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おかしいプレハブを強制的にブレークする
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[MenuItem("GameObject/Forcely Break Prefab", false, 1)] | |
static void BreakPrefabObject() | |
{ | |
GameObject disconnectingObj = Selection.activeGameObject; | |
Selection.activeGameObject = null; | |
PrefabUtility.DisconnectPrefabInstance(disconnectingObj); | |
UnityEngine.Object prefab = PrefabUtility.CreateEmptyPrefab("Assets/dummy.prefab"); | |
PrefabUtility.ReplacePrefab(disconnectingObj, prefab, ReplacePrefabOptions.ConnectToPrefab); | |
PrefabUtility.DisconnectPrefabInstance(disconnectingObj); | |
AssetDatabase.DeleteAsset("Assets/dummy.prefab"); | |
Selection.activeObject = disconnectingObj; | |
} |
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