- 日時: 2015-04-123 19:15-20:50
- 講師: 野島 梨恵氏 (東京山王法律事務所)
- 場所: Co-Edo
http://bit.ly/co-edo-2015-04-23-doc
- 初参加の方が半分くらい
http://bit.ly/co-edo-2015-04-23-doc
シーケンス図とかフローチャートをしごとで描画することになった場合、 テキストから生成できたら楽なので、それ系のツールまとめ
// Copyright © 2015 Simon Strandgaard. All rights reserved. | |
// MIT license | |
#include "environment.hpp" | |
#include <unistd.h> | |
#include <iostream> | |
#include <boost/algorithm/string/predicate.hpp> | |
extern char **environ; | |
void Environment::populateWithGlobalEnvironment() { |
Add as cmd startup with bash.exe --login
sudo apt-get update && sudo apt-get upgrade -y
// OculusFinger Ver.0.21 - zlib License | |
// (C) NISHIDA Ryota, ship of EYLN http://dev.eyln.com | |
using UnityEngine; | |
using System.Collections.Generic; | |
public class OculusFinger : MonoBehaviour { | |
[TooltipAttribute("Awake時に現在のFingerTypeにあわせて自動設定を行うか")] | |
public bool isAwakeAutoSetup = true; | |
[TooltipAttribute("Oculus Touchによるタッチ入力を有効にするか")] |
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
Shader "Custom/Wireframe" { | |
Properties | |
{ | |
_WireThickness ("Wire Thickness", RANGE(0, 800)) = 100 | |
_Color("Color", Color) = (1,1,1,1) | |
} | |
SubShader | |
{ |
#if UNITY_EDITOR | |
using System.Reflection; | |
using UnityEngine; | |
using UnityEditor; | |
public class FontSwitcher : EditorWindow | |
{ | |
[MenuItem("Font/Show Window")] | |
public static void ShowFontWindow() | |
{ |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
[System.Serializable] | |
public class SceneObject | |
{ | |
[SerializeField] | |
private string m_SceneName; |