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KOGA Mitsuhiro shiena

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@koyhoge
koyhoge / gist:20b4570adcfc2bcab5da
Last active November 23, 2019 09:40
エンジニアのための法律勉強会 #3『判例に学ぶ、納期遅延と瑕疵担保責任についての注意事項』参加メモ

エンジニアのための法律勉強会 #3『判例に学ぶ、納期遅延と瑕疵担保責任についての注意事項』参加メモ

  • 日時: 2015-04-123 19:15-20:50
  • 講師: 野島 梨恵氏 (東京山王法律事務所)
  • 場所: Co-Edo

http://bit.ly/co-edo-2015-04-23-doc

  • 初参加の方が半分くらい
@hashrock
hashrock / diag.md
Last active January 22, 2025 21:10
作図系ツール・ライブラリまとめ

シーケンス図とかフローチャートをしごとで描画することになった場合、 テキストから生成できたら楽なので、それ系のツールまとめ

GraphViz

http://www.graphviz.org/

  • C製
  • Doxygen, Moinmoinなどと連携可能
  • ブロック図、クラス図、ネットワーク図など
@mitsuruog
mitsuruog / index.md
Last active January 24, 2025 02:47
express実践入門

express実践入門


自己紹介

小川充

  • mitsuruog
@neoneye
neoneye / environment.cpp
Created May 17, 2016 18:43
posix_spawn with an "environment" class
// Copyright © 2015 Simon Strandgaard. All rights reserved.
// MIT license
#include "environment.hpp"
#include <unistd.h>
#include <iostream>
#include <boost/algorithm/string/predicate.hpp>
extern char **environ;
void Environment::populateWithGlobalEnvironment() {
@kpheasey
kpheasey / setup.md
Last active March 22, 2022 20:13
WSL, RVM & RubyMine; ubuntu on windows, bash on windows

Add inbound firewall rule for TCP 2222

  • Windows 10 has 2 new services, SSH Server Proxy and SSH Server Broker which will already be bound to port 22
  • Do not allow public connection on this rule, WSL is not proven safe

ConEmu

Add as cmd startup with bash.exe --login

Install the SSH server and some Rails essentials libraries in bash

sudo apt-get update && sudo apt-get upgrade -y
// OculusFinger Ver.0.21 - zlib License
// (C) NISHIDA Ryota, ship of EYLN http://dev.eyln.com
using UnityEngine;
using System.Collections.Generic;
public class OculusFinger : MonoBehaviour {
[TooltipAttribute("Awake時に現在のFingerTypeにあわせて自動設定を行うか")]
public bool isAwakeAutoSetup = true;
[TooltipAttribute("Oculus Touchによるタッチ入力を有効にするか")]
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
Shader "Custom/Wireframe" {
Properties
{
_WireThickness ("Wire Thickness", RANGE(0, 800)) = 100
_Color("Color", Color) = (1,1,1,1)
}
SubShader
{
#if UNITY_EDITOR
using System.Reflection;
using UnityEngine;
using UnityEditor;
public class FontSwitcher : EditorWindow
{
[MenuItem("Font/Show Window")]
public static void ShowFontWindow()
{
@Hertzole
Hertzole / SceneObject.cs
Last active May 4, 2024 13:04
Unity scene object to easily assign scenes in the inspector.
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class SceneObject
{
[SerializeField]
private string m_SceneName;