- 日時: 2015-04-123 19:15-20:50
- 講師: 野島 梨恵氏 (東京山王法律事務所)
- 場所: Co-Edo
http://bit.ly/co-edo-2015-04-23-doc
- 初参加の方が半分くらい
http://bit.ly/co-edo-2015-04-23-doc
シーケンス図とかフローチャートをしごとで描画することになった場合、 テキストから生成できたら楽なので、それ系のツールまとめ
| // Copyright © 2015 Simon Strandgaard. All rights reserved. | |
| // MIT license | |
| #include "environment.hpp" | |
| #include <unistd.h> | |
| #include <iostream> | |
| #include <boost/algorithm/string/predicate.hpp> | |
| extern char **environ; | |
| void Environment::populateWithGlobalEnvironment() { |
Add as cmd startup with bash.exe --login
sudo apt-get update && sudo apt-get upgrade -y| // OculusFinger Ver.0.21 - zlib License | |
| // (C) NISHIDA Ryota, ship of EYLN http://dev.eyln.com | |
| using UnityEngine; | |
| using System.Collections.Generic; | |
| public class OculusFinger : MonoBehaviour { | |
| [TooltipAttribute("Awake時に現在のFingerTypeにあわせて自動設定を行うか")] | |
| public bool isAwakeAutoSetup = true; | |
| [TooltipAttribute("Oculus Touchによるタッチ入力を有効にするか")] |
| // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
| Shader "Custom/Wireframe" { | |
| Properties | |
| { | |
| _WireThickness ("Wire Thickness", RANGE(0, 800)) = 100 | |
| _Color("Color", Color) = (1,1,1,1) | |
| } | |
| SubShader | |
| { |
| #if UNITY_EDITOR | |
| using System.Reflection; | |
| using UnityEngine; | |
| using UnityEditor; | |
| public class FontSwitcher : EditorWindow | |
| { | |
| [MenuItem("Font/Show Window")] | |
| public static void ShowFontWindow() | |
| { |
| using UnityEngine; | |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| #endif | |
| [System.Serializable] | |
| public class SceneObject | |
| { | |
| [SerializeField] | |
| private string m_SceneName; |