Source: https://opensource.com/business/16/2/top-6-open-source-crm-tools-2016 + community contributions
EspoCRM `github.com/espocrm/espocrm`_ PHP https://www.espocrm.com
<?php | |
if (!function_exists('interface_exists')) { | |
die('PHP version too old'); | |
} | |
$throwables = listThrowableClasses(); | |
$throwablesPerParent = splitInParents($throwables); | |
printTree($throwablesPerParent); | |
if (count($throwablesPerParent) !== 0) { | |
die('ERROR!!!'); |
Description=Redis In-Memory Data Store | |
After=network.target | |
[Service] | |
Type=forking | |
User=redis | |
Group=redis | |
Environment=statedir=/run/redis | |
PermissionsStartOnly=true | |
PIDFile=/run/redis/redis.pid |
Source: https://opensource.com/business/16/2/top-6-open-source-crm-tools-2016 + community contributions
EspoCRM `github.com/espocrm/espocrm`_ PHP https://www.espocrm.com
https://api.steampowered.com/IGameServersService/GetServerList/v1/?filter=\gamedir\dayz\name_match\*Experimental*&limit=5000&key=
filter
parameter can be any of these: https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol#Filterlimit
parameter is maximum amount of servers to return. key
parameter is your Steam API key, which I'm sure you already have, but if not: https://steamcommunity.com/devIn the last few years, the number of programmers concerned about writing structured commit messages have dramatically grown. As exposed by Tim Pope in article readable commit messages are easy to follow when looking through the project history. Moreover the AngularJS contributing guides introduced conventions that can be used by automation tools to automatically generate useful documentation, or by developers during debugging process.
This document borrows some concepts, conventions and even text mainly from these two sources, extending them in order to provide a sensible guideline for writing commit messages.
PHP | Laravel | Web Scraping
A curated list of amazingly awesome PHP libraries, resources and shiny things.
The standard way of understanding the HTTP protocol is via the request reply pattern. Each HTTP transaction consists of a finitely bounded HTTP request and a finitely bounded HTTP response.
However it's also possible for both parts of an HTTP 1.1 transaction to stream their possibly infinitely bounded data. The advantages is that the sender can send data that is beyond the sender's memory limit, and the receiver can act on