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Roll20 API: Base64 - Base 64 encoding for Roll20 Scripts. (Adapted from http://www.webtoolkit.info/ )
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// GIST: | |
// modified from: http://www.webtoolkit.info/ | |
var Base64 = Base64 || (function () { | |
'use strict'; | |
var version = 0.2, | |
keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=", | |
// private method for UTF-8 encoding | |
utf8_encode = function (string) { | |
var utftext = '', | |
n, c1; | |
for (n = 0; n < string.length; n++) { | |
c1 = string.charCodeAt(n); | |
if (c1 < 128) { | |
utftext += String.fromCharCode(c1); | |
} | |
else if((c1 > 127) && (c1 < 2048)) { | |
utftext += String.fromCharCode((c1 >> 6) | 192); | |
utftext += String.fromCharCode((c1 & 63) | 128); | |
} | |
else { | |
utftext += String.fromCharCode((c1 >> 12) | 224); | |
utftext += String.fromCharCode(((c1 >> 6) & 63) | 128); | |
utftext += String.fromCharCode((c1 & 63) | 128); | |
} | |
} | |
return utftext; | |
}, | |
// private method for UTF-8 decoding | |
utf8_decode = function (utftext) { | |
var string = '', | |
i = 0, | |
c1 = 0, | |
c2 = 0, | |
c3 = 0; | |
while ( i < utftext.length ) { | |
c1 = utftext.charCodeAt(i); | |
if (c1 < 128) { | |
string += String.fromCharCode(c1); | |
i++; | |
} | |
else if((c1 > 191) && (c1 < 224)) { | |
c2 = utftext.charCodeAt(i+1); | |
string += String.fromCharCode(((c1 & 31) << 6) | (c2 & 63)); | |
i += 2; | |
} | |
else { | |
c2 = utftext.charCodeAt(i+1); | |
c3 = utftext.charCodeAt(i+2); | |
string += String.fromCharCode(((c1 & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63)); | |
i += 3; | |
} | |
} | |
return string; | |
}, | |
encode = function (input) { | |
var output = '', | |
chr1, chr2, chr3, enc1, enc2, enc3, enc4, | |
i = 0; | |
input = utf8_encode(input); | |
while (i < input.length) { | |
chr1 = input.charCodeAt(i++); | |
chr2 = input.charCodeAt(i++); | |
chr3 = input.charCodeAt(i++); | |
enc1 = chr1 >> 2; | |
enc2 = ((chr1 & 3) << 4) | (chr2 >> 4); | |
enc3 = ((chr2 & 15) << 2) | (chr3 >> 6); | |
enc4 = chr3 & 63; | |
if (isNaN(chr2)) { | |
enc3 = enc4 = 64; | |
} else if (isNaN(chr3)) { | |
enc4 = 64; | |
} | |
output = output + | |
keyStr.charAt(enc1) + keyStr.charAt(enc2) + | |
keyStr.charAt(enc3) + keyStr.charAt(enc4); | |
} | |
return output; | |
}, | |
// public method for decoding | |
decode = function (input) { | |
var output = '', | |
chr1, chr2, chr3, | |
enc1, enc2, enc3, enc4, | |
i = 0; | |
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, ""); | |
while (i < input.length) { | |
enc1 = keyStr.indexOf(input.charAt(i++)); | |
enc2 = keyStr.indexOf(input.charAt(i++)); | |
enc3 = keyStr.indexOf(input.charAt(i++)); | |
enc4 = keyStr.indexOf(input.charAt(i++)); | |
chr1 = (enc1 << 2) | (enc2 >> 4); | |
chr2 = ((enc2 & 15) << 4) | (enc3 >> 2); | |
chr3 = ((enc3 & 3) << 6) | enc4; | |
output = output + String.fromCharCode(chr1); | |
if (enc3 !== 64) { | |
output = output + String.fromCharCode(chr2); | |
} | |
if (enc4 !== 64) { | |
output = output + String.fromCharCode(chr3); | |
} | |
} | |
output = utf8_decode(output); | |
return output; | |
} | |
; | |
return { | |
encode: encode, | |
decode: decode | |
}; | |
}()); |
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