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@sherbondy
Created February 23, 2013 20:51
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///@TODO draw scanline here
glColor3f(1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
glVertex3f(imgNum, 0, 0.1);
glVertex3f(imgNum, resy, 0.1);
glVertex3f(imgNum+1, resy, 0.1);
glVertex3f(imgNum+1, 0, 0.1);
glEnd();
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