Created
February 5, 2014 20:41
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The best way to interpolate 2D angles
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/* | |
2D Angle Interpolation (shortest distance) | |
Parameters: | |
a0 = start angle | |
a1 = end angle | |
t = interpolation factor (0.0=start, 1.0=end) | |
Benefits: | |
1. Angles do NOT need to be normalized. | |
2. Implementation is portable, regardless of how the modulo "%" operator outputs sign (i.e. Python, Ruby, Javascript) | |
3. Very easy to remember. | |
Thanks to Trey Wilson for the closed-form solution for shortAngleDist! | |
*/ | |
function shortAngleDist(a0,a1) { | |
var max = Math.PI*2; | |
var da = (a1 - a0) % max; | |
return 2*da % max - da; | |
} | |
function angleLerp(a0,a1,t) { | |
return a0 + shortAngleDist(a0,a1)*t; | |
} |
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My quick implementation in C++ using https://github.com/nholthaus/units: