Created
November 24, 2013 10:11
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using UnityEngine; | |
//using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
//[ExecuteInEditMode] | |
//[AddComponentMenu("Foo/Bar")] | |
//[RequireComponent(typeof(Foo))] | |
//[System.Serializable] | |
public class #SCRIPTNAME# : MonoBehaviour { | |
// [SerializeField] [MenuItem("Foo")] | |
void Awake() { | |
} | |
void OnEnable() { | |
} | |
void Start() { | |
} | |
void FixedUpdate() { | |
} | |
void Update() { | |
} | |
void LateUpdate() { | |
} | |
void OnDestroy() { | |
} | |
} |
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