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Roll20 API: Temp hit point manager and bloodied/dying/dead status markers.
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// GIST: https://gist.github.com/shdwjk/baab586565149fe0fca5 | |
var AutoStatusMarker = AutoStatusMarker || (function() { | |
'use strict'; | |
var HitPointBarNum = 3, | |
TempHitPointsIn = 'temp_HP', | |
BloodiedMarker = 'half-heart', | |
DyingMarker = 'dead', | |
DeadMarker = 'broken-skull', | |
ASSUME_HEALS = true, | |
CurrentHPLocation = 'bar' + HitPointBarNum + '_value', | |
MaxHPLocation = 'bar' + HitPointBarNum + '_max', | |
TokenChange = function(obj, prev) { | |
if (obj.get("isdrawing")) { | |
return; | |
} | |
var HP = { | |
now: parseInt(obj.get(CurrentHPLocation),10) || 0, | |
old: parseInt(prev[CurrentHPLocation],10) || 0, | |
max: parseInt(obj.get(MaxHPLocation),10) || 0, | |
tmp: 0 | |
}, | |
tmpHPInAttr = false, | |
tmpHPAttr, | |
target = {}; | |
if (0 === HP.max) { | |
return; | |
} | |
if(obj.get(TempHitPointsIn)) { | |
HP.tmp = parseInt(obj.get(TempHitPointsIn),10) || 0; | |
} else if(obj.get('represents')) { | |
tmpHPInAttr = true; | |
tmpHPAttr = findObjs({_type: 'attribute', _characterid: obj.get('represents'), name: TempHitPointsIn})[0]; | |
if(tmpHPAttr) { | |
HP.tmp = parseInt(tmpHPAttr.get('current'),10) || 0; | |
} | |
} | |
HP.bloodied = Math.floor(HP.max/2) || 0; | |
HP.dead = -HP.bloodied; | |
HP.delta = HP.now-HP.old; | |
HP.healed = (HP.delta > 0); | |
HP.hurt = (HP.delta <0); | |
if ( 0 !== HP.delta ) { | |
if (HP.tmp && (HP.delta < 0 )) { | |
target[TempHitPointsIn] = Math.max( HP.tmp + HP.delta, 0 ); | |
HP.delta = Math.min( HP.delta + HP.tmp, 0 ); | |
target[CurrentHPLocation] = Math.min( HP.old + HP.delta, HP.max ); | |
HP.now = target[CurrentHPLocation]; | |
HP.tmp = target[TempHitPointsIn]; | |
} else if (HP.now > HP.max) { | |
HP.now=HP.max; | |
target[CurrentHPLocation]=HP.max; | |
} else if( ASSUME_HEALS && HP.old < 0 && (HP.delta > 0)) { | |
HP.now=Math.min( HP.delta, HP.max ); | |
target[CurrentHPLocation]=HP.now; | |
} | |
if ( HP.now <= HP.dead ) { | |
HP.now=HP.dead; | |
target[CurrentHPLocation]=HP.dead; | |
target['status_'+DeadMarker]=true; | |
} else { | |
target['status_'+DeadMarker]=false; | |
} | |
if ( HP.now <= 0 && HP.now > HP.dead ) { | |
target['status_'+DyingMarker]=true; | |
} else { | |
target['status_'+DyingMarker]=false; | |
} | |
if ( HP.now <= HP.bloodied && HP.now > HP.dead ) { | |
target['status_'+BloodiedMarker]=true; | |
} else { | |
target['status_'+BloodiedMarker]=false; | |
} | |
if(tmpHPInAttr) { | |
if(tmpHPAttr && undefined !== target[TempHitPointsIn] ) { | |
tmpHPAttr.set({current: (target[TempHitPointsIn] || 0)}); | |
} | |
delete target[TempHitPointsIn]; | |
} | |
obj.set(target); | |
} | |
}, | |
RegisterEventHandlers = function() { | |
on('change:token', TokenChange); | |
}; | |
return { | |
RegisterEventHandlers: RegisterEventHandlers | |
}; | |
}()); | |
on('ready',function(){ | |
'use strict'; | |
AutoStatusMarker.RegisterEventHandlers(); | |
}); |
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