-
-
Save sheedy/2f313cd6c57c72726aa1 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<title>Balls.</title> | |
<style> | |
canvas { background-color: black; } | |
</style> | |
</head> | |
<body> | |
<canvas width="600" height="600" id="stage"></canvas> | |
<script> | |
var stage = document.getElementById("stage"); | |
var stageW = stage.width, | |
stageH = stage.height; | |
var ctx = stage.getContext("2d"); | |
function drawBall(ball) { | |
ctx.fillStyle = "#0080ff"; | |
ctx.beginPath(); | |
ctx.arc(ball.x, ball.y, ball.r, 0, Math.PI * 2); | |
ctx.closePath(); | |
ctx.fill(); | |
} | |
var balls = []; | |
var ballRadius = 20; | |
for (var i = 0; i < 10; i++) { | |
balls.push({ | |
x: Math.random() * (stageW - ballRadius * 2) + ballRadius, | |
y: Math.random() * (stageH - ballRadius * 2) + ballRadius, | |
r: ballRadius, | |
vx: (Math.random() - 0.5) * 10, | |
vy: (Math.random() - 0.5) * 10 | |
}); | |
} | |
function draw() { | |
ctx.globalAlpha = 0.2; | |
ctx.drawImage( | |
ctx.canvas, | |
5, | |
5, | |
ctx.canvas.width - 10, | |
ctx.canvas.height - 10, | |
0, 0, ctx.canvas.width, ctx.canvas.height); | |
ctx.globalAlpha = 0.02; | |
ctx.fillStyle = "#401000"; | |
ctx.fillRect(0, 0, stageW, stageH); | |
ctx.globalAlpha = 1; | |
balls.forEach(drawBall); | |
} | |
var accX = 0; | |
accY = 0.5; | |
function process() { | |
balls.forEach(function (ball) { | |
ball.x += ball.vx; | |
ball.y += ball.vy; | |
if (ball.x < ballRadius) { | |
ball.x = ballRadius; | |
ball.vx = -ball.vx; | |
} else if (ball.x > stageW - ballRadius) { | |
ball.x = stageW - ballRadius; | |
ball.vx = -ball.vx; | |
} | |
if (ball.y < ballRadius) { | |
ball.y = ballRadius; | |
ball.vy = -ball.vy; | |
} else if (ball.y > stageH - ballRadius) { | |
ball.y = stageH - ballRadius; | |
ball.vy = -ball.vy; | |
} | |
ball.vy += accY; | |
ball.vx += accX; | |
}); | |
} | |
function tick() { | |
draw(); | |
process(); | |
window.setTimeout(tick, 1000 / 25); | |
} | |
tick(); | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment