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September 18, 2021 09:41
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Creating new enemies
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| import pgzrun | |
| WIDTH = 1000 | |
| HEIGHT = 700 | |
| player = Actor('playership') | |
| player.bottom = HEIGHT | |
| player.x = WIDTH / 2 | |
| def draw(): | |
| screen.blit('skyb', (0,0)) | |
| player.draw() | |
| pgzrun.go() |
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| ''' | |
| moving the player | |
| ''' | |
| import pgzrun | |
| WIDTH = 1000 | |
| HEIGHT = 700 | |
| player = Actor('playership') | |
| player.bottom = HEIGHT | |
| player.x = WIDTH / 2 | |
| def draw(): | |
| screen.blit('skyb', (0,0)) | |
| player.draw() | |
| def update(): | |
| move_player() | |
| def move_player(): | |
| if keyboard.LEFT: | |
| player.x -= 10 | |
| if keyboard.RIGHT: | |
| player.x += 10 | |
| pgzrun.go() |
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| ''' | |
| create bullets | |
| ''' | |
| import pgzrun | |
| WIDTH = 1000 | |
| HEIGHT = 700 | |
| player = Actor('playership') | |
| player.bottom = HEIGHT | |
| player.x = WIDTH / 2 | |
| bullets = [] | |
| def draw(): | |
| screen.blit('skyb', (0,0)) | |
| player.draw() | |
| for bullet in bullets: | |
| bullet.draw() | |
| def update(): | |
| move_player() | |
| def on_key_down(key): | |
| if key == keys.SPACE: | |
| create_new_bullet() | |
| def move_player(): | |
| if keyboard.LEFT: | |
| player.x -= 10 | |
| if keyboard.RIGHT: | |
| player.x += 10 | |
| def create_new_bullet(): | |
| bullet = Actor('bullet') | |
| bullet.x = player.x | |
| bullet.y = player.y | |
| bullets.append(bullet) | |
| pgzrun.go() |
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| ''' | |
| moving bullets | |
| ''' | |
| import pgzrun | |
| WIDTH = 1000 | |
| HEIGHT = 700 | |
| player = Actor('playership') | |
| player.bottom = HEIGHT | |
| player.x = WIDTH / 2 | |
| bullets = [] | |
| def draw(): | |
| screen.blit('skyb', (0,0)) | |
| player.draw() | |
| for bullet in bullets: | |
| bullet.draw() | |
| def update(): | |
| move_player() | |
| move_bullets() | |
| def on_key_down(key): | |
| if key == keys.SPACE: | |
| create_new_bullet() | |
| def move_player(): | |
| if keyboard.LEFT: | |
| player.x -= 10 | |
| if keyboard.RIGHT: | |
| player.x += 10 | |
| def move_bullets(): | |
| for bullet in bullets: | |
| if bullet.bottom < 0: | |
| bullets.remove(bullet) | |
| else: | |
| bullet.y -= 10 | |
| def create_new_bullet(): | |
| bullet = Actor('bullet') | |
| bullet.x = player.x | |
| bullet.y = player.y | |
| bullets.append(bullet) | |
| pgzrun.go() |
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| ''' | |
| create enemies | |
| ''' | |
| import pgzrun | |
| from random import randint | |
| WIDTH = 1000 | |
| HEIGHT = 700 | |
| player = Actor('playership') | |
| player.bottom = HEIGHT | |
| player.x = WIDTH / 2 | |
| bullets = [] | |
| enemies = [] | |
| def draw(): | |
| screen.blit('skyb', (0,0)) | |
| player.draw() | |
| for bullet in bullets: | |
| bullet.draw() | |
| for enemy in enemies: | |
| enemy.draw() | |
| def update(): | |
| move_player() | |
| move_bullets() | |
| def on_key_down(key): | |
| if key == keys.SPACE: | |
| create_new_bullet() | |
| def move_player(): | |
| if keyboard.LEFT: | |
| player.x -= 10 | |
| if keyboard.RIGHT: | |
| player.x += 10 | |
| def move_bullets(): | |
| for bullet in bullets: | |
| if bullet.bottom < 0: | |
| bullets.remove(bullet) | |
| else: | |
| bullet.y -= 10 | |
| def create_new_bullet(): | |
| bullet = Actor('bullet') | |
| bullet.x = player.x | |
| bullet.y = player.y | |
| bullets.append(bullet) | |
| def create_new_enemy(): | |
| enemy = Actor('enemygreen') | |
| enemy.x = randint(100, WIDTH-100) | |
| enemy.y = 10 | |
| enemies.append(enemy) | |
| create_new_enemy() | |
| pgzrun.go() |
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