworkable w/o Gathering cards mixed in. | |
>I am curious, have you ever thought about distributing Promotional cards of | |
>new products to hobby dealers in advance or with orders. It would help us | |
>judge our customers reaction to the cards and order appropriately. | |
Yikes! Not a bad idea, except that we don't even have the artwork | |
back from the artists until long after the orders are being accepted. | |
Logistically, there'd be no way to print cards. Heck, we've got huge | |
stacks of orders for "The Dark," a set that hasn't even gone into | |
*playtest* yet! | |
Dave Howell, aka Snark [email protected] | |
Cyberspace Liaison, Wizards of the Coast, Inc. | |
Keeper of the Magic FAQ | |
-------------------------------------------------------------------------------- | |
Date: Fri Jan 28 20:42:08 1994 | |
From: His intimate friends called him ``Candle-ends.'' <snark> | |
Subject: Complete Card Lists | |
For public release: | |
News From The Snark: Copyright Violation | |
Recently, somebody posted a list of cards to UseNet that included the | |
information contained in the "text block" of the card. The text block | |
is that rectangle below the picture that tells you what the card | |
actually does. Now, quite a few people have actually typed in the | |
complete text of the cards. Then they asked Wizards of the Coast if | |
we'd mind if they posted it. Well, yes, we do. As long as you don't | |
have the text in the text block, you sort of have to buy the game | |
itself to play. :/ Releasing this list is copyright violation. | |
I hope that the network community understands why we'd like to keep | |
at least part of the game out of the public domain, and supports us | |
in not redistributing the full text of the cards, especially as we'd | |
hoped to release the rules on the net for people who wanted to print | |
larger versions of it. | |
Thank you for your cooperation. Comments and flames should be | |
directed to me. | |
Dave Howell, aka Snark [email protected] | |
Cyberspace Liaison, Wizards of the Coast, Inc. | |
-------------------------------------------------------------------------------- | |
Date: Sat, 29 Jan 94 19:07:16 -0800 | |
From: Beth Moursund <bethmo> | |
Subject: comment from Richard Garfield | |
Richard Garfield posted this to another mailing list; I asked him if I | |
could forward it to here and he said sure. | |
"The intention is to make the Gathering line constantly improving set | |
of cards. Not constantly getting more powerful, constantly getting | |
better as a game. AN was made before the role of the expansion kit was | |
really clear. But to control the possible unbalancing effects city in the | |
bottle was added, AND those little scimitars. The little scimitars allow | |
people to say they don't like that expansion and not play against it (that | |
is the idea anyway). Later the cards that are good from AN and other | |
expansions will begin appeearing in the main line without the scimitar. I | |
have no intention of seeing the pool of cards get more powerful in order to | |
keep people buying cards. The pool of cards should continually have | |
interesting and colorful things, and the game should be continually | |
improving - and that will keep people playing." | |
- quote from Richard Garfield, 1/28/94 | |
-------------------------------------------------------------------------------- | |
Date: Tue, 1 Feb 1994 03:43:43 -0800 (PST) | |
From: Dave Howell <[email protected]> | |
Subject: The Snark kibbitzes (Hi, Beth!) | |
>} And if that's what is really meant by the new ruling, then the rules group | |
>} needs to wake up and realize that if they continue to make silly | |
rulings... | |
> | |
>Sometimes I think they need a good copy editor or something to go over | |
>their official releases, yes. | |
What, we finally get a fast-moving, effective, definitive Rules | |
Committee together, and now you want the results to be coherent as | |
well? Such a demanding crowd. :) | |
> Here, in paraphrase, is how I personally interpret the intent of | |
>all the "jetlag" rules: | |
> | |
> "A creature may neither attack, nor use a special ability which | |
>requires tapping, unless it has been both a creature and in play since | |
>the beginning of its controller's most recent turn." | |
> | |
> Every ruling I've seen fits this more general summary, as do the | |
>two phrases in the rulebook (p. 19 and p. 24) concerning attack/tap | |
>ineligibility. My point is that nowhere do these activity delays | |
>specify that the creature needed to be summoned -- they all refer to | |
>the creature simply coming into play, which includes all the spells | |
>you're unsure about. I would say "No" to your immediate use of an | |
>Animated creature, despite the lack of this prohibition on the card | |
>itself. | |
When we first brought the game out, we congradulated ourselves on | |
having playtested it so very hard before release. And as a matter of | |
fact, I still think this is true. (After all, it wasn't hard to make | |
ourselves play "just one more game of Magic.") However, as is pretty | |
clear, things that we thought were obvious were, as it happens, | |
rather subtle. The "problem" with the word Discard didn't show up | |
until 4 months after release! If a problem takes some 1,000 to 3,000 | |
people (on the net) months to find it, then I'm not to ashamed that | |
we few missed it in playtest. | |
Exactly how "jet lag" works is one of these. When the rules were | |
written, the full scope of that effect was still poorly defined. | |
Everybody "knew" how it worked, so nobody thought much about it. | |
Clearly, what we were stumbling toward was our present ruling of | |
"starting in play on your side on your turn," but the old rules don't | |
come out and say that because we didn't know it was the underlying | |
principle. | |
Since I was told that the term "jet lag" (which I coined) was rather | |
un-fantasy, I came up with an alternative term for the new rules: | |
"summoning sickness." As has been pointed out to me (too late), this | |
might lead people to think it's only suffered when a creature is | |
actually summoned. In fact, it is suffered whenever a creature | |
comes into play in a player's territory, whether summoned, | |
controlled, ressurected, or what-have-you. I'm delighted that at | |
least one person sees this as the intent of our previous hinting, and | |
hope you'll all bear with us as we continue to refine the mechanics | |
of the game. We have high hopes that the Revised Edition will be a | |
far more stable game than the first editions were, without | |
compromising that zany, addictive quality we're all so, er, addicted | |
to. | |
>Yes, I agree that you can say up front no AN cards. But the problem | |
>I'm having is saying we are putting in one card which will fix the | |
>balance problems. I would beleive it IF they had made this a basic | |
>set card, and made it a common. But sorry I don't buy it the way it | |
>is. It's a rare, it's in the set of cards your trying to exculde. | |
Oh, we're not saying that putting one card fixes the problem. The | |
scimitar fixes the problem, if you indeed feel it is a "problem." The | |
expansion-set hoser (City in a Bottle in Arabian Nights, the | |
Golgothian Sylex in Antiquities (oops! don't tell! :) ) is intended | |
more like Wrath of God or Nevinyrral's Disk: a blanket card-hoser of | |
limited precision. | |
>I realize this is a small company which is not geared up for a game | |
>this size. But they must look at the history of simlar games car wars | |
>by steve jackson games comes to mind. It started out simple, the | |
>rules and everything fit into one small case, then came the expansion | |
>sets and preaty soon if you didn't own the newest expansion set you | |
>where hosed. | |
Ah. Well, Legends will have a couple of extra rules. They fit on a | |
4-page booklet. Antiquities and Arabian don't have any new rules, per | |
se. The rules are a stable set, and we're quite reluctant to add new | |
ones unless they're really really cool. This makes the analogy to car | |
wars pretty weak already. Also, the expansion sets are limited. | |
Unlike Car Wars, your opponent can't expect you to have the "latest | |
expansion set," since it might already be out of print. Instead of | |
encouraging people to run right out and get every card we make, we | |
encourage you to tell people to pull expansions out of their deck. | |
Sure, drawing from all the expansions you have can be fun, but | |
telling somebody that you'll play them if they use cards from only | |
the basic set and two expansions, no more, will also lead to a fun | |
game. | |
Also, Arabian Nights isn't a fair example, since we rushed it into | |
print to keep the desperate drooling hordes from our gates. :) | |
Antiquities had major playtesting, including outside groups across | |
the country, and is a far better balanced and interesting expansion | |
as a result. I'm really excited. And, rather by accident, the artwork | |
has given it a vaguely steampunk atmosphere that's really fun. I like | |
it. | |
>For that matter, what exactly is going to be in the guide? Is this in | |
the FAQ | |
>somewhere? | |
Ha! No, we haven't listed a definitive list, mostly because we keep | |
changing our minds about what's going in. I expect we won't be | |
positive of the contents until we're done typesetting it. | |
Dave Howell, aka Snark [email protected] | |
Cyberspace Liaison, Wizards of the Coast, Inc. | |
-------------------------------------------------------------------------------- | |
News From The Snark: Tournament Rules and Editions of Cards | |
01 Feb 1994 | |
I have been informed of some concern and confusion regarding our | |
editions and our tournament rules. | |
First, the variations on Magic cards. First, there was the Limited | |
Edition of Magic: The Gathering. Brown box, no symbols in the middle | |
right, black borders around the image. 10.4 million printed. | |
Unlimited Edition, Magic: The Gathering. Presently (2/1/94) being | |
sold, identical to the Limited Edition except for white borders. | |
Anticipated sales, 30-50 million. | |
Magic: The Gathering, Arabian Nights. Black borders (as we expect all | |
cards that have a set limit on the print run will have), and a little | |
scimitar in the middle right to denote an expansion set. 5 million | |
printed. | |
Antiquities. Black borders, anvil is the symbol of the expansion. | |
Print run is approximately 15 million cards. | |
Revised Edition, Magic: These cards are mostly the same as the | |
Unlimited Edition, except about 30 cards from the Unlimited Edition | |
have been replaced with cards from Arabian Nights and Antiquities. | |
They will have a new version of the rules that hopefully are much | |
clearer and more definitive, as well as revisions to the card | |
wordings to make their function much clearer. Still basically the | |
same game that Magic has been all along. These cards have grey | |
borders to indicate cards that use the Revised rules. All expansions | |
after Antiquities will use the Revised rules, but will still have | |
black borders to denote a limited print run. | |
Note that when Revised starts, we'll quit printing the Unlimited | |
cards. The Revised set is also an unlimited print run, but we already | |
called something that, so we came up with a new name. :) | |
If you are playing in a tournament, you may use any card from any | |
expansion set or edition of Magic, unless it is on the published | |
Prohibited list. In general, if it is a card that was published under | |
the first edition rules, it will be played that way, with some | |
exceptions, such as Protection. Whether any particular first edition | |
card is to be played according to first edition rules, or if it will | |
be played as if it were a Revised Edition version of itself, is up to | |
the Convention Coordinator at Wizards of the Coast. | |
A preliminary copy of the official tounament rules has already been | |
released. While the rules will always be evolving, particularly the | |
Restricted and Prohibited card lists, we expect a "set in firm | |
gelatin" version to be available soon. | |
Dave Howell, aka Snark [email protected] | |
Cyberspace Liaison, Wizards of the Coast, Inc. | |
-------------------------------------------------------------------------------- | |
Date: Fri, 4 Feb 94 17:55:53 -0800 | |
Subject: News from the Snark | |
News From The Snark: What Goes Bump In The Night | |
03 Feb 1994 | |
As is hopefully no secret, our next Deckmaster game is a vampire one. | |
What follows is a letter from our company president/janitor. | |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | |
Greetings, | |
As many of you know, Richard Garfield is deep into the development of | |
Jyhad, the upcoming Deckmaster game based on White Wolf's Vampire: The | |
Masquerade. And we would like the assistance of any of you who are | |
willing to take the time to do something for us. | |
We'd like ideas for cards you think would be really cool. Don't say | |
"vampires"; trust me, we got that one. But things like neat concepts | |
(e.g., diablerie), items (e.g., assault rifles), abilities (e.g., | |
celerity), clans, and so on. Be creative and immaginative. For | |
example, "Fangs," "Tabloid," "Blood dolls," and so on are all game. | |
Richard's just looking for ideas that will spark his brain and | |
possibly inspire him with something he hasn't already thought of. | |
We're not looking for stats on the cards--obviously you don't know | |
what the game is like so you can't write that. Just words and | |
phrases. And I'm sorry we can't provide more information about what | |
specific *types* of cards we're looking for or what will be on them or | |
their function in the game and so on--gotta be all secretive you know. | |
:-) | |
Please send your ideas to me, the Wizards of the Coast janitor (I get | |
stuck with all the dirty jobs), Peter Adkison, at [email protected]. | |
Thank you in advance! | |
--Mavra! | |
Peter D. Adkison | |
Janitor, Wizards of the Coast | |
[email protected] | |
-------------------------------------------------------------------------------- | |
Date: Tue Mar 1 02:23:46 1994 | |
From: His intimate friends called him ``Candle-ends.'' <snark> | |
Subject: For Immediate Release | |
News From The Snark: Patrolling the Border | |
16 Feb 1994 | |
You may or may not have heard rumors about the Revised Edition not | |
having gray borders. If you haven't, well, pretend you did. As it | |
happens, it's true. The Revised Edition will have the same borders as | |
the Unlimited Edition did. (A note: the Revised Edition is also an | |
unlimited print run, which means we're not going to set a limit on | |
how many we print.) | |
The decision to use gray borders was met with much resistance and | |
unhappiness by customers and distributors, and the original decision | |
to use gray borders was a difficult one. What tipped the scales was | |
manufacturing problems. The gray border resulted in the cards running | |
through the press twice instead of once, and a slight weakening of | |
the card stock. The reduced quality of the card that resulted, | |
combined with our customer concerns, have resulted in a decision to | |
stay with the white borders. | |
-------------------------------------------------------------------------------- | |
Subject: News from the Snark | |
News From The Snark: Antiquities Released Asynchronously | |
01 Mar 1994 | |
"What the hey?" I hear you say, as you see the Antiquities fly. | |
"Across the sea, but none for me?" as you turn with a gleam in your | |
eye. | |
Um, yes, well <gulp> it's like this, see... | |
Our manufacturing facility is in Belgium, and we don't ship the cards | |
to the U.S. and back, that would be silly. So, the European | |
distributors are closer than the American ones to the point of | |
shipping. Naturally, this would cause the cards to tend to be out a | |
little earlier there than here. | |
"But I heard that the American distributors can't release their | |
Antiquities until the 10th of March!!!" | |
The wonders of simultaneous release. Every US box is shipped from our | |
warehouse in Seattle. If we just sent it all out the same day, the | |
West Coast distributors would get theirs up to a week before the East | |
Coast distributors. Retailers would naturally place huge orders with | |
the West Coast ones, and the East Coast distributors would get, well, | |
it's a naughty word so I won't repeat it. So what we do is send out | |
the far-away stuff on one day, the slightly closer stuff the next, | |
and the Seattle distributor material the last day. That way a retail | |
store has no time-based reason to select one distributor over | |
another, and Californians don't get their cards before Alabamans. | |
"Fine, so that's fair. But the United Kingdom already has theirs!" | |
American stores can't profitably use foreign distributors, so they're | |
economically isolated. Yes, Europe got theirs early, but most of | |
Canada and Australia will get the cards weeks after they've been | |
released in the U.S. To time a global simultaneous release would | |
require delaying release by a month or so, and cost us big bucks in | |
warehousing fees. | |
"But, but, 12+ days early?" | |
Yes, we agree that almost two weeks delay is pretty agonizing. So few | |
Arabian Nights cards were ordered by European distributors that it | |
really wasn't an issue. We are already talking with our manufacturer | |
about what we can do to cut down that delay. | |
In the meantime, Wizards of the Coast apologizes, and encourages you | |
to put down the pointy objects. | |
Dave Howell, aka Snark [email protected] | |
Cyberspace Liaison, Wizards of the Coast, Inc. | |
-------------------------------------------------------------------------------- | |
From: [email protected] (Ken McGlothlen) | |
Newsgroups: rec.games.deckmaster | |
Subject: Re: antiquities release- screwed us again | |
Date: 1 Mar 94 23:01:25 | |
[email protected] writes: | |
| I just heard from the local shop in LA that the cards won't be out until | |
| March 10th! Can you believe this! I am sick of this teasing! Hey wizards! | |
| If you don't know when something is coming out just say so! I don't care if | |
| you don't have control over customs, blah, blah bla just say it like it is. | |
| We are shipping it this date, and we have no idea when it is arriving. Treat | |
| your customers with some respect and courtesy! | |
Hello from WotC. I'm sitting here taking a break from editing the Pocket | |
Player's Guide draft, and saw your note. | |
Unfortunately, on issues like this, we just can't win. If we told our | |
distributors, "The cards are leaving Belgium on the 22nd, and we have no idea | |
in Hades when *you'll* get them," they'd be terribly unhappy---in fact, they | |
push us for a date, and unfortunately, we have to give them a best guess. We | |
try to be conservative, but occasionally our beloved Government leaves us in a | |
lurch, and we have to tell everyone that there's been a short delay. If you | |
keep that in mind for Antiquities, and future products like Legends and The | |
Dark, it might not be so frustrating. We're trying, really---it's not a lot of | |
fun telling everyone, "Remember that ship date that we told you two weeks ago? | |
Welllll . . ." | |
---Ken McGlothlen | |
Director, Special Projects | |
Wizards of the Coast, Inc. | |
-------------------------------------------------------------------------------- | |
Date: Mon, 14 Mar 94 13:15:13 -0800 | |
News From The Snark: Antiquities Eaten By Megastore? | |
This message was forwarded to me from Jennifer Schlickbernd, our | |
Compuserve NetRep. | |
>The rumor going around game dealers on the east coast is that WalMart (yep, | |
>WalMart) bought $10 million of MTG cards and they are getting 1/3 to 1/2 of | |
>the total Antq. shipments. | |
> | |
>This is the reason for everyone being shorted on their initial orders. Any | |
>comments? | |
I don't feel I can comment on who our customers are. However, IF | |
WalMart were buying a bunch of Magic cards, we would NOT short other | |
customers' orders. If they'd gotten their order in by the deadline, | |
we'd have printed enough to cover it. If they hadn't, we wouldn't | |
sell them any. | |
I believe everybody will be getting all the cards they ordered, | |
they're just coming in two or three waves instead of all at once. We | |
keep upping orders on poor Carta Mundi, who has pointed out that if | |
we could just warn them farther ahead of time, they'd be much better | |
at meeting schedules. We agree, and can only bemoan our fate. :) | |
Dave Howell, aka Snark [email protected] | |
Cyberspace Liaison, Wizards of the Coast, Inc. | |
-------------------------------------------------------------------------------- | |
Date: Mon, 14 Mar 94 13:19:56 -0800 | |
News from the Snark: Counterfeiting | |
Counterfeit cards really burn me up. All that we've seen so far are | |
handmade one-off counterfeits of rares. They're not hurting our | |
sales, I'm sure, but I've seen so many, that there must be bunches | |
running around, and that means there are probably a lot of Magic | |
players getting taken to the cleaners. What a pain in the | |
Fortunately, the counterfeits are pretty easy to spot if you know | |
what you're looking for. There are basically four kinds of | |
counterfeits so far. | |
1. Color copy onto cardstock. Color copiers can't reproduce the full | |
range of printing colors, so usually the artwork looks wrong. OK, so | |
you may have never seen the artwork before. Turn the card over. The | |
back will be blotchy. That's the sign of a type 1 counterfeit. | |
2. Color copy onto paper glued to a Magic card. Since it's a real | |
Magic back, it looks fine there. Like all of the cards, this one has | |
had its corners trimmed, and usually it's a bad job. The giveaway is | |
the edge of the card. If you look carefully, you'll see that the card | |
is two layers. | |
3. This one's lame. People have used black marker on a Collector's | |
Edition card to cover the gold edge, trimmed the corners, and scraped | |
the gold "Collector's Edition" off the back. The scarred up back | |
about one third of the way from the top (right under the Magic logo | |
on the back) is the key clue here. | |
4. This one's surreal. People will soak Collector's Edition cards | |
until they separate, then glue the front half onto a normal Magic | |
card. Often the front edge of the card is a mess, but again, it's the | |
double layer look on the edge that is the sure-fire way to spot this | |
one. | |
Please, everybody print this message out, and give it to friends, | |
local stores, or clubs in your area. The only way to stop these petty | |
forgers is with knowledge. Caveat Emptor. | |
Dave Howell, aka Snark [email protected] | |
Cyberspace Liaison, Wizards of the Coast, Inc. | |
-------------------------------------------------------------------------------- | |
Date: Mon, 14 Mar 94 15:54:24 -0800 | |
Subject: News from the Snark: Antiquity Deja Vu | |
Here's a message from the company prez. | |
-----X-----X-----X-----X-----X-----X-----X-----X-----X-----X-----X----- | |
It has come to our attention that many of you are finding lots of card | |
duplications in Antiquities. We apologize for this and we doubt it | |
will happen again. We misunderstood a key element of the Carta Mundi | |
shuffling process and therefore didn't quite lay out the cards | |
correctly to avoid duplications. We have since become enlightened | |
and, as Richard put it during an illustration of the problem, "Our | |
card layout technology is improving by leaps and bounds." Anyway, we | |
thought you should know that this was a screw up on our part that | |
shouldn't happen again, and that it wasn't some ploy to try and get | |
people to buy more cards. | |
--Mavra! | |
Peter D. Adkison | |
Janitor, Wizards of the Coast | |
[email protected] | |
-------------------------------------------------------------------------------- | |
Date: Mon, 21 Mar 1994 15:41:57 -0800 (PST) | |
From: Jana Wright <[email protected]> | |
Subject: Antiquities | |
Press Release | |
Wizards of the Coast, Inc. | |
March 21, 1994 | |
Most of you know of the card duplication problems with Antiquities | |
booster packs; many of the cards were doubled, and sometimes even tripled | |
or quadrupled in the same booster pack. This was a little embarrassing. | |
We feel very strongly about quality and we simply misunderstood a very | |
important aspect of (manufacturer) Carta Mundi's shuffling process. We | |
understand it much better now, and don't believe it will happen again. | |
However, this doesn't solve the problem of what to do NOW. We don't have | |
enough supplies to offer a full recall, as most of Antiquities has | |
already been spoken for. But we believe we've come up with a solution | |
that offers some consolation. | |
Beginning today, March 21, 1994, Wizards of the Coast will offer a refund | |
policy to anyone returning cards to us at $0.20/card. (This is slightly | |
better than what you paid retail for them.) We felt that this was a | |
better solution than exchanging booster packs simply because our stock | |
was so depleted, and because all the booster packs had the | |
card-duplication problem. The refund policy only covers Antiquities | |
cards, and is valid through April 30, 1994. There is a 500 card limit on | |
your returns. (I don't want some Beavis to take all the rare cards out of | |
his display boxes and try to return the rest.That would be incredibly | |
lame.) All cards sent to us must be postmarked in March or April; cards | |
arriving after that will be politely returned. | |
In addition, Wizards of the Coast will enclose a stamp covering your | |
postage costs. (This only applies to first-class mail and below; don't | |
send your stuff by any variety of express mail.) Also, while supplies | |
last, we're offering a card exchange policy as well. If you wish, we will | |
endeavor to exchange your cards on a one-for-one basis with a random card | |
of similar rarity. (Note that there are more than three rarity levels in | |
Antiquities.) While you can ask for a specific card, we cannot possibly | |
guarantee that we'll have it available, but we will be striving to avoid | |
sending anyone duplicates :-) | |
Mail to: | |
Wizards of the Coast, Inc. | |
PO Box 707 | |
Renton WA 98057-0707 | |
ATTN: Antiquities Refund Program. | |
That'll make sure it gets to the right person promptly. Thanks. | |
Again, this offer closes on April 30, 1994. | |
---Ken McGlothlen | |
Director, Special Projects | |
Wizards of the Coast, Inc. | |
[email protected] | |
[email protected] (NeXTmail) | |
Again, this offer closes on April 30, 1994. Thank you for your patience. | |
Our address is Wizards of the Coast, PO Box 707, Renton WA 98057. | |
Questions, flames, and other responses welcome. Ciao! Signed, Jana Wright- | |
Internet minion | |
-------------------------------------------------------------------------------- | |
Date: Wed, 23 Mar 94 01:46:18 -0800 | |
Press Release | |
Wizards of the Coast, Inc. | |
1994 March 21 | |
As we previously mentioned, the Antiquities run was complicated by a | |
misunderstanding about the sorting methodology used by Carta Mundi, resulting | |
in a large number of booster packs with duplicate cards. | |
Last week, Wizards of the Coast announced a buy-back program: if you sent in | |
your duplicate cards, we're refund you $0.20/card, or try to exchange the card | |
for a random one of similar rarity. | |
Unfortunately, this has resulted in some abuse of our good faith. As a result, | |
we have had to impose a limit on the number of cards that may be returned. | |
Since the duplicates occur throughout the distribution, if you bought a full | |
display box of booster packs, your distribution of cards would be about right, | |
as opposed to getting two Ornithopters in a booster pack of eight cards, for | |
example. Therefore, the maximum number of cards that may be refunded or | |
replaced is 500 (short of one display box). | |
Thanks to the people who notified us of some of the messier potential problems | |
with this. | |
---Ken McGlothlen | |
Director, Special Projects | |
Wizards of the Coast, Inc. | |
[email protected] | |
[email protected] (NeXTmail) | |
-------------------------------------------------------------------------------- | |
Date: Fri Mar 25 12:43:41 1994 | |
From: His intimate friends called him ``Candle-ends.'' <snark> | |
News From The Snark: Mail Order Expires | |
March 25, 1994 | |
To better support our retailers, distributors and mail order houses, | |
Wizards of the Coast will no longer be doing mail order for any of our | |
product lines as of March 31, 1994. Anything received postmarked after | |
that date will be returned with a letter of explanation, catalog, and a | |
list of mail order houses that support our products. All orders currently | |
in-house will be filled AS SUPPLIES LAST. We have had major discussions | |
and lots of feedback, and this was a necessary step towards improving | |
access to our product for everybody. The list of mail-order suppliers will | |
be updated regularly, and only businesses that meet our strict criteria | |
will be included on our recommendation list. We do apologize for any | |
inconvenience, but we will do our best to make this as painless a | |
transition as possible. | |
In order to assist players who wish to purchase cards via mail, if you | |
know of a mail order company that sells Magic cards, please send their | |
name, address, phone number, credit cards accepted, whether they have | |
blue poodle, and other pertinent information to [email protected]. | |
Thank you. | |
-------------------------------------------------------------------------------- | |
News From The Snark: Jyhad | |
March 29, 1994 | |
Jyhad is a brand-new Deckmaster game produced by Wizards of the Coast and | |
White Wolf, based on White Wolf's Vampire: The Masquerade. The following | |
information is adapted from a recent release to distributors and retailers. | |
Legal Stuff | |
Magic: The Gathering and Deckmaster are trademarks of Wizards of the | |
Coast, Inc. Jyhad is a trademark of White Wolf, Inc. and Wizards of the | |
Coast, Inc., used under license. World of Darkness is a trademark of | |
White Wolf, Inc., used under license. | |
Game Design Highlights | |
-A tradable, collectible card game in the vein of Magic: The Gathering | |
-Trading Card Format | |
-Limited and unlimited edition cards | |
-Limited edition expansions | |
-Atmosphere | |
-Gothic punk, aka White Wolf's Vampire: The Masquerade | |
-Vampire combat, control, and manipulation | |
-Vampires belong to clans, like the rebellious Brujah or the | |
insane Malkavians | |
-Mechanics | |
-One-on-one or multi-player | |
-Fight for control of strategic locations like police stations | |
and havens | |
-Vie for vampire political titles like Prince of Chicago or | |
Nospheratu Justicar | |
-Arm your Vampires with sawed-off shotguns, Ninja motorcycles, | |
or chain saws | |
-Slain Vampires go to torpor, where they can be rescued or | |
destroyed (diablerized) | |
-Watch your blood supply! Blood is used to heal and to control | |
other Vampires | |
-Destroy other Vampires to gain new skills and age | |
-Use Strike and Combat cards to beef up fighting Vampires | |
-Use Action cards to conduct special missions like dawn | |
assaults or arson | |
-Notes | |
-Jyhad is in the final stages of development. Some aspects of | |
the game may change between now and publication | |
-The information above represents the sum total of the game- | |
specific information we are willing to release to the public | |
at this time. Please do not press us for more details; if we | |
let anything else slip we may be forced to diablerize you. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 5 Apr 1994 12:56:45 -0700 (PDT) | |
From: Jana Wright <[email protected]> | |
Subject: Antiquities Refund Program | |
Just thought I'd let you know: Since so many people are abusing this | |
program, I've received almost all common cards. That means the common cards | |
are now more rare than the supposed rare cards because I am recycling the | |
cards I get. SHREDDDDDDD! Oooh, instant packing material! :-) Have fun, | |
guys, 'cause this program ends April 30th. Ciao! | |
-------------------------------------------------------------------------------- | |
Date: Wed, 6 Apr 1994 17:41:13 -0700 (PDT) | |
From: Jana Wright <[email protected]> | |
Subject: What is Antiquities abuse? | |
Actually, the abuse of the program is someone buying a CASE of product, | |
removes all the rare cards and sends 4000 cards back to me expecting an | |
$800 refund even though they know there's a 500 card limit. Or dumping all | |
the returned cards in a bag, loose, and if I am lucky there's a return | |
address for the refund check. If I sent the refund in loose dimes, would | |
that be fair? Well technically yes, but it's immature (which is why I | |
don't do it). I realize that we set ourselves up for this by recognizing | |
our mistake and trying to do something about it, but the lack of courtesy | |
is frustrating. The thing about commons now being more rare than rare was | |
me being facetious... | |
-------------------------------------------------------------------------------- | |
Date: Thu, 7 Apr 1994 17:43:39 -0700 (PDT) | |
From: "WotC \"Cyberspace\" Liason" <[email protected]> | |
Subject: Rumors Abounding | |
Thought I'd poke my nose in and clear up a couple of rampant net rumors. | |
RUMOR #1 - Antiquities cards are being shredded by the thousands. Oh, | |
the humanity! | |
Actually, although poor, overworked Jana has been sorely tempted, no | |
Antiquities cards (that I know of) have actually hit the shredder. What | |
are we going to do with them? We haven't decided yet . . . | |
RUMOR #2 - Wizards of the Coast will soon be selling exclusively through | |
Wal-Mart | |
Holy Cow, I thought we'd seen the last of that one! Still not true. | |
Wal-Mart is, of course, free to buy from distributors just like any other | |
store, but we don't have any special "deal" with them, nor do we plan | |
one. In fact, we don't plan to sell exclusively to *anybody*; we don't | |
work that way. | |
And now back to your regularly scheduled posts . . . . | |
Kathy Ice | |
Associate Cyberspace Liaison | |
Wizards of the Coast | |
[email protected] | |
[email protected] | |
-------------------------------------------------------------------------------- | |
Date: Sat, 9 Apr 94 16:43:14 -0700 | |
Subject: News from the Snark | |
News From The Snark: Which Antiquities Cards Are Which? | |
09 Apr 1994 | |
In the next issue of the Duelist will be a collector's checklist for | |
Antiquities. In the meantime, I'm sure the Net will continue to try | |
to compile their own. :) For purposes of consistency, I'm listing the | |
terms that the Official list will use when referring to lands. Use of | |
these terms is entirely voluntary, but is recommended for clarity. | |
Urza's Mine, clawed sphere | |
Urza's Mine, tower | |
Urza's Mine, pulley | |
Urza's Mine, mouth | |
Urza's Tower, forest | |
Urza's Tower, mountains | |
Urza's Tower, plains | |
Urza's Tower, shore | |
Urza's Power Plant, bug | |
Urza's Power Plant, copper sphere | |
Urza's Power Plant, columns | |
Urza's Power Plant, rock in pot | |
Strip Mine, small tower in foreground | |
Strip Mine, visible horizon, uneven terraces | |
Strip Mine, no tower, no visible horizon | |
Strip Mine, visible horizon, evenly spaced terraces | |
Mishra's Factory, spring/blue balloon | |
Mishra's Factory, summer | |
Mishra's Factory, autumn | |
Mishra's Factory, winter | |
Please keep in mind the way a checklist works. If I hand a total | |
stranger a single Magic card and a checklist, they should be able to | |
pick out the card code for that card. Saying "Summer" for either | |
Mishra's Factory or Urza's Tower doesn't allow that, since you must | |
have another card to compare it to. This is the principle behind the | |
above descriptions. | |
-------------------------------------------------------------------------------- | |
Date: Sun Apr 10 02:29:59 1994 | |
From: His intimate friends called him ``Candle-ends.'' <snark> | |
Subject: For Immediate Release: New Look in Revised | |
News From The Snark: The New Look in Revised Cards | |
09 Apr 1994 | |
Wherin the Snark expounds upon the nature of printing, and | |
why the new cards are lighter than the old ones... | |
Once upon a time, there was a little company who'd put out some | |
really neat role-playing books, and were working on a card game. This | |
card game had many many cards, and they were all full-color. One | |
person had to sell the cards, one person had to get artwork for the | |
cards, one person had to edit the cards, one person had to schedule | |
the making of the cards, and one person had to get the computer files | |
of the cards actually manufactured. This company had never done | |
anything this big before, and neither had most companies, big or | |
small. | |
That last person was me, and I can still get printing industry | |
people to look rather stunned when I explain that each print run | |
usually creates a gigabyte of data for the imagesetters. But while I | |
knew enough about printing to make the cards in the first place, I | |
didn't know everything I needed to know. I didn't know about *dot | |
gain.* | |
If you ask a computer to give you a 20% gray tint, it will cover a | |
piece of paper with black dots that, on the average, cover about 20% | |
of the paper. Laser printers are pretty good about that. The film | |
that we sent to Carta Mundi (our manufacturer) worked the same way: | |
the various patterns of cyan, magenta, yellow, and black needed to | |
create the illusion of full color were exactly what they needed to | |
be. | |
However, when you print an image onto paper with ink, each tiny | |
little dot will spread out. This is dot gain, because each dot will | |
gain in size, making everything darker. The presses that make Magic | |
cards in particular have a lot of dot gain, and had Carta Mundi used | |
our film as we sent it, we would have had a lot of really dark gloomy | |
cards with dreadfully inaccurate color. | |
Carta Mundi is pretty smart, and they did some clever stuff when they | |
made the printing plates that lightened everything up. Correcting for | |
dot gain this way isn't very accurate for color, and if our art were | |
photographs, everybody would probably look funny, but it's harder to | |
tell what the original color of artwork was supposed to be, so it all | |
worked out fine. This is why some of the beta cards, such as Channel | |
and Red Elemental Blast, looked so weird and dark. When they replaced | |
the first version with the second version, they didn't do the dot | |
gain trick, and the cards came out way too dark. | |
Starting with Arabian Nights, the film being shipped to Carta Mundi | |
had all the dots shrunk down, so when the ink spread, it would spread | |
back to the size we wanted in the first place. This is why the | |
Mountain card from Arabian Nights is lighter than the one from the | |
Magic: The Gathering (tm) set; that mountain has had dot gain | |
compensation. Antiquities also has dot gain compensation. The artwork | |
on these cards is much truer to the original, and we can now control | |
the color better. | |
With the Revised edition of M:tG, we made all new printing plates, | |
and for the first time, our original images have also had dot gain | |
compensation applied. In many cases, this has lightened the image. | |
There are also many cards where you can now see details, especially | |
in dark spots, that you couldn't see before. | |
Another, more subtle difference in the cards is the "screen density." | |
As mentioned earlier, printing works by laying down a pattern of | |
dots. Laser printers usually can get about 53 variable sized dots per | |
inch, by building them out of the 300 smaller fixed sized dots that | |
they are actually capable of. That 53 figure is called the line | |
screen, and is written 53 lpi. The newer 600dpi laser printers can go | |
up to 85 lpi. Most black and white printing is done at 133 lpi, and | |
most color work at 150 lpi. The original Magic cards were 150 lpi, | |
but we've pushed the screen to 175 lpi on later editions, which is | |
another way of getting the image to be crisper than before. | |
We continue to work to find ways to improve the appearance of our | |
cards. With Legends, the gray lettering has changed to almost white, | |
which we've found is pretty legible even on white cards. Other | |
improvements are under development, just as we continue to refine the | |
wording, the rules, and anything else with which we're not completely | |
satisfied. | |
And that's why the new cards look different. | |
(Rumor control: The paper uses to print the cards has not changed.) | |
-------------------------------------------------------------------------------- | |
Date: Tue, 19 Apr 94 23:32:27 -0700 | |
Tidbits for Public Consumption: | |
It's official: the release of The Duelist issue #2 will be delayed until | |
June. In the meantime, though, we will be putting out a 16-page (or so) | |
Duelist Supplement. This Supplement will be given to distributors and | |
retailers free of charge to be handed out to their customers. | |
Subscribers will also receive a free copy of this Supplement. | |
Please note that this Supplement is *not* the same thing as the Duelist | |
Companion, which will be sent to Duelist Convocatio members as scheduled. | |
One of the articles to be featured in the Supplement deals with the | |
Revised edition cards. It includes a card list, and an explanation of | |
which cards were taken out and why. (I know that net rumors have | |
abounded; well, this is everyone's chance to find out the "inside story"). | |
A hint for consideration: Richard Garfield always intended for the set of | |
cards to be fluid--it adds to the unpredictibility of the game. Cards | |
will be swapped in and out pretty regularly. So some of the cards from | |
Unlimited were removed for no particular reason--we just wanted to try | |
something else. | |
In addition to the Revised cards list, the Supplement will include card | |
lists from Arabian Nights and Antiquities. Also to be included is a list | |
of errata from Revised, Pocket Players' Guide, and Legends. (Yes, we have | |
Legends errata already. Sad, isn't it?) | |
The Duelist Supplement should be out in mid to late May. We're working | |
on the final details now, and hope to get it to press as soon as possible. | |
Keep on playing! | |
Kathy Ice | |
Wizards of the Coast | |
[email protected] | |
-------------------------------------------------------------------------------- | |
Date: Fri, 22 Apr 94 19:17:07 -0700 | |
News from the Snark: The Name Game | |
Wizards of the Coast is gearing up to make a splash with yet another form | |
of printed material: books. As some people have already heard, there are | |
novels and anthologies with stories set in Dominia in the works. We're | |
not stopping there. Eventually, the fiction division of Wizards will be | |
publishing general SF & F. | |
The questions is, what to *call* this new publishing arm. On the one | |
hand, we can't just stick with "Wizards of the Coast" for the book line, | |
because many readers would say "Oh, that game company. I don't play their | |
games, so I'm sure the books will just confuse me." On the other hand, | |
we'd like to indicate *some* sort of tie with the parent company. | |
That's where our loyal net following comes in. Until May 1st, we're | |
taking suggestions for the name of the book line. Improve upon such | |
rejects as "Wizbooks," "Books of the Coast," "Cool Publishing," "Zing," | |
"WotC Books," and "Wizards of the Coast Fantasy and Science Fiction Book | |
Publishers, a division of Wizards of the Coast, Inc." (which might not | |
fit on the spine. | |
Some present-day examples include "Bantam Spectra" (an imprint of Bantam | |
Doubleday Dell), "HarperPrism" (the new SF/F line from HarperCollins), | |
"RoC" (a trademark of Penguin Books), "Del Rey" (an imprint of Ballantine | |
Books), and so on. Most of the names in the industry are people's last | |
names, have you noticed? | |
The tricky part is that it ought to be sorta catchy and classy, but can't | |
already be taken. (!) Once we have a list of names that we like, the list | |
gets fed to a law firm to do a name search to make sure we can claim the | |
name. | |
Send your suggestions to [email protected]. We'll keep track of who | |
suggests what, and distribute some interesting thingy to the winningish | |
entries. (Perhaps copies of the first book to bear the name, or some | |
such.) Winners will also probably get some net publicity to make sure | |
everybody knows that they were exceedingly clever and witty, and we like | |
them muchly. | |
Remember: May 1st, and suggestions must go to [email protected] | |
Because we'll be giving an indefinite number of prizes, and there's no | |
benefit to being first or anything, this contest is open to employees of | |
Wizards, their families and spouses, their cats and goldfish, nearby | |
rocks, or random atmospheric phenomena. | |
Dave "Snark" Howell [email protected] | |
Cyberspace Liaison [email protected] | |
Wizards of the Coast, Inc. | |
-------------------------------------------------------------------------------- | |
Date: Tue, 3 May 94 16:57:12 -0700 | |
What follows is a post for general distribution. The first part is | |
from Richard Garfield, the designer of Magic: The Gathering, and the | |
second part is from Peter Adkison, the janitor at Wizards of the | |
Coast. | |
Richard Garfield writes: | |
[ In response to complaints about us dropping some of cards from the | |
unlimited edition and replacing them with cards from previously | |
published expansions. ] | |
The recent feedback on the revised edition has me feeling like | |
justifying or apologizing for the changes in the card mix. | |
First let me write our current philosophy on the card mix. The limited | |
releases will be all new art. The limited releases will also be almost | |
entirely new spells, unless otherwise noted. It is conceivable we come | |
out with a limited release that is pretty much the gathering with new | |
art and some new cards. This is because we want the art in the game to | |
circulate in the long run of things, in the future it is a boon to the | |
player as far as atmosphere is concerned to eventually retire all the | |
art. This increases the value of what is out there and keeps the card | |
pool from stagnating. We wouldn't want it to happen too often, at most | |
once a year probably, but it would be neat if in 5 years, after not | |
playing a while, you took your cards out went to the local game shop | |
and took on the newbies with "original" angels, which would have had | |
new art twice over by then! | |
The unlimited mix is primarily for new players, as opposed to | |
collectors and old established players. Not entirely of course, if I | |
am caught without a deck and a game store is near, I buy one and trade | |
to a playable thing in a matter of 20 minutes. Also if a league starts | |
they often want a fresh selection of cards. But in general I am not | |
going to buy a 2.50 pack of cards for a single rare which I might | |
want, I will trade for it. The difference between these scenareos is | |
that in the former two cases I am >happy< to get a fireball, in the | |
latter it is no better than a land. | |
In order to keep players from being forced to buy a lot of duplicate | |
cards we will never print new art or cards in an unlimited card mix | |
without first giving them a chance to get them in limited expansions, | |
where cards can be purchased without gruesome duplication. (We have | |
screwed this up already but that is our intent). | |
[ We screwed it up on only one card though: Plateau. Simply because | |
the original was returned to the artist and the computer file | |
became corrupted. --PDA ] | |
The unlimited will not have many rules besides that however. We want | |
it to make the game dynamic. The way I picture it is the limited | |
release cards are the "rookies", and when the rookies get into the | |
unlimited mix they have made the big leagues. We will try to be | |
careful about lining up the rare slots so they are still relatively | |
rare. Some people may not want to see another sorceress queen but it | |
will be a short time before there are players who have never seen them | |
and this gives them an avenue. I don't consider this a slap in the | |
face to the people who have been with us all along, this is to me the | |
fairest policy. In particular, every card cut from the major leagues | |
goes way up in value to the old guard players. | |
Except for people starting leagues or caught without decks as above it | |
is assumed that eventually they will tire of getting unlimiteds, | |
whether we change the mix or not. If we change the mix though it gives | |
new players an opportunity to see what they have missed, and gives us | |
a chance to fix the environment, getting some new blood in there while | |
converting cut cards to treasures. Hard to believe, but one day an | |
Ironclaw Orc >may< command a price! If you get cards and are | |
disappointed with the duplicates with any consistency, save your | |
money for the limited releases. Let the people who are still excited | |
by uncommon cards buy them and trade. Believe me there will be plenty | |
of new stuff coming up. | |
What is good in life? | |
An Ivory Tower,... a lot of life,... and an Ornithopter on my arm. | |
WRONG! Conan! What is good in life? | |
To drive the enemy before you and hear the lamentations for lost ante. | |
- ----------------------------------------------------------------------------- | |
Peter Adkison writes: | |
I just finished reading through a huge ton of replies from the survey | |
we recently conducted on the net. I would like to take this | |
opportunity to thank everyone who took part in the survey. We are | |
very serious about putting out the best product possible and we | |
appreciate the feedback. I would also like to thank Tom Des Brisay | |
for putting the survey together and for compiling the results. | |
A key issue as of late has been the quality of the revised edition | |
cards. While most of you are happy the number of you who aren't | |
is an unacceptably large percentage. We obviously need to do | |
something about this. So, here's our plan: first, we're sending one | |
of our production people, Sandra Everingham (of Dark Ritual and Drudge | |
Skeleton fame), to Belgium immediately to work with Carta Mundi on | |
tweaking the press runs to try and make the color as vivid as possible | |
without unduly sacrificing the quality of the text. In other words, | |
something between the unlimited edition and the revised edition. Of | |
course you won't see the results of this for a couple months since | |
they're currently printing cards for release in June. But there's | |
nothing we can do about that. | |
Second, to truly correct this problem we have to go back and | |
completely re-do all the pre-press work. That'll be our long term | |
solution. As soon as The Dark and Jyhad are out of our hair we're | |
going to re-work the cards so that the colors are more vibrant in the | |
art and less so on the borders that are hard to put legible text onto. | |
Regarding card stock and lamination, Carta Mundi assures us that they | |
have changed absolutely nothing in either of these two arenas. But | |
they have confirmed that newer cards always feel more flexible than | |
ones that have stiffened up a bit from play. This confirms some | |
in-house tests we done. We encourage you to use your revised edition | |
cards for a few weeks and then compare. I think you'll find that | |
they'll stiffen up appropriately, and then when you get Legends cards | |
all of sudden they'll feel more flimsy than those "old" revised | |
edition cards. Of course Carta Mundi could have made some sort of | |
error, so we'll continue to emphasize with them that we need the very | |
same card stock and lamination process on all cards that we purchase | |
from them. | |
I was very disappointed to see that a couple of you think that we're | |
sacrificing quality on purpose with the opinion that you'll just keep | |
buying cards anyway. That is certainly not our position. We are very | |
concerned about quality and it is our goal to work toward continually | |
improving every aspect of our products and processes. Of course that | |
all sounds cliche; the only way I can convince you of that is through | |
action. So all I can ask is that you have an open mind to the idea | |
that not all gaming companies are big evil corporations or that just | |
because we're making lots of money now we don't care any more. If we | |
were just interested in money we would have sold the company by now | |
(yes, we've had offers). Our interest is in making games. And we | |
have several excellent ones planned for the future. | |
Actually many of you were very supportive in your survey, practically | |
begging us not to get discouraged from all the negative feedback. | |
Thank you for your concern, and don't worry--we are undaunted. | |
--Mavra! | |
Peter D. Adkison | |
Janitor, Wizards of the Coast | |
[email protected] | |
-------------------------------------------------------------------------------- | |
Date: Thu, 5 May 94 00:30:21 -0700 | |
Subject: [0] From the WotC Liaison: The Name Game | |
Thanks for all the great suggestions for the new fiction line! After | |
poring over the list, we've narrowed it down to a group of "finalists". | |
We've also set some aside as being possible names for an anthology. | |
And now it's your turn to get in on the act! You can vote for your | |
*most* favorite and your *least* favorite choices (limit to 5 of each, | |
please). Send your votes to [email protected]. And please only vote | |
once. | |
Once we have the votes, we will tally them up and make our decition. Our | |
decision may or may not have anything to do with the final voting tally | |
(hey, we're editors; we're allowed to be arbitrary). :-) We *will* take | |
note, though, if there are names that people absolutely can't stand. | |
To those of you who sent suggestions, thanks for your time and your | |
creative energy. To those of you whose suggestions are "finalists" (and | |
you probably know who you are), I won't be contacting people individually | |
until we have a final decision. And yes, campaigning is perfectly | |
legal. ;-) | |
So here's the list. Please note that comments in parentheses come from | |
the original sender. Also note that terms like "Press", "Publishing", | |
"Books", etc. can in most cases be swapped around and added in at will. | |
Anthology Suggestions | |
1001 Wizard tales | |
Far Horizons | |
Library of the Arcane | |
Philosopher's Stone | |
Portal/Portals | |
Tomes of the Arcanum | |
Imprint Name Suggestions | |
Alchemy | |
Ars Litera | |
Aurora | |
Cantrip Books/Publications | |
City Sages Publishing | |
Corona | |
Edge Publishers | |
Epoch Books | |
Equilibrium | |
Grimoire Books/Publishing | |
Helios | |
Iris | |
Legendary Publishing | |
Mind's Eye Publishers | |
Mindscape | |
Mythic | |
Mythos Publishing | |
Onyx Press (otherwise known as Black Vise?) | |
Papyrus Press | |
Prints Charming [okay, okay...] | |
Runestone | |
Sceptre Books | |
Spell Binders/Spellbind/Spellbinders/Spellbound | |
Wave Books / Publishing | |
Wave Publishing | |
Wavefront Publications/Publishing/Books/Fiction | |
Zenith Books | |
As a final note, we'd like to thank Dark Matter for his fabulous anagram | |
"Star Witches of Zado". Although far too weird for an imprint, we have | |
suggested it as a name for our internal company newsletter. | |
Thanks again for your active participation! Keep on playing! | |
Kathy Ice | |
Associate Cyberspace Liaison | |
Wizards of the Coast | |
[email protected] | |
[email protected] | |
-------------------------------------------------------------------------------- | |
Date: Tue, 17 May 94 00:43:31 -0700 | |
A Treatise on Card Randomization, Human Fallibility, and Fatigue among | |
Belgian Factory Workers | |
or | |
How You Can Get 47 Rares in a Starter | |
I found out some interesting information about our packaging process | |
recently, and I thought I'd share it. :-) | |
Most netters have figured out by now that the common, uncommon, and rare | |
cards come out of different hoppers in the packaging process. The | |
hoppers count out the appropriate number of each rarity, and then all the | |
cards are put together and sealed into a happy little booster (or | |
starter). This is why cards of certain rarity tend to show up in certain | |
set positions in the package. | |
So how do they get into the hoppers in the first place? | |
This part of the process is not automated. There is a machine that cuts | |
the cards and sorts the onto racks by rarity. However, it is a Carta | |
Mundi employee that takes the cards off the racks, carries them to the | |
other machine, and places them in the appropriate hopper. | |
Carta Mundi is a very quailty-oriented company, and their employees are | |
very consceintous. They are human, however, and therefore fallible. | |
Occasionally, no matter how careful they are, they'll put a load of cards | |
into the wrong hopper. Oops! | |
Because of the human factor in the process, Wizards of the Coast has | |
never guaranteed card rarity. We guarantee that you will receive the | |
number of cards indicated on the package (i.e., 8, 15, or 60), and that | |
some of the cards will be land. And we set up the process so that most | |
people should get at least one rare card. But we can't guarantee that | |
they will (we also can't guarantee that they won't get 47 cards in a | |
starter). | |
With the increasing demand for Magic, we have asked Carta Mundi to step | |
up their production, and they have responded wonderfully. The factory | |
now cranks out Magic cards 24 hours a day, seven days a week. This | |
means, however, that their employees are working pretty long hours (up to | |
16 a day, I believe), which increases the chance for tired mistakes. | |
(Hey, after 16 hours in a card factory, I, for one, would be doing good | |
to keep my body parts out of the hopper . . .) :-) | |
So the seeming increase in the number of rarity goofs probably has two | |
reasons: (1) There are more cards being sold overall, so it stands to | |
reason that we would see more oddballs, and (2) The increase in the | |
production rate may have increased the overall percentage of rarity goofs | |
by a small amount. | |
For the time being, then, WotC cannot guarantee card rarity, and there | |
will continue to be the occaisonal oddball package. WotC and Carta Mundi | |
are committed to producing a quality product, however, and continue to | |
work on methods to improve the process. | |
Kathy Ice | |
Cyberspace Liaison | |
Wizards of the Coast | |
[email protected] | |
[email protected] | |
-------------------------------------------------------------------------------- | |
Subject: [O] From the WotC Liaison: Jyhad and the "PG-13 Rating" | |
Jyhad and the "PG-13 Rating" | |
A Clarification | |
When we first began advertising Jyhad, we included the phrase "intended | |
for mature players." We did this because we wanted to make sure that our | |
customers knew what kind of game it was. Jyhad is not Magic. Jyhad is | |
about vampires; in it, you play a vampire who preys on the other players | |
and on lesser vampires, draining their blood to maintain your power. | |
We began to get questions about what we meant by "mature players." How | |
mature is "mature?" To clarify, we said that the game was probably not | |
suitable for our younger-age Magic players, and that it was probably the | |
rough equivalent of a PG-13. This was intended merely as a frame of | |
reference to people asking for more information; it is not an "official" | |
rating and was certainly not imposed on us by any third party. | |
Our ultimate goal is to be sure that when people buy Jyhad, they realize | |
what they're buying. The last thing we want is for a bunch of our | |
ten-year-old Magic fans to bring home Jyhad and get their parents angry | |
at us. So we're trying to make sure that the buying public has enough | |
information to make an informed choice. | |
Please direct any questions or comments to me. | |
Kathy Ice | |
Cyberspace Liaison | |
Wizards of the Coast | |
[email protected] | |
[email protected] | |
-------------------------------------------------------------------------------- | |
Date: Tue, 14 Jun 94 22:41:10 -0700 | |
Subject: [O] WotC Customer Support | |
(forwarded from [email protected]) | |
Customer Service and "Official" Rulings from same | |
------------------------------------------------- | |
Once upon a time, a struggling game company called Wizards of the | |
Coast(R), Inc. was located in the basement of a man called Peter. They | |
had just released a new game called "Magic: The Gathering(tm)" and eager | |
gamers, slightly confused by the rules of this unique type of game, | |
started calling them, asking for clarifications and other types of questions. | |
Back then, Customer Service was only two people; Kyle and Steve, who both | |
worked in the same room and were able to come to a consensus on all of | |
the sticky situations that certain cards created. However, no one could | |
anticipate at the time the phenomenonal success that the Magic: The | |
Gathering game would become and soon the phones started ringing all the | |
time as new players would be introduced to the game and have questions as | |
well. | |
FAQs were created to answer the more commonly asked questions, and many | |
players rejoiced. Alas, there were some questions not covered by the | |
FAQs and as new expansion sets were being introduced, the possible ways | |
cards could interact grew at an exponential rate and many gray areas in | |
the rules appeared. | |
Then a decision was made to begin openly advertising the phone number for | |
the Customer Service Department, and in anticipation of this great event, | |
Wizards of the Coast began hiring more people to work for Product | |
Support. These new reps were familiar with the game and reasonable | |
experts at the rules, but sad to say, they were only human and prone to | |
make mistakes, especially when confronted with the gray areas. | |
The Customer Service Reps, the Net Reps, and the Rules Team all try to | |
discuss new rules situations when they pop up and try to come to a | |
consensus on how card interactions should be handled, but sometimes total | |
communication is not always possible and disagreements occur. | |
Most of the time, when a customer calls the Product Support Line and asks | |
a question, there's a good chance that we have heard it before and know | |
what the generally agreed-upon answer is, and are able to dispense it to | |
the customer with no error. However, there are those times when we make | |
a mistake in dealing with the gray areas. | |
So please realize that although you call Wizards of the Coast expecting | |
an "official" game ruling, some of the answers we give may be dependent | |
on personal experience and opinion and may not concur with what has been | |
said before. We realize that this is a problem, and are trying to fix it | |
by installing a humongous database that will keep track of all the | |
rulings we have made and thereby guarantee consistency in the answers we | |
give, but this process takes time and in the meantime, we are still prone | |
to human error. | |
Ultimately, this means that there really is no "official" answers carved | |
in stone. As it says in the rules booklet, if when you are playing, you | |
come across a situation that is not covered by the rules, you and your | |
opponent will need to agree on a ruling. These are called "house rules" | |
and they are perfectly valid for playing the game. | |
When you go to a tournament, sanctioned or otherwise, you will be playing | |
under the house rules set forth by the tournament director. Ninety-nine | |
times out of a hundred, Wizards of the Coast and their sanctioned | |
tournament coordinators will be in agreement on rule interpretations that | |
deal in gray areas. But there will be times we are not, and we are sorry | |
when this happens -- however, as long as the rules for a tournament | |
remain consistent throughout the tournament, then the tourney will be | |
fair for everyone. | |
And there are some people who will disagree with rulings made by Wizards | |
of the Coast and play by their own rules, and that is just fine. As long | |
as you can agree with your opponent on rule interpretations as you play, | |
then everything should be okay. If you come to a conflict that can't be | |
resolved through discussion, then just flip a coin over the situation and | |
play that way, or just call the game a draw until you get someone else's | |
opinion. | |
Answers you get from the Product Support Department at Wizards of the | |
Coast will be the "most official" rulings. What you are really getting | |
is an "informed opinion" -- you are asking us to settle a rule dispute, | |
and we will use all the resources at our disposal to come up with a | |
ruling that we feel is fair and in the spirit of the game. In the rare | |
cases where this might disagree with what a NetRep might say (in many | |
cases, the NetRep is a volunteer and not necessarily an employee of | |
Wizards of the Coast), you should consider the ruling by Wizards to be | |
the most accurate one. | |
Hopefully, we will try to be consistent with everyone, but this is not | |
always possible. After all, we may be wizards, but we're still human. | |
Timothy, the original Prodigal Sorcerer \|/ | |
========================================-*- | |
<|}:-{)> (poke) /|\ | |
Product Support: Deckmaster | |
Wizards of the Coast, Inc. | |
<[email protected]> | |
-------------------------------------------------------------------------------- | |
Date: Wed, 15 Jun 1994 15:25:45 -0700 (PDT) | |
From: WotC account for polling <[email protected]> | |
Subject: Customer Service Poll | |
Notes From Customer Service at WotC (Feel free to pass this on to any | |
newsgroups that have to do with WotC or Magic: The Gathering) | |
1) Yes, we know something wrong happened with Legends. We don't know how, | |
but as near as I can tell, it was another stupid randomization error. We | |
are working on some way to compensate for it without going to the idiot | |
lengths we did with Antiquities. I am still mailing out checks on that | |
one... More on this in a paragraph or so. | |
2) All non-rules related WotC questions and complaints should go to | |
[email protected]. That's the generic customer service help line. All | |
input welcome, but if it's needlessly impolite it will be deleted without | |
consideration. I won't act on a problem if I have to plow through 3 pages | |
of obscenity. Can't imagine why... | |
3) There is another new account set up for Customer Input called | |
wotcpoll. This account is designed to handle whatever Customer Service | |
poll we have going at the time. The current one is this: We know that | |
the randomizer has screwed people out of their rare cards before. We are | |
trying to improve the process by which cards are sorted but it's not | |
fixed soon enough. However thanks to the vast number of people who are | |
deliberately abusing our program (and faith in our customers) by lying to | |
get cards, we will not just send out a rare card to anyone who says they | |
are missing one. I, too, have seen the posts recommending that people | |
write in complaining so that we'll give them a card of their choice. | |
However, it's not fair to people who are honestly missing the rare card | |
that should have been in there. I am looking for alternative ways to | |
compensate someone who did get shorted, but not something so tempting | |
(or easy to screw over) for the jerks in the audience. Therefore, all | |
suggestions and ideas on alternate compensation should be addressed to | |
[email protected]. | |
Thank you for your support of us, even through the errors. Any comments | |
should go to custserv. Ideas to wotcpoll. | |
Jana Wright | |
Customer Service Non-Rules Minion | |
-------------------------------------------------------------------------------- | |
Newsgroups: rec.games.deckmaster | |
Subject: Re: WotC Bites!!! | |
[email protected] (Peter M. White) writes: | |
>[email protected] (Andrew Brecher) writes: | |
>>The thing is...>why< should orders be cut off so early? In this case, orders | |
>>had to be in >five months< before they were released. It is this lag time | |
>I hear this over and over, and I think it is wrong. Someone correct me if | |
>I am off here, but I believe 5 months is not a long time in the normal | |
>retail world. I have a friend who used to work for, letmethink, Cost | |
It's on the shortish end. Toy stores are placing most of their Christmas | |
orders in February. In book publishing, it's out of the author's hands | |
over a year before publication, at the least. | |
>Plus Imports in purchasing. She polished off her orders in June and | |
>July for Christmas items. | |
>If 5 months is the norm in the retail business for large orders, then | |
>it is a bit brazen to fault WotC for standard business practices. | |
Actually, the comics trade has a lot to do with this. At first, we were | |
running about a 2-3 month schedule. However, a lot of stores were comics | |
stores, and the comics distributors are told of a title, put it in their | |
catalog, take orders, then place orders with the manufacturer. By the | |
time this long cycle could occur, the limited print run was long closed, | |
and about to ship. So we extended our schedule. | |
>This does leave open the question of what they could have done at the | |
>last minute to increase supply, and when was the last date they | |
>could have changed production. I do not know. Does anyone out there | |
>actually *know*, someone knowledgeable in printing or largescale game | |
>production? I bet that most people working for WotC can't really | |
>even answer this one. | |
We're airfreighting from Belgium. It's expensive (instead of ship), but | |
it only takes a week instead of 3-6 weeks. It takes 4 days to clear | |
customs, it takes 10 days to ship to distributors, it takes 1-3 days to | |
get from a distributor to a retailer. 2 weeks, counting backwards. It | |
will take 2-3 weeks to package 30-60 million cards. All the cards are | |
printed before they're packaged: another week. *All* the packaging must | |
be printed before the cards!!!! Two more weeks, minimum, to have the | |
boxes and flowpack material prepared. About two months, now, assuming | |
absolutely no delays. They have to order paper, something else that must | |
be taken care of before they can print. In the real world, it's closer to | |
three months. That's when we set the print run. | |
>BTW, what you hear from your retailer who | |
>has been bitching to distributor is often pretty unreliable stuff; | |
>let's have some firsthand answers here, if any. | |
To make things worse, we had a *terrible* time getting Legends ready. I | |
mean, it's huge, and we were scrambling to get it out. We didn't have it | |
ready to ship quite on time, and in the meantime, we were screaming at | |
Carta Mundi to make more Gathering cards. More more more! As a result, we | |
orginally where hoping to sell Legends in late April. If we'd released it | |
then, there would have been far fewer of you, and the shortage wouldn't | |
have seemed nearly so bad. | |
And no, we can't change the press run on the Dark. They're already being | |
printed. The only thing right now that's open (I *think*) is the November | |
expansion, and are you prepared to predict what Magic will be like then? | |
Should your local retailer double? triple? quadruple her order? Will Magic | |
have faded by then? Will Spellfire and all those other games have cut back | |
on the popularity of this one? If Fallen Empires (tentative!!!) is as much | |
bigger than Legends than Legends was over Antiquities (and they were just | |
a couple months apart), then retailers will have to order 6-8 times as | |
many cards. Instead of 40 boxes, that'd be 320 boxes. Retail value: | |
$30,000. If they overorder, they might have $5,000 -- $10,000 tied up in | |
inventory. It's not a high-profit biz: those numbers could easily sink | |
your local comic dealer. | |
At our end, overprinting a mere 20% represents about a million dollars | |
that we're being asked to risk. We're often accused of greed. Well, | |
overprinting so that we might be able sell even more later, at the risk | |
of shooting the corporation in the head; now, that's greed. And we're not | |
greedy. We're here to publish cool games so that we and a lot of other | |
people can have fun. That means sticking around. If we were greedy, we'd | |
have killed the role-playing dept. a long time ago, since that time would | |
be more profitably spent making new deckmaster games. | |
Saaay, there's quite a view from up here! Think I'll get down off this | |
soapbox before I get a nosebleed. | |
Dave "Snark" Howell [email protected] | |
Cyberspace Liaison [email protected] | |
Wizards of the Coast, Inc. | |
-------------------------------------------------------------------------------- | |
Date: Wed, 29 Jun 94 19:14:02 -0700 | |
Subject: [O] From the WotC Liaison: Expansion Sampler | |
The following was sent to our distributors yesterday: | |
X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_X_ | |
Our Magic: The Gathering expansions have been a big hit with our | |
customers. But as new players discover the game, we have more and more | |
customers who have never had the opportunity to play with cards from | |
earlier expansions, except for the ones that made it into the basic | |
Revised set. | |
That's why we at Wizards are planning a "1994 Expansion Sampler." The | |
Sampler (the name is tentative) will feature selected cards from the | |
Arabian Nights, Antiquities, Legends, and The Dark expansion sets in an | |
unlimited, white-bordered format. | |
The current plan is to have the Sampler available in early 1995, and to | |
continue to print and sell the cards throughout 1995, in addition to the | |
basic Revised cards. Of course, new black-bordered expansions will also | |
be released in 1995, possible to end up in a "1995 Expansion Sampler" in | |
1996. | |
To date, an official title, a packaging format, and a retail price are | |
undetermined. | |
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Questions/comments/flames to: | |
Kathy Ice | |
Cyberspace Liaison | |
Wizards of the Coast | |
[email protected] | |
[email protected] | |
-------------------------------------------------------------------------------- | |
Date: Wed, 29 Jun 94 19:14:02 -0700 | |
Subject: [O] From the WotC Liaison: Promotional Cards | |
By now, most people on the net have heard about the special promotional | |
Magic: The Gathering cards to be given out at Dragon*Con in Atlanta. | |
There are a lot of people, players and collectors, that are upset with us | |
because we didn't tell them about it ahead of time. | |
I think they're justified. | |
I'll take part of the blame for this myself. I'm not supposed to release | |
information on the net until it's been officially made public. So what | |
I usually do when I hear of a new product or policy is to go to that | |
particular department and bug the heck out of them until they give me | |
something I can post on the net. I knew about the Dragon*Con cards, and | |
intended to get something out about them, but . . . well, time sort of | |
got away from me. | |
The other thing that happened is that our Marketing department got a new | |
director, who hadn't been fully informed of our agreement with the folks | |
at Dragon*Con. So she didn't know to get the information out either. | |
Actually she didn't even know to get the cards produced; they won't be | |
ready in time for the con. Dragon*Con attendees will have to mail in a | |
coupon to get their card. | |
My apologies to everybody for not following up on this in time. :-( | |
We're looking into the possibility of making the promotional cards more | |
widely available in future; I'll keep you posted. (Really!) | |
This morning, I got the following information from Marketing on future | |
uses for promotional cards. | |
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Soon Wizards of the Coast will be inserting special edition promotional | |
cards in various gaming, comic, and card collecting consumer magazines. | |
The following list briefly describes the current concept behind the | |
promotional card project: | |
1. Each magazine will contain two special edition promotional cards. | |
2. Each magazine will contain two totally different cards. | |
3. No two magazines will carry the same two cards. | |
4. Each card will be playable with Magic: The Gathering (TM) and its | |
expansions. | |
5. The cards will be poly-bagged inside each magazine. | |
6. Each card will display unique "never-before-seen" art and text. | |
7. These cards are not to be considered part of any collectable set. | |
8. Each card will display some sort of small symbol that recognizes them | |
as a special edition promotional card. | |
9. The selected magazines will be the very first to offer these special | |
edition promotional cards. | |
10. At this point it is undetermined which issues of these magazines will | |
contain the promotional cards. | |
As soon as the final details are worked out, I will be able to let you | |
know exactly which magazines will be inserting promotional cards in which | |
issues. | |
If you have any questions, please don't hesitate to contact me. | |
Thank you. | |
[Casey Brebberman/Marketing} | |
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Casey tells me she could know which 'zines will feature promotional cards | |
as early as next week. I'll try to get that information from her and | |
pass it along. | |
And you won't let me forget, will you? :-) | |
Thanks for your continued patience. Questions/comments/flames to: | |
Kathy Ice | |
Cyberspace Liaison | |
Wizards of the Coast | |
[email protected] | |
[email protected] |
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