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@sharow
Created November 24, 2013 10:11
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using UnityEngine;
//using UnityEditor;
using System.Collections;
using System.Collections.Generic;
//[ExecuteInEditMode]
//[AddComponentMenu("Foo/Bar")]
//[RequireComponent(typeof(Foo))]
//[System.Serializable]
public class #SCRIPTNAME# : MonoBehaviour {
// [SerializeField] [MenuItem("Foo")]
void Awake() {
}
void OnEnable() {
}
void Start() {
}
void FixedUpdate() {
}
void Update() {
}
void LateUpdate() {
}
void OnDestroy() {
}
}
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