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@shdwjk
Last active August 29, 2015 14:06
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Roll20 API: Base64 - Base 64 encoding for Roll20 Scripts. (Adapted from http://www.webtoolkit.info/ )
// GIST:
// modified from: http://www.webtoolkit.info/
var Base64 = Base64 || (function () {
'use strict';
var version = 0.2,
keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
// private method for UTF-8 encoding
utf8_encode = function (string) {
var utftext = '',
n, c1;
for (n = 0; n < string.length; n++) {
c1 = string.charCodeAt(n);
if (c1 < 128) {
utftext += String.fromCharCode(c1);
}
else if((c1 > 127) && (c1 < 2048)) {
utftext += String.fromCharCode((c1 >> 6) | 192);
utftext += String.fromCharCode((c1 & 63) | 128);
}
else {
utftext += String.fromCharCode((c1 >> 12) | 224);
utftext += String.fromCharCode(((c1 >> 6) & 63) | 128);
utftext += String.fromCharCode((c1 & 63) | 128);
}
}
return utftext;
},
// private method for UTF-8 decoding
utf8_decode = function (utftext) {
var string = '',
i = 0,
c1 = 0,
c2 = 0,
c3 = 0;
while ( i < utftext.length ) {
c1 = utftext.charCodeAt(i);
if (c1 < 128) {
string += String.fromCharCode(c1);
i++;
}
else if((c1 > 191) && (c1 < 224)) {
c2 = utftext.charCodeAt(i+1);
string += String.fromCharCode(((c1 & 31) << 6) | (c2 & 63));
i += 2;
}
else {
c2 = utftext.charCodeAt(i+1);
c3 = utftext.charCodeAt(i+2);
string += String.fromCharCode(((c1 & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63));
i += 3;
}
}
return string;
},
encode = function (input) {
var output = '',
chr1, chr2, chr3, enc1, enc2, enc3, enc4,
i = 0;
input = utf8_encode(input);
while (i < input.length) {
chr1 = input.charCodeAt(i++);
chr2 = input.charCodeAt(i++);
chr3 = input.charCodeAt(i++);
enc1 = chr1 >> 2;
enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
enc4 = chr3 & 63;
if (isNaN(chr2)) {
enc3 = enc4 = 64;
} else if (isNaN(chr3)) {
enc4 = 64;
}
output = output +
keyStr.charAt(enc1) + keyStr.charAt(enc2) +
keyStr.charAt(enc3) + keyStr.charAt(enc4);
}
return output;
},
// public method for decoding
decode = function (input) {
var output = '',
chr1, chr2, chr3,
enc1, enc2, enc3, enc4,
i = 0;
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
while (i < input.length) {
enc1 = keyStr.indexOf(input.charAt(i++));
enc2 = keyStr.indexOf(input.charAt(i++));
enc3 = keyStr.indexOf(input.charAt(i++));
enc4 = keyStr.indexOf(input.charAt(i++));
chr1 = (enc1 << 2) | (enc2 >> 4);
chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
chr3 = ((enc3 & 3) << 6) | enc4;
output = output + String.fromCharCode(chr1);
if (enc3 !== 64) {
output = output + String.fromCharCode(chr2);
}
if (enc4 !== 64) {
output = output + String.fromCharCode(chr3);
}
}
output = utf8_decode(output);
return output;
}
;
return {
encode: encode,
decode: decode
};
}());
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