ZenDots take a break from the daily grind.
Dots move from the top to the bottom of the screen. A player tries to click on the dots and receives points when they are successful. Beat your last high score to add extra Zen to your day.
- Click the start button to play.
- POP as many dots as you can
- Pause to stop/restart the game
- Try and beat your last high-score
- High score, use local storage to store and retrieve game high score
- Reset the high score
- Tooltips for easier game use.
- Reload game, user can reload the game
- In game modal using native
<dialog>
to display game help/dev-notes - Live game indicators--color changing elements
- Tested in Chrome Windows (limited mac) and Edge (win).
- Not tested in Safari or Firefox (mac/windows)
- Not compatible with IE
- Not tested on mobile
- Opinionated use of onclick handlers in HTML for buttons provides a simple/safe way to add interaction
- Found issues while working in glitch--SASS, SVG.
- Updating to the latest version of SASS caused NPM errors (** first time using glitch).
- Uses deprecated sass imports instead of
@use
--old version of SASS complier. - Glitch reports some SVG
attributes
as errors.
- play sound when user beats high score
- add a dark/light mode switch for UI.
- add directional arrow to tooltip
- ...
ZenDots