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@sharatthk
sharatthk / .eslintrc.js
Created June 3, 2021 00:21 — forked from JannisRex/.eslintrc.js
Config File for ESLint
module.exports = {
"root": true,
"parser": "@typescript-eslint/parser",
"env": {
"browser": true,
"node": true,
"es6": true,
"jest": true
},
"globals": {
#!/usr/bin/env bash #adding this to force silly gist highlighting. REMOVE THIS
# This is a modified version of the script generated by https://docs.npmjs.com/cli/completion to include `npm install` autocompletion.
# Basically we added `if` blocks to check for `install` subcommand.
###-begin-npm-completion-###
#
# npm command completion script
#
# Installation: npm completion >> ~/.bashrc (or ~/.zshrc)
@sharatthk
sharatthk / gist:dbaec125edbb82108802fa84fa0ac684
Created June 21, 2021 03:57 — forked from rxaviers/gist:7360908
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: 😄 :smile: 😆 :laughing:
😊 :blush: 😃 :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
😆 :satisfied: 😁 :grin: 😉 :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: 😀 :grinning:
😗 :kissing: 😙 :kissing_smiling_eyes: 😛 :stuck_out_tongue:
@sharatthk
sharatthk / WebGL-WebGPU-frameworks-libraries.md
Created June 21, 2021 05:05 — forked from dmnsgn/WebGL-WebGPU-frameworks-libraries.md
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries

  • three.js: JavaScript 3D library
  • stack.gl: an open software ecosystem for WebGL, built on top of browserify and npm.
  • PixiJS: Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
  • Pex: Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
  • Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
  • Filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
  • ClayGL: A WebGL graphic library
@sharatthk
sharatthk / how-to-set-up-stress-free-ssl-on-os-x.md
Created June 21, 2021 05:07 — forked from jed/how-to-set-up-stress-free-ssl-on-os-x.md
How to set up stress-free SSL on an OS X development machine

How to set up stress-free SSL on an OS X development machine

One of the best ways to reduce complexity (read: stress) in web development is to minimize the differences between your development and production environments. After being frustrated by attempts to unify the approach to SSL on my local machine and in production, I searched for a workflow that would make the protocol invisible to me between all environments.

Most workflows make the following compromises:

  • Use HTTPS in production but HTTP locally. This is annoying because it makes the environments inconsistent, and the protocol choices leak up into the stack. For example, your web application needs to understand the underlying protocol when using the secure flag for cookies. If you don't get this right, your HTTP development server won't be able to read the cookies it writes, or worse, your HTTPS production server could pass sensitive cookies over an insecure connection.

  • Use production SSL certificates locally. This is annoying

@sharatthk
sharatthk / docker-help.md
Created June 21, 2021 06:04 — forked from bradtraversy/docker-help.md
Docker Commands, Help & Tips

Docker Commands, Help & Tips

Show commands & management commands

$ docker

Docker version info

@sharatthk
sharatthk / bash-cheatsheet.sh
Created June 21, 2021 06:05 — forked from LeCoupa/bash-cheatsheet.sh
Bash CheatSheet for UNIX Systems --> UPDATED VERSION --> https://github.com/LeCoupa/awesome-cheatsheets
#!/bin/bash
#####################################################
# Name: Bash CheatSheet for Mac OSX
#
# A little overlook of the Bash basics
#
# Usage:
#
# Author: J. Le Coupanec
# Date: 2014/11/04
@sharatthk
sharatthk / clean_code.md
Created June 21, 2021 06:09 — forked from wojteklu/clean_code.md
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules

@sharatthk
sharatthk / AWS resources README.md
Last active June 21, 2021 06:30 — forked from leonardofed/README.md
A curated list of AWS resources to prepare for the AWS Certifications


A curated list of AWS resources to prepare for the AWS Certifications

A curated list of awesome AWS resources you need to prepare for the all 5 AWS Certifications. This gist will include: open source repos, blogs & blogposts, ebooks, PDF, whitepapers, video courses, free lecture, slides, sample test and many other resources.