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Tiled Scene Prototype
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Scene = function(opts) { | |
var instance = { | |
layers: [], | |
renderLayer: function(layer) { | |
// data: [array of tiles, 1-based, position of sprite from top-left] | |
// height: integer, height in number of sprites | |
// name: "string", internal name of layer | |
// opacity: integer | |
// type: "string", layer type (tile, object) | |
// visible: boolean | |
// width: integer, width in number of sprites | |
// x: integer, starting x position | |
// y: integer, starting y position | |
if (layer.type !== "tilelayer" || !layer.opacity) { return; } | |
var s = c.canvas.cloneNode(), | |
scene = this, | |
size = scene.data.tilewidth; | |
s = s.getContext("2d"); | |
if (scene.layers.length < scene.data.layers.length) { | |
layer.data.forEach(function(tile_idx, i) { | |
if (!tile_idx) { return; } | |
var img_x, img_y, s_x, s_y, | |
tile = scene.data.tilesets[0]; | |
tile_idx--; | |
img_x = (tile_idx % (tile.imagewidth / size)) * size; | |
img_y = ~~(tile_idx / (tile.imagewidth / size)) * size; | |
s_x = (i % layer.width) * size; | |
s_y = ~~(i / layer.width) * size; | |
s.drawImage(scene.tileset, img_x, img_y, size, size, | |
s_x, s_y, size, size); | |
}); | |
scene.layers.push(s.canvas.toDataURL()); | |
c.drawImage(s.canvas, 0, 0); | |
} | |
else { | |
scene.layers.forEach(function(src) { | |
var i = $("<img />", { src: src })[0]; | |
c.drawImage(i, 0, 0); | |
}); | |
} | |
}, | |
renderLayers: function(layers) { | |
layers = $.isArray(layers) ? layers : this.data.layers; | |
layers.forEach($.proxy(this.renderLayer, this)); | |
}, | |
loadTileset: function(json) { | |
this.data = json; | |
this.tileset = $("<img />", { src: json.tilesets[0].image })[0] | |
this.tileset.onload = $.proxy(this.renderLayers, this); | |
}, | |
load: function(name) { | |
return $.ajax({ | |
url: "/maps/" + name + ".json", | |
type: "JSON" | |
}).done($.proxy(this.loadTileset, this)); | |
} | |
}; | |
return $.extend(instance, opts); | |
}; | |
var scene = new Scene(); | |
scene.load("mountain"); |
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Example of overriding one of the prototype's methods: